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هنگامی که از URP در پروژه استفاده میکنیم و از MATERIAL ها TEXT MESH PRO برای OUTLINE استفاده میکنیم، OUTLINE کاراکتر ها روی هم میفتند. این مشکل در Built-in Rendering pipline اتفاق نمی افتد
The text was updated successfully, but these errors were encountered:
This is an inherent behaviour of the TextMeshPro. I don't think it can be changed easily by RTL TMPro. As a work around, instead of using outline, you can duplicate your text object and add dilation to the underlying one.
هنگامی که از URP در پروژه استفاده میکنیم و از MATERIAL ها TEXT MESH PRO برای OUTLINE استفاده میکنیم، OUTLINE کاراکتر ها روی هم میفتند. این مشکل در Built-in Rendering pipline اتفاق نمی افتد
The text was updated successfully, but these errors were encountered: