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tools.js
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tools.js
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/**
* Tools
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Handles getting data about pokemon, items, etc.
*
* This file is used by the main process (to validate teams)
* as well as the individual simulator processes (to get
* information about pokemon, items, etc to simulate).
*
* @license MIT license
*/
var fs = require('fs');
module.exports = (function () {
var moddedTools = {};
var dataTypes = ['FormatsData', 'Learnsets', 'Pokedex', 'Movedex', 'Statuses', 'TypeChart', 'Scripts', 'Items', 'Abilities', 'Formats', 'Aliases'];
var dataFiles = {
'Pokedex': 'pokedex.js',
'Movedex': 'moves.js',
'Statuses': 'statuses.js',
'TypeChart': 'typechart.js',
'Scripts': 'scripts.js',
'Items': 'items.js',
'Abilities': 'abilities.js',
'Formats': 'rulesets.js',
'FormatsData': 'formats-data.js',
'Learnsets': 'learnsets.js',
'Aliases': 'aliases.js'
};
function Tools(mod, parentMod) {
if (!mod) {
mod = 'base';
this.isBase = true;
} else if (!parentMod) {
parentMod = 'base';
}
this.currentMod = mod;
var data = this.data = {
mod: mod
};
if (mod === 'base') {
dataTypes.forEach(function (dataType) {
try {
var path = './data/' + dataFiles[dataType];
if (fs.existsSync(path)) {
data[dataType] = require(path)['Battle' + dataType];
}
} catch (e) {
console.log('CRASH LOADING DATA: ' + e.stack);
}
if (!data[dataType]) data[dataType] = {};
}, this);
try {
var path = './config/formats.js';
if (fs.existsSync(path)) {
var configFormats = require(path).Formats;
for (var i = 0; i < configFormats.length; i++) {
var format = configFormats[i];
var id = toId(format.name);
format.effectType = 'Format';
if (format.challengeShow === undefined) format.challengeShow = true;
if (format.searchShow === undefined) format.searchShow = true;
data.Formats[id] = format;
}
}
} catch (e) {
console.log('CRASH LOADING FORMATS: ' + e.stack);
}
} else {
var parentData = moddedTools[parentMod].data;
dataTypes.forEach(function (dataType) {
try {
var path = './mods/' + mod + '/' + dataFiles[dataType];
if (fs.existsSync(path)) {
data[dataType] = require(path)['Battle' + dataType];
}
} catch (e) {
console.log('CRASH LOADING MOD DATA: ' + e.stack);
}
if (!data[dataType]) data[dataType] = {};
for (var i in parentData[dataType]) {
if (data[dataType][i] === null) {
// null means don't inherit
delete data[dataType][i];
} else if (!(i in data[dataType])) {
// If it doesn't exist it's inherited from the parent data
if (dataType === 'Pokedex') {
// Pokedex entries can be modified too many different ways
data[dataType][i] = Object.clone(parentData[dataType][i], true);
} else {
data[dataType][i] = parentData[dataType][i];
}
} else if (data[dataType][i] && data[dataType][i].inherit) {
// {inherit: true} can be used to modify only parts of the parent data,
// instead of overwriting entirely
delete data[dataType][i].inherit;
Object.assign(data[dataType][i], parentData[dataType][i], false, false);
}
}
});
}
data['Natures'] = {
adamant: {name:"Adamant", plus:'atk', minus:'spa'},
bashful: {name:"Bashful"},
bold: {name:"Bold", plus:'def', minus:'atk'},
brave: {name:"Brave", plus:'atk', minus:'spe'},
calm: {name:"Calm", plus:'spd', minus:'atk'},
careful: {name:"Careful", plus:'spd', minus:'spa'},
docile: {name:"Docile"},
gentle: {name:"Gentle", plus:'spd', minus:'def'},
hardy: {name:"Hardy"},
hasty: {name:"Hasty", plus:'spe', minus:'def'},
impish: {name:"Impish", plus:'def', minus:'spa'},
jolly: {name:"Jolly", plus:'spe', minus:'spa'},
lax: {name:"Lax", plus:'def', minus:'spd'},
lonely: {name:"Lonely", plus:'atk', minus:'def'},
mild: {name:"Mild", plus:'spa', minus:'def'},
modest: {name:"Modest", plus:'spa', minus:'atk'},
naive: {name:"Naive", plus:'spe', minus:'spd'},
naughty: {name:"Naughty", plus:'atk', minus:'spd'},
quiet: {name:"Quiet", plus:'spa', minus:'spe'},
quirky: {name:"Quirky"},
rash: {name:"Rash", plus:'spa', minus:'spd'},
relaxed: {name:"Relaxed", plus:'def', minus:'spe'},
sassy: {name:"Sassy", plus:'spd', minus:'spe'},
serious: {name:"Serious"},
timid: {name:"Timid", plus:'spe', minus:'atk'}
};
}
Tools.loadMods = function () {
if (Tools.modsLoaded) return;
var parentMods = {};
try {
var mods = fs.readdirSync('./mods/');
mods.forEach(function (mod) {
if (fs.existsSync('./mods/' + mod + '/scripts.js')) {
parentMods[mod] = require('./mods/' + mod + '/scripts.js').BattleScripts.inherit || 'base';
} else {
parentMods[mod] = 'base';
}
});
var didSomething = false;
do {
didSomething = false;
for (var i in parentMods) {
if (!moddedTools[i] && moddedTools[parentMods[i]]) {
moddedTools[i] = Tools.construct(i, parentMods[i]);
didSomething = true;
}
}
} while (didSomething);
} catch (e) {
console.log("Error while loading mods: " + e);
}
Tools.modsLoaded = true;
};
Tools.prototype.mod = function (mod) {
Tools.loadMods();
if (!moddedTools[mod]) {
mod = this.getFormat(mod).mod;
}
if (!mod) mod = 'base';
return moddedTools[mod];
};
Tools.prototype.modData = function (dataType, id) {
if (this.isBase) return this.data[dataType][id];
var parentMod = this.data.Scripts.inherit;
if (!parentMod) parentMod = 'base';
if (this.data[dataType][id] !== moddedTools[parentMod].data[dataType][id]) return this.data[dataType][id];
return (this.data[dataType][id] = Object.clone(this.data[dataType][id], true));
};
Tools.prototype.effectToString = function () {
return this.name;
};
Tools.prototype.getImmunity = function (source, target) {
// returns false if the target is immune; true otherwise
// also checks immunity to some statuses
var sourceType = source.type || source;
var targetTyping = target.getTypes && target.getTypes() || target.types || target;
if (Array.isArray(targetTyping)) {
for (var i = 0; i < targetTyping.length; i++) {
if (!this.getImmunity(sourceType, targetTyping[i])) return false;
}
return true;
}
var typeData = this.data.TypeChart[targetTyping];
if (typeData && typeData.damageTaken[sourceType] === 3) return false;
return true;
};
Tools.prototype.getEffectiveness = function (source, target) {
var sourceType = source.type || source;
var totalTypeMod = 0;
var targetTyping = target.getTypes && target.getTypes() || target.types || target;
if (Array.isArray(targetTyping)) {
for (var i = 0; i < targetTyping.length; i++) {
totalTypeMod += this.getEffectiveness(sourceType, targetTyping[i]);
}
return totalTypeMod;
}
var typeData = this.data.TypeChart[targetTyping];
if (!typeData) return 0;
switch (typeData.damageTaken[sourceType]) {
case 1: return 1; // super-effective
case 2: return -1; // resist
// in case of weird situations like Gravity, immunity is
// handled elsewhere
default: return 0;
}
};
Tools.prototype.getTemplate = function (template) {
if (!template || typeof template === 'string') {
var name = (template || '').trim();
var id = toId(name);
if (this.data.Aliases[id]) {
name = this.data.Aliases[id];
id = toId(name);
}
template = {};
if (id && this.data.Pokedex[id]) {
template = this.data.Pokedex[id];
if (template.cached) return template;
template.cached = true;
template.exists = true;
}
name = template.species || template.name || name;
if (this.data.FormatsData[id]) {
Object.assign(template, this.data.FormatsData[id]);
}
if (this.data.Learnsets[id]) {
Object.assign(template, this.data.Learnsets[id]);
}
if (!template.id) template.id = id;
if (!template.name) template.name = name;
if (!template.speciesid) template.speciesid = id;
if (!template.species) template.species = name;
if (!template.baseSpecies) template.baseSpecies = name;
if (!template.forme) template.forme = '';
if (!template.formeLetter) template.formeLetter = '';
if (!template.spriteid) template.spriteid = toId(template.baseSpecies) + (template.baseSpecies !== name ? '-' + toId(template.forme) : '');
if (!template.prevo) template.prevo = '';
if (!template.evos) template.evos = [];
if (!template.nfe) template.nfe = !!template.evos.length;
if (!template.gender) template.gender = '';
if (!template.genderRatio && template.gender === 'M') template.genderRatio = {M:1, F:0};
if (!template.genderRatio && template.gender === 'F') template.genderRatio = {M:0, F:1};
if (!template.genderRatio && template.gender === 'N') template.genderRatio = {M:0, F:0};
if (!template.genderRatio) template.genderRatio = {M:0.5, F:0.5};
if (!template.tier && template.baseSpecies !== template.species) template.tier = this.data.FormatsData[toId(template.baseSpecies)].tier;
if (!template.tier) template.tier = 'Illegal';
if (!template.gen) {
if (template.forme && template.forme in {'Mega':1, 'Mega-X':1, 'Mega-Y':1}) {
template.gen = 6;
template.isMega = true;
} else if (template.forme === 'Primal') {
template.gen = 6;
template.isPrimal = true;
} else if (template.num >= 650) template.gen = 6;
else if (template.num >= 494) template.gen = 5;
else if (template.num >= 387) template.gen = 4;
else if (template.num >= 252) template.gen = 3;
else if (template.num >= 152) template.gen = 2;
else if (template.num >= 1) template.gen = 1;
else template.gen = 0;
}
}
return template;
};
Tools.prototype.getMove = function (move) {
if (!move || typeof move === 'string') {
var name = (move || '').trim();
var id = toId(name);
if (this.data.Aliases[id]) {
name = this.data.Aliases[id];
id = toId(name);
}
move = {};
if (id.substr(0, 11) === 'hiddenpower') {
var matches = /([a-z]*)([0-9]*)/.exec(id);
id = matches[1];
}
if (id && this.data.Movedex[id]) {
move = this.data.Movedex[id];
if (move.cached) return move;
move.cached = true;
move.exists = true;
}
if (!move.id) move.id = id;
if (!move.name) move.name = name;
if (!move.fullname) move.fullname = 'move: ' + move.name;
move.toString = this.effectToString;
if (!move.critRatio) move.critRatio = 1;
if (!move.baseType) move.baseType = move.type;
if (!move.effectType) move.effectType = 'Move';
if (!move.secondaries && move.secondary) move.secondaries = [move.secondary];
if (!move.gen) {
if (move.num >= 560) move.gen = 6;
else if (move.num >= 468) move.gen = 5;
else if (move.num >= 355) move.gen = 4;
else if (move.num >= 252) move.gen = 3;
else if (move.num >= 166) move.gen = 2;
else if (move.num >= 1) move.gen = 1;
else move.gen = 0;
}
if (!move.priority) move.priority = 0;
}
return move;
};
/**
* Ensure we're working on a copy of a move (and make a copy if we aren't)
*
* Remember: "ensure" - by default, it won't make a copy of a copy:
* moveCopy === Tools.getMoveCopy(moveCopy)
*
* If you really want to, use:
* moveCopyCopy = Tools.getMoveCopy(moveCopy.id)
*
* @param move Move ID, move object, or movecopy object describing move to copy
* @return movecopy object
*/
Tools.prototype.getMoveCopy = function (move) {
if (move && move.isCopy) return move;
move = this.getMove(move);
var moveCopy = Object.clone(move, true);
moveCopy.isCopy = true;
return moveCopy;
};
Tools.prototype.getEffect = function (effect) {
if (!effect || typeof effect === 'string') {
var name = (effect || '').trim();
var id = toId(name);
effect = {};
if (id && this.data.Statuses[id]) {
effect = this.data.Statuses[id];
effect.name = effect.name || this.data.Statuses[id].name;
} else if (id && this.data.Movedex[id] && this.data.Movedex[id].effect) {
effect = this.data.Movedex[id].effect;
effect.name = effect.name || this.data.Movedex[id].name;
} else if (id && this.data.Abilities[id] && this.data.Abilities[id].effect) {
effect = this.data.Abilities[id].effect;
effect.name = effect.name || this.data.Abilities[id].name;
} else if (id && this.data.Items[id] && this.data.Items[id].effect) {
effect = this.data.Items[id].effect;
effect.name = effect.name || this.data.Items[id].name;
} else if (id && this.data.Formats[id]) {
effect = this.data.Formats[id];
effect.name = effect.name || this.data.Formats[id].name;
if (!effect.mod) effect.mod = this.currentMod;
if (!effect.effectType) effect.effectType = 'Format';
} else if (id === 'recoil') {
effect = {
effectType: 'Recoil'
};
} else if (id === 'drain') {
effect = {
effectType: 'Drain'
};
}
if (!effect.id) effect.id = id;
if (!effect.name) effect.name = name;
if (!effect.fullname) effect.fullname = effect.name;
effect.toString = this.effectToString;
if (!effect.category) effect.category = 'Effect';
if (!effect.effectType) effect.effectType = 'Effect';
}
return effect;
};
Tools.prototype.getFormat = function (effect) {
if (!effect || typeof effect === 'string') {
var name = (effect || '').trim();
var id = toId(name);
if (this.data.Aliases[id]) {
name = this.data.Aliases[id];
id = toId(name);
}
effect = {};
if (id && this.data.Formats[id]) {
effect = this.data.Formats[id];
if (effect.cached) return effect;
effect.cached = true;
effect.name = effect.name || this.data.Formats[id].name;
if (!effect.mod) effect.mod = this.currentMod;
if (!effect.effectType) effect.effectType = 'Format';
}
if (!effect.id) effect.id = id;
if (!effect.name) effect.name = name;
if (!effect.fullname) effect.fullname = effect.name;
effect.toString = this.effectToString;
if (!effect.category) effect.category = 'Effect';
if (!effect.effectType) effect.effectType = 'Effect';
}
return effect;
};
Tools.prototype.getItem = function (item) {
if (!item || typeof item === 'string') {
var name = (item || '').trim();
var id = toId(name);
if (this.data.Aliases[id]) {
name = this.data.Aliases[id];
id = toId(name);
}
item = {};
if (id && this.data.Items[id]) {
item = this.data.Items[id];
if (item.cached) return item;
item.cached = true;
item.exists = true;
}
if (!item.id) item.id = id;
if (!item.name) item.name = name;
if (!item.fullname) item.fullname = 'item: ' + item.name;
item.toString = this.effectToString;
if (!item.category) item.category = 'Effect';
if (!item.effectType) item.effectType = 'Item';
if (item.isBerry) item.fling = {basePower: 10};
if (!item.gen) {
if (item.num >= 577) item.gen = 6;
else if (item.num >= 537) item.gen = 5;
else if (item.num >= 377) item.gen = 4;
// Due to difference in storing items, gen 2 items must be specified specifically
else item.gen = 3;
}
}
return item;
};
Tools.prototype.getAbility = function (ability) {
if (!ability || typeof ability === 'string') {
var name = (ability || '').trim();
var id = toId(name);
ability = {};
if (id && this.data.Abilities[id]) {
ability = this.data.Abilities[id];
if (ability.cached) return ability;
ability.cached = true;
ability.exists = true;
}
if (!ability.id) ability.id = id;
if (!ability.name) ability.name = name;
if (!ability.fullname) ability.fullname = 'ability: ' + ability.name;
ability.toString = this.effectToString;
if (!ability.category) ability.category = 'Effect';
if (!ability.effectType) ability.effectType = 'Ability';
if (!ability.gen) {
if (ability.num >= 165) ability.gen = 6;
else if (ability.num >= 124) ability.gen = 5;
else if (ability.num >= 77) ability.gen = 4;
else if (ability.num >= 1) ability.gen = 3;
else ability.gen = 0;
}
}
return ability;
};
Tools.prototype.getType = function (type) {
if (!type || typeof type === 'string') {
var id = toId(type);
id = id.substr(0, 1).toUpperCase() + id.substr(1);
type = {};
if (id && this.data.TypeChart[id]) {
type = this.data.TypeChart[id];
if (type.cached) return type;
type.cached = true;
type.exists = true;
type.isType = true;
type.effectType = 'Type';
}
if (!type.id) type.id = id;
if (!type.effectType) {
// man, this is really meta
type.effectType = 'EffectType';
}
}
return type;
};
Tools.prototype.getNature = function (nature) {
if (!nature || typeof nature === 'string') {
var name = (nature || '').trim();
var id = toId(name);
nature = {};
if (id && this.data.Natures[id]) {
nature = this.data.Natures[id];
if (nature.cached) return nature;
nature.cached = true;
nature.exists = true;
}
if (!nature.id) nature.id = id;
if (!nature.name) nature.name = name;
nature.toString = this.effectToString;
if (!nature.effectType) nature.effectType = 'Nature';
}
return nature;
};
Tools.prototype.natureModify = function (stats, nature) {
nature = this.getNature(nature);
if (nature.plus) stats[nature.plus] *= 1.1;
if (nature.minus) stats[nature.minus] *= 0.9;
return stats;
};
Tools.prototype.getBanlistTable = function (format, subformat, depth) {
var banlistTable;
if (!depth) depth = 0;
if (depth > 8) return; // avoid infinite recursion
if (format.banlistTable && !subformat) {
banlistTable = format.banlistTable;
} else {
if (!format.banlistTable) format.banlistTable = {};
if (!format.setBanTable) format.setBanTable = [];
if (!format.teamBanTable) format.teamBanTable = [];
banlistTable = format.banlistTable;
if (!subformat) subformat = format;
if (subformat.banlist) {
for (var i = 0; i < subformat.banlist.length; i++) {
// don't revalidate what we already validate
if (banlistTable[toId(subformat.banlist[i])]) continue;
banlistTable[subformat.banlist[i]] = subformat.name || true;
banlistTable[toId(subformat.banlist[i])] = subformat.name || true;
var plusPos = subformat.banlist[i].indexOf('+');
var complexList;
if (plusPos && plusPos > 0) {
var plusPlusPos = subformat.banlist[i].indexOf('++');
if (plusPlusPos && plusPlusPos > 0) {
complexList = subformat.banlist[i].split('++');
for (var j = 0; j < complexList.length; j++) {
complexList[j] = toId(complexList[j]);
}
format.teamBanTable.push(complexList);
} else {
complexList = subformat.banlist[i].split('+');
for (var j = 0; j < complexList.length; j++) {
complexList[j] = toId(complexList[j]);
}
format.setBanTable.push(complexList);
}
}
}
}
if (subformat.ruleset) {
for (var i = 0; i < subformat.ruleset.length; i++) {
// don't revalidate what we already validate
if (banlistTable['Rule:' + toId(subformat.ruleset[i])]) continue;
banlistTable['Rule:' + toId(subformat.ruleset[i])] = subformat.ruleset[i];
if (format.ruleset.indexOf(subformat.ruleset[i]) === -1) format.ruleset.push(subformat.ruleset[i]);
var subsubformat = this.getFormat(subformat.ruleset[i]);
if (subsubformat.ruleset || subsubformat.banlist) {
this.getBanlistTable(format, subsubformat, depth + 1);
}
}
}
}
return banlistTable;
};
Tools.prototype.levenshtein = function (s, t, l) { // s = string 1, t = string 2, l = limit
// Original levenshtein distance function by James Westgate, turned out to be the fastest
var d = []; // 2d matrix
// Step 1
var n = s.length;
var m = t.length;
if (n === 0) return m;
if (m === 0) return n;
if (l && Math.abs(m - n) > l) return Math.abs(m - n);
// Create an array of arrays in javascript (a descending loop is quicker)
for (var i = n; i >= 0; i--) d[i] = [];
// Step 2
for (var i = n; i >= 0; i--) d[i][0] = i;
for (var j = m; j >= 0; j--) d[0][j] = j;
// Step 3
for (var i = 1; i <= n; i++) {
var s_i = s.charAt(i - 1);
// Step 4
for (var j = 1; j <= m; j++) {
// Check the jagged ld total so far
if (i === j && d[i][j] > 4) return n;
var t_j = t.charAt(j - 1);
var cost = (s_i === t_j) ? 0 : 1; // Step 5
// Calculate the minimum
var mi = d[i - 1][j] + 1;
var b = d[i][j - 1] + 1;
var c = d[i - 1][j - 1] + cost;
if (b < mi) mi = b;
if (c < mi) mi = c;
d[i][j] = mi; // Step 6
}
}
// Step 7
return d[n][m];
};
Tools.prototype.clampIntRange = function (num, min, max) {
if (typeof num !== 'number') num = 0;
num = Math.floor(num);
if (num < min) num = min;
if (max !== undefined && num > max) num = max;
return num;
};
Tools.prototype.escapeHTML = function (str) {
if (!str) return '';
return ('' + str).escapeHTML();
};
Tools.prototype.dataSearch = function (target, searchIn) {
if (!target) {
return false;
}
searchIn = searchIn || ['Pokedex', 'Movedex', 'Abilities', 'Items', 'Natures'];
var searchFunctions = {Pokedex: 'getTemplate', Movedex: 'getMove', Abilities: 'getAbility', Items: 'getItem', Natures: 'getNature'};
var searchTypes = {Pokedex: 'pokemon', Movedex: 'move', Abilities: 'ability', Items: 'item', Natures: 'nature'};
var searchResults = [];
for (var i = 0; i < searchIn.length; i++) {
var res = this[searchFunctions[searchIn[i]]](target);
if (res.exists) {
res.searchType = searchTypes[searchIn[i]];
searchResults.push(res);
}
}
if (searchResults.length) {
return searchResults;
}
var cmpTarget = target.toLowerCase();
var maxLd = 3;
if (cmpTarget.length <= 1) {
return false;
} else if (cmpTarget.length <= 4) {
maxLd = 1;
} else if (cmpTarget.length <= 6) {
maxLd = 2;
}
for (var i = 0; i < searchIn.length; i++) {
var searchObj = this.data[searchIn[i]];
if (!searchObj) {
continue;
}
for (var j in searchObj) {
var word = searchObj[j];
if (typeof word === "object") {
word = word.name || word.species;
}
if (!word) {
continue;
}
var ld = this.levenshtein(cmpTarget, word.toLowerCase(), maxLd);
if (ld <= maxLd) {
searchResults.push({word: word, ld: ld});
}
}
}
if (searchResults.length) {
var newTarget = "";
var newLD = 10;
for (var i = 0, l = searchResults.length; i < l; i++) {
if (searchResults[i].ld < newLD) {
newTarget = searchResults[i];
newLD = searchResults[i].ld;
}
}
// To make sure we aren't in an infinite loop...
if (cmpTarget !== newTarget.word) {
return this.dataSearch(newTarget.word);
}
}
return false;
};
Tools.prototype.packTeam = function (team) {
if (!team) return '';
var buf = '';
for (var i = 0; i < team.length; i++) {
var set = team[i];
if (buf) buf += ']';
// name
buf += (set.name || set.species);
// species
var id = toId(set.species || set.name);
buf += '|' + (toId(set.name || set.species) === id ? '' : id);
// item
buf += '|' + toId(set.item);
// ability
var template = moddedTools.base.getTemplate(set.species || set.name);
var abilities = template.abilities;
id = toId(set.ability);
if (abilities) {
if (id === toId(abilities['0'])) {
buf += '|';
} else if (id === toId(abilities['1'])) {
buf += '|1';
} else if (id === toId(abilities['H'])) {
buf += '|H';
} else {
buf += '|' + id;
}
} else {
buf += '|' + id;
}
// moves
buf += '|' + set.moves.map(toId).join(',');
// nature
buf += '|' + set.nature;
// evs
var evs = '|';
if (set.evs) {
evs = '|' + (set.evs['hp'] || '') + ',' + (set.evs['atk'] || '') + ',' + (set.evs['def'] || '') + ',' + (set.evs['spa'] || '') + ',' + (set.evs['spd'] || '') + ',' + (set.evs['spe'] || '');
}
if (evs === '|,,,,,') {
buf += '|';
} else {
buf += evs;
}
// gender
if (set.gender && set.gender !== template.gender) {
buf += '|' + set.gender;
} else {
buf += '|';
}
// ivs
var ivs = '|';
if (set.ivs) {
ivs = '|' + (set.ivs['hp'] === 31 || set.ivs['hp'] === undefined ? '' : set.ivs['hp']) + ',' + (set.ivs['atk'] === 31 || set.ivs['atk'] === undefined ? '' : set.ivs['atk']) + ',' + (set.ivs['def'] === 31 || set.ivs['def'] === undefined ? '' : set.ivs['def']) + ',' + (set.ivs['spa'] === 31 || set.ivs['spa'] === undefined ? '' : set.ivs['spa']) + ',' + (set.ivs['spd'] === 31 || set.ivs['spd'] === undefined ? '' : set.ivs['spd']) + ',' + (set.ivs['spe'] === 31 || set.ivs['spe'] === undefined ? '' : set.ivs['spe']);
}
if (ivs === '|,,,,,') {
buf += '|';
} else {
buf += ivs;
}
// shiny
if (set.shiny) {
buf += '|S';
} else {
buf += '|';
}
// level
if (set.level && set.level !== 100) {
buf += '|' + set.level;
} else {
buf += '|';
}
// happiness
if (set.happiness !== undefined && set.happiness !== 255) {
buf += '|' + set.happiness;
} else {
buf += '|';
}
}
return buf;
};
Tools.prototype.fastUnpackTeam = function (buf) {
if (!buf) return null;
var team = [];
var i = 0, j = 0;
// limit to 24
for (var count = 0; count < 24; count++) {
var set = {};
team.push(set);
// name
j = buf.indexOf('|', i);
if (j < 0) return;
set.name = buf.substring(i, j);
i = j + 1;
// species
j = buf.indexOf('|', i);
if (j < 0) return;
set.species = buf.substring(i, j) || set.name;
i = j + 1;
// item
j = buf.indexOf('|', i);
if (j < 0) return;
set.item = buf.substring(i, j);
i = j + 1;
// ability
j = buf.indexOf('|', i);
if (j < 0) return;
var ability = buf.substring(i, j);
var template = moddedTools.base.getTemplate(set.species);
set.ability = (template.abilities && ability in {'':1, 0:1, 1:1, H:1} ? template.abilities[ability || '0'] : ability);
i = j + 1;
// moves
j = buf.indexOf('|', i);
if (j < 0) return;
set.moves = buf.substring(i, j).split(',');
i = j + 1;
// nature
j = buf.indexOf('|', i);
if (j < 0) return;
set.nature = buf.substring(i, j);
i = j + 1;
// evs
j = buf.indexOf('|', i);
if (j < 0) return;
if (j !== i) {
var evs = buf.substring(i, j).split(',');
set.evs = {
hp: Number(evs[0]) || 0,
atk: Number(evs[1]) || 0,
def: Number(evs[2]) || 0,
spa: Number(evs[3]) || 0,
spd: Number(evs[4]) || 0,
spe: Number(evs[5]) || 0
};
}
i = j + 1;
// gender
j = buf.indexOf('|', i);
if (j < 0) return;
if (i !== j) set.gender = buf.substring(i, j);
i = j + 1;
// ivs
j = buf.indexOf('|', i);
if (j < 0) return;
if (j !== i) {
var ivs = buf.substring(i, j).split(',');
set.ivs = {
hp: ivs[0] === '' ? 31 : Number(ivs[0]) || 0,
atk: ivs[1] === '' ? 31 : Number(ivs[1]) || 0,
def: ivs[2] === '' ? 31 : Number(ivs[2]) || 0,
spa: ivs[3] === '' ? 31 : Number(ivs[3]) || 0,
spd: ivs[4] === '' ? 31 : Number(ivs[4]) || 0,
spe: ivs[5] === '' ? 31 : Number(ivs[5]) || 0
};
}
i = j + 1;
// shiny
j = buf.indexOf('|', i);
if (j < 0) return;
if (i !== j) set.shiny = true;
i = j + 1;
// level
j = buf.indexOf('|', i);
if (j < 0) return;
if (i !== j) set.level = parseInt(buf.substring(i, j), 10);
i = j + 1;
// happiness
j = buf.indexOf(']', i);
if (j < 0) {
if (buf.substring(i)) {
set.happiness = Number(buf.substring(i));
}
break;
}
if (i !== j) set.happiness = Number(buf.substring(i, j));
i = j + 1;
}
return team;
};
/**
* Install our Tools functions into the battle object
*/
Tools.prototype.install = function (battle) {
for (var i in this.data.Scripts) {
battle[i] = this.data.Scripts[i];
}
};
Tools.construct = function (mod, parentMod) {
var tools = new Tools(mod, parentMod);
// Scripts override Tools.
var ret = Object.create(tools);
tools.install(ret);
if (ret.init) {
if (parentMod && ret.init === moddedTools[parentMod].data.Scripts.init) {
// don't inherit init
delete ret.init;
} else {
ret.init();
}
}
return ret;
};
moddedTools.base = Tools.construct();
// "gen6" is an alias for the current base data
moddedTools.gen6 = moddedTools.base;
Object.getPrototypeOf(moddedTools.base).moddedTools = moddedTools;
return moddedTools.base;
})();