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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Emscripten-Generated Code</title>
<style>
body {
font-family: "Courier New";
margin: 0;
padding: none;
background: #0c0c0c;
color: #fff;
}
a {
color: #66ccff;
text-decoration: none;
}
a:hover {
color: #ffcc00;
}
a:visited {
color: #9999cc;
}
a:focus {
color: #ffcc00;
}
.emscripten {
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
div.emscripten {
text-align: center;
}
div.emscripten_border {
border: 1px solid black;
}
div.navbar {
text-align: center;
padding-bottom: 24px;
}
div.navbar.h1 {
font-size: 24px;
}
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten {
border: 0px none;
background-color: black;
}
</style>
</head>
<body>
<div class="navbar">
<h1>Tetris</h1>
<p>
The game implented in plain C with SDL2 library and ported to
WebAssembly
</p>
<p>
Check out the source code
<a href="https://github.com/olzhasar/sdl-tetris">HERE</a>
</p>
<br />
<p>You NEED a keyboard to play</p>
<p>Controls: Arrow keys or WASD for movements, SPACE for fast drop</p>
</div>
<div class="spinner" id="spinner"></div>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden="1"></progress>
</div>
<div class="emscripten_border">
<canvas
class="emscripten"
id="canvas"
oncontextmenu="event.preventDefault()"
tabindex="-1"
></canvas>
</div>
<script type="text/javascript">
var statusElement = document.getElementById("status");
var progressElement = document.getElementById("progress");
var spinnerElement = document.getElementById("spinner");
var Module = {
preRun: [],
postRun: [],
print: (function () {
var element = document.getElementById("output");
if (element) element.value = ""; // clear browser cache
return function (text) {
if (arguments.length > 1)
text = Array.prototype.slice.call(arguments).join(" ");
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&");
//text = text.replace(/</g, "<");
//text = text.replace(/>/g, ">");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (() => {
var canvas = document.getElementById("canvas");
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener(
"webglcontextlost",
(e) => {
alert("WebGL context lost. You will need to reload the page.");
e.preventDefault();
},
false
);
return canvas;
})(),
setStatus: (text) => {
if (!Module.setStatus.last)
Module.setStatus.last = { time: Date.now(), text: "" };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2]) * 100;
progressElement.max = parseInt(m[4]) * 100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = "none";
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: (left) => {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(
left
? "Preparing... (" +
(this.totalDependencies - left) +
"/" +
this.totalDependencies +
")"
: "All downloads complete."
);
},
};
Module.setStatus("Downloading...");
window.onerror = (event) => {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus("Exception thrown, see JavaScript console");
spinnerElement.style.display = "none";
Module.setStatus = (text) => {
if (text) console.error("[post-exception status] " + text);
};
};
</script>
<script async type="text/javascript" src="index.js"></script>
</body>
</html>