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<!DOCTYPE html>
<html lang="en">
<head>
<title>Noise Modeler</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- Bootstrap -->
<link href="css/bootstrap.min.css" rel="stylesheet" media="screen">
<link href="css/styles.css" rel="stylesheet" media="screen">
<link href="//fonts.googleapis.com/css?family=Coustard" rel="stylesheet" type="text/css">
</head>
<body>
<nav class="navbar navbar-inverse navbar-static-top container-fluid" role="navigation">
<div class="navbar-brand">
<a href="index.html"><img src="images/logo128.png" alt="" style="height: 100%; margin-top:-5px"></a>
<a href="index.html">Noise Modeler</a>
</div>
<ul class="nav navbar-nav">
<li><a href="index.html">Home</a></li>
<li><a href="download.html">Download</a></li>
<li><a href="demo.html">Demo</a></li>
</ul>
</nav>
<div class="container">
<div class="jumbotron">
<h1>Noise Modeler</h1>
<p>An in-game procedural terrain and content generation tool</p>
<img width="100%" src="images/noisemodelerfullscreenshot.png" alt="">
</div>
<div class="row">
<div class="col-md-4">
<h2>Real-time preview</h2>
<p>Changes to the terrain may be viewed immediately in a high-resolution preview.</p>
<a href="screenshots" class="btn btn-default disabled">Screenshots</a>
</div>
<div class="col-md-4">
<h2>In-game generation</h2>
<p>Save terrain algorithms as compact json files and delay generation of heightmaps until run-time. Bandwidth and storage required are only a few kB. Integrate support for procedural terrains in your game using the Noise Modeler Library.</p>
<a href="http://docs.noisemodeler.org/" class="btn btn-default">Library documentation</a>
<p></p>
</div>
<div class="col-md-4">
<h2>No programming required</h2>
<p>Edit terrain interactively by constructing a graph using a flow-graph interface.</p>
<a href="usersguide/noisemodeler-usersguide-0.1.5.pdf" class="btn btn-default">User's guide</a>
</div>
</div>
<div class="row">
<div class="col-md-12">
<video autoplay="true" loop="true" width="100%" src="images/dragndrop.webm" alt="">
</div>
<div class="col-md-12">
<video autoplay="true" loop="true" width="100%" src="images/gain.webm" alt="">
</div>
<div class="col-md-12">
<video autoplay="true" loop="true" width="100%" src="images/gainvalue.webm" alt="">
</div>
</div>
<div class="row">
<div class="col-md-6">
<h2>Open source</h2>
<p>Noise Modeler is an open-source project released under the zlib license. You are free to use the project for your closed-source game. We need your help growing and improving. Issues and suggestions are welcome in our Github repository.</p>
<a href="https://github.com/noisemodeler/noisemodeler" class="btn btn-default">Contribute on GitHub</a>
</div>
</div>
</div>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="js/bootstrap.min.js"></script>
<script async defer data-domain="noisemodeler.org" src="https://plausible.banan.land/js/plausible.js"></script>
</body>
</html>