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Best websites for Shader Demos

https://compute.toys/ https://www.shadertoy.com/ https://webgpu.github.io/webgpu-samples/

WebGPU spec

https://gpuweb.github.io/gpuweb/#texel-block

Learn WebGPU

https://sotrh.github.io/learn-wgpu/

WIKI OpenGL shader language

https://www.khronos.org/opengl/wiki/Image_Load_Store

GLSL color formats

https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml

About storage texture vs sampled textures

gpuweb/gpuweb#513

Vortex Shredding Simulation

https://experiments.withgoogle.com/vortex-shedding-fluid-simulation

Fluid simulation shaders

http://www.amandaghassaei.com/projects/shaders/

2d GI

https://www.shadertoy.com/view/lltcRN

WebGPU Rust Mipmap example

https://github.com/gfx-rs/wgpu-rs/blob/master/examples/mipmap/main.rs

Blog article about WHSL

https://webkit.org/blog/8482/web-high-level-shading-language/

Nicely explained fluid simulations

http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/

Fluid graphics

https://www.shadertoy.com/view/WdyGzy https://www.shadertoy.com/view/WdVXWy https://www.shadertoy.com/view/tsKXR3 https://www.shadertoy.com/view/4tGfDW

Difference sampler and image

https://computergraphics.stackexchange.com/questions/3998/what-is-the-difference-between-a-sampler-and-an-image-variables-in-glsl

WebGL fluid code

https://github.com/haxiomic/GPU-Fluid-Experiments

Webgl fluid code 2

https://github.com/PavelDoGreat/WebGL-Fluid-Simulation/blob/master/script.js

Fluid simulation shaders

https://github.com/amandaghassaei/FluidSimulation

Particle hydrodynamics

https://www.shadertoy.com/view/ldy3D1

particle tracking https://www.shadertoy.com/view/4lVfzh

smoothed particle hydrodynamics https://www.shadertoy.com/view/4sKGDK

fluid with vorticity confinement https://www.shadertoy.com/view/tssGDN

cool waterfall https://www.shadertoy.com/view/4lcfDl

optimized fluid https://www.shadertoy.com/view/tt2GRV

easiest fluid (do this one first) https://www.shadertoy.com/view/4lyBDW

unsteady fluid https://www.shadertoy.com/view/4lycW

very intersting fluid simulation. 4 times the same script https://www.shadertoy.com/view/XtGcDK

line tracking fluid https://www.shadertoy.com/view/tsKXzd

SPH https://www.shadertoy.com/view/tdXBRf

advancement in fluid sim https://www.shadertoy.com/view/WltXWN

fluid density consideration https://www.shadertoy.com/view/3sKXzW

pretty easy fluid simulation https://www.shadertoy.com/view/4ltBWj

robust fluid https://www.shadertoy.com/view/WdGXRG

rather short fluid https://www.shadertoy.com/view/3tcSDj

Chimeras breath 2D Fluid

https://www.shadertoy.com/view/4tGfDW

FFT fluid

https://www.shadertoy.com/view/3dXXWN

Surface Forces

https://www.shadertoy.com/view/WtySzV

SPH

https://www.shadertoy.com/view/ttVGW1

Fluid dynamics with pressure and possoin

https://www.shadertoy.com/view/llXfRn

2-Phase fluid

https://www.shadertoy.com/view/wtVGzW looks intersting and short

Multi color fluid, looks like an interesting code

https://www.shadertoy.com/view/3dsyRl

2 fluid

https://www.shadertoy.com/view/WtK3R

Bad navier stokes maybe with a good explanation

https://www.shadertoy.com/view/tsK3DK

Wyatt shaders

https://www.shadertoy.com/user/wyatt/sort=newest&from=0&num=8

Celerity, nice colors, and maybe last from wyatt

https://www.shadertoy.com/view/3djcWK

Code for easy waterfall

https://www.shadertoy.com/view/lt3BWX

Dry ice, cool

https://www.shadertoy.com/view/WlVyRV

Cool coloring of fluids

https://www.shadertoy.com/view/MsGSRd https://www.shadertoy.com/view/tsKXR3

cool explosion colors

https://www.shadertoy.com/view/lsySzd

Paint streams paint two colors. Very interesting code

https://www.shadertoy.com/view/WtfyDj

Precalculated Voronoi Heightmap

https://www.shadertoy.com/view/ldtGWj

another good and easy 2D Light

https://www.shadertoy.com/view/lldcDf

the slow 2d gi

https://www.shadertoy.com/view/lltcRN

2D Light using Quad Tree. Very interesting

https://www.shadertoy.com/view/DslSDM

3D raymarching cornell box. 3D global illumination, but fast somehow

https://www.shadertoy.com/view/4ssGzS https://www.shadertoy.com/view/3dfGR2

2D angular sampling?

https://www.shadertoy.com/view/Xdf3zB

diffuse global illumination

https://www.shadertoy.com/view/4dyBRK

2d path tracer

https://www.shadertoy.com/view/Dd3XW4

triangle distance 3d gi

https://www.shadertoy.com/view/4sXXRN

triangle intersection

https://www.shadertoy.com/view/MlGcDz https://www.shadertoy.com/view/XdjSDy

list of intersection shaders

https://www.shadertoy.com/playlist/l3dXRf

better sampling?

https://www.shadertoy.com/view/mdX3Wn

wavelet denoising

https://www.shadertoy.com/view/ctSGWm https://www.shadertoy.com/view/mtlyW2

LEGO denoising

https://www.shadertoy.com/view/msG3zG

very good shaeders by Mathis

https://www.shadertoy.com/user/Mathis/sort=popular&from=8&num=8

denoising and Screen-space radiosity (static) (Remarks. Screen-space radiosity is the standard)

https://www.shadertoy.com/view/fs2BR3

Light Propagation volume

https://www.shadertoy.com/view/XdtSRn

Explicit Radiosity

https://www.shadertoy.com/view/slKXWV

2d Radiosity + Analytic Occlusion

https://www.shadertoy.com/view/dtsSDB

Bounding volume hierarchy

https://www.shadertoy.com/results?query=BVH

better filtering

https://www.shadertoy.com/view/XsfGDn

mandelbrot

https://www.shadertoy.com/view/ldf3DN

very nice tunnel:

https://www.shadertoy.com/view/XdBSzd

2d Light Prpagation volume

https://www.shadertoy.com/view/fld3R4

jump flodding

https://www.shadertoy.com/view/4syGWK

Paper Cry Engine 3

https://advances.realtimerendering.com/s2009/Light_Propagation_Volumes.pdf

light propagation 3d

https://www.shadertoy.com/view/XdtSRn https://www.shadertoy.com/view/4d3fWX

3d light propagation explained

https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.233.104&rep=rep1&type=pdf

another 2d light

https://www.shadertoy.com/view/XdjGDm

another 2d light propagation

https://www.shadertoy.com/view/tdBXzh

another 2d light

https://www.shadertoy.com/view/XsK3RR

2d pixel perfect shadows

https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

2d clouds

https://www.shadertoy.com/view/WdXBW4

WebGPU fluid

https://compute.toys/view/167

2D Lighting with cascades. Pretty cool

https://www.shadertoy.com/view/mtlBzX

Another jump flood algorithm

https://www.shadertoy.com/view/DdS3zm

Analytic 2d lighting

https://www.shadertoy.com/view/dlcXR4

3D water with SPH. Very smooth

https://www.shadertoy.com/view/dscfRf

Cool, with very low lines of code

https://www.shadertoy.com/view/cstfz2

Fluid

https://www.shadertoy.com/view/MdSczK

awesome music

https://www.shadertoy.com/view/dlGyzD

color FBM

https://www.shadertoy.com/view/DlVcRm

good description of 2d fluid simulation

https://andrewkchan.dev/posts/fire.html

flame fractal looks cool

https://compute.toys/view/68