-
Notifications
You must be signed in to change notification settings - Fork 2
/
board.hpp
164 lines (137 loc) · 4.96 KB
/
board.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
/* $Id$
This file is a part of ponder, a English/American checkers game.
Copyright (c) 2006, 2007 Quux Information.
Gong Jie <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
/** @file board.hpp
* @brief Checkers game board.
*/
#ifndef __BOARD_HPP__
#define __BOARD_HPP__
#include <vector>
#include "move.hpp"
#include "zobrist.hpp"
namespace checkers
{
class board
{
public:
/// Default constructor.
inline board(void);
/// Construct from an user input string.
explicit board(const std::string& input);
/// Check if move is legal based on current situation
bool is_valid_move(const move& move) const;
/// Make a move by the player has dark pieces.
bool make_black_move(const move& move);
/// Make a move by the player has light pieces.
bool make_white_move(const move& move);
/// Undo a move made by the player has dark pieces.
void undo_black_move(const move& move);
/// Undo a move made by the player has light pieces.
void undo_white_move(const move& move);
/// Make one move.
bool make_move(const move& move);
/// Undo one move.
void undo_move(const move& move);
/// Get all dark pieces on the game board.
inline bitboard get_black_pieces(void) const;
/// Get all light pieces on the game board.
inline bitboard get_white_pieces(void) const;
/// Get all kings on the game board.
inline bitboard get_kings(void) const;
/// Get all occupied squares on the game board.
inline bitboard get_occupied(void) const;
/// Get all unoccupied squares on the game board.
inline bitboard get_unoccupied(void) const;
/// Get all dark men on the game board.
inline bitboard get_black_men(void) const;
/// Get all white men on the game board.
inline bitboard get_white_men(void) const;
/// Get all dark kings on the game board.
inline bitboard get_black_kings(void) const;
/// Get all light kings on the game board.
inline bitboard get_white_kings(void) const;
/** @brief Check if the player has dark pieces will make the
* next move.
*/
inline bool is_black_to_move(void) const;
/** @brief Check if the player has light pieces will make the
* next move.
*/
inline bool is_white_to_move(void) const;
/// Get Zobrist key.
inline zobrist get_zobrist(void) const;
/// Get all dark pieces, which can move.
bitboard get_black_movers(void) const;
/// Get all light pieces, which can move.
bitboard get_white_movers(void) const;
/** @brief Get all dark pieces, which can jump and capture an
* enemy piece.
*/
bitboard get_black_jumpers(void) const;
/** @brief Get all light pieces, which can jump and capture an
* enemy piece.
*/
bitboard get_white_jumpers(void) const;
/// Generate all legal moves for dark pieces.
std::vector<move> generate_black_moves(void) const;
/// Generate all legal moves for light pieces.
std::vector<move> generate_white_moves(void) const;
/// Generate all legal jumps for dark pieces.
std::vector<move> generate_black_jumps(void) const;
/// Generate all legal jumps for light pieces.
std::vector<move> generate_white_jumps(void) const;
/// Generate all legal moves based on game board.
std::vector<move> generate_moves(void) const;
/// Parse user move @e.
move parse_move(const std::string& str) const;
/// Set the player has dark pieces makes the next move.
void set_black_to_move(void);
/// Set the player has light pieces makes the next move.
void set_white_to_move(void);
/// Check whether the current player is winning.
bool is_winning(void) const;
/// Check whether the current player is losing.
bool is_losing(void) const;
private:
enum player
{
/// Player has dark pieces.
BLACK = 1,
/// Player has light pieces.
WHITE = -BLACK
};
/// Build Zobrist key.
zobrist build_zobrist(void);
/// All the dark pieces on the game board.
bitboard _black_pieces;
/// All the light pieces on the game board.
bitboard _white_pieces;
/** @brief All the kings on the game board for both dark side
* and light side.
*/
bitboard _kings;
/// The player on move
player _player;
/// The Zobrist key
zobrist _zobrist;
};
/// Stream out the current game board.
std::ostream& operator <<(std::ostream& os, const board& rhs);
}
#include "board_i.hpp"
#endif // __BOARD_HPP__
// End of file