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player.cpp
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player.cpp
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#include "player.h"
#include "global_consts.h"
#include "mapwidget.h"
Player::Player(QGraphicsView *mapView, MapWidget *mapWidget)
: Hero(mapWidget, Qt::blue, 0, 0, 10, 10), mapView(mapView)
{
shooting = new Shooting(this, currentGun, mapWidget->getScene(), true);
heroStats.setName("player");
}
void Player::updateLineHeroMouse(QPoint mousePoint)
{
savedMousePoint = mousePoint;
mappedPoint = mapView->mapToScene(mousePoint);
lineHeroMouse.setLine(x() + size/2, y() + size/2, mappedPoint.x(), mappedPoint.y());
setRotation(-1 * lineHeroMouse.angle());
}
void Player::nextMove()
{
if (directionUp)
changePosAndUpdateLine(0, -2);
if (directionRight)
changePosAndUpdateLine(2, 0);
if (directionDown)
changePosAndUpdateLine(0, 2);
if (directionLeft)
changePosAndUpdateLine(-2, 0);
}
void Player::changePosAndUpdateLine(int x_, int y_)
{
if (x_ == -2 && x() >= 0)
checkCorners(-2, 0, -2, size, -2, 0);
else if (x_ == 2 && x() <= MAP_SIZE_X_FULL-size)
checkCorners(size+2, 0, size+2, size, 2, 0);
else if (y_ == -2 && y() >= 0)
checkCorners(0, -2, size, -2, 0, -2);
else if (y_ == 2 && y() <= MAP_SIZE_Y_FULL-size)
checkCorners(0, size+2, size, size+2, 0, 2);
}
void Player::checkCorners(int addToX_corner1, int addToY_corner1, int addToX_corner2, int addToY_corner2, int x_, int y_)
{
corner1 = dynamic_cast<ItemsOnScene*>(scene->itemAt(x() + addToX_corner1, y() + addToY_corner1, QTransform()));
corner2 = dynamic_cast<ItemsOnScene*>(scene->itemAt(x() + addToX_corner2, y() + addToY_corner2, QTransform()));
if (!corner1 && !corner2)
{
newMove(x_,y_);
return;
}
}
void Player::newMove(int x_, int y_)
{
setPos(x() + x_, y() + y_);
updateLineHeroMouse(savedMousePoint);
emit (posChanged());
}
void Player::death()
{
if (throwingGrenade)
mapWidget->stopThrowingGrenade();
resetHero();
mapWidget->showCountdown("Back in:", TIME_RETURN_TO_LIFE/1000);
}