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event_null_complete_icon_1-14.txt
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event_null_complete_icon_1-14.txt
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proxy null
[7] null_1
[7] null_2
[7] null_3
[7] null_4
[7] null_5
[7] null_6
[7] null_7
[7] null_8
[7] null_9
[7] null_10
[7] null_11
[7] null_12
[7] null_13
[] null_14
end
event null_1
title Nothing Here
icon generic
---
The journey is long.
---
> Continue
[] home
end
event null_2
title Nothing Here
icon generic
---
Perils await you on this journey. But nothing relevant happened this time.
---
> Continue
[] home
end
event null_3
title Nothing Here
icon generic
---
A bunch of metal spikes and plates protrude for the terrain ahead, remnants of human vehicles, mostly rusted away. Easy to step over or walk around.
---
> Nothing useful here
[] home
end
event null_4
title Nothing Here
icon human
---
You spot the remains of a walled citadel entrenched atop a nearby hill.
A wide breach in the corroded walls seem to suggest how the settlement might have met its end.
---
> As the giant beast crawls around it, it is clear there is nothing of use to grab
[] home
end
event null_5
title Nothing Here
icon generic
---
Dead trees and branches give way to the weight of the automaton.
The dry wood, too brittle to be useful, now only serves as a reminder of the once lush forests that covered the area.
---
> Leave the dead woods
[] home
end
event null_6
title Alert
icon combat
---
The AI sensors flag various warnings. /!\ THREATS INCOMING /!\ The sirens on board trigger simultaneously breaking the stillness in the open air.
---
> Take a defensive position and ready for combat
[] null_6_1
> Speed up to avoid the threat
[] null_6_2
[] home
end
event null_6_1
title Nothing Here
icon combat
---
The heavy machine stops. No more thuds or shaking. Only a clear and sharp warning piercing the ears of nearby wild life. Nothing happens, the sensors must’ve picked up a false alarm.
---
> Better get those sensors checked
[] home
end
event null_6_2
title Nothing Here
icon combat
---
The engine starts pumping more fuel, thick billowing smoke is vomited from the chimney as the moving fortress picks up speed. After a short time the sensors go quiet. Looking back, nothing can be seen.
---
change [] fuel -1
> Was there something hiding or or was it a system malfunction?
[] home
end
event null_7
title Nothing Here
icon human
---
A small infight breaks in the living quarters.
Fortunately, nothing irreparable happens.
---
> Unload the guilty inhabitants, make an example of them
[] null_7_1
> Onwards
[] home
end
event null_7_1
title Their Loss
icon human
---
The two humans beg for mercy to the machine and the rest of the inhabitants.
---
> Unload them anyway
[] null_7_1_1
> Give them another chance and resume your journey
[] home
end
event null_7_1_1
title A Bitter End
icon human
---
They are escorted by the remaining inhabitants. No chance to redeem themselves a third time.
---
change [] inhabitants -2
> Leave them behind and continue
[] home
end
event null_8
title Risky Choice
icon generic
---
The loud crashing sounds of the claws echo in the valley.
Occasionally, the claws slip on the smooth rocks, in search for stable footing.
---
> Continue on the rocky terrain
[] null_8_1
> Attempt a detour through swampy terrain
[] null_8_2
end
event null_8_1
title Risky Choice
icon generic
---
Enduring on the same terrain seemed to be the right choice. Large slabs are replaced by jagged terrain, easier to grasp.
---
> Continue...
[] home
end
event null_8_2
title Risky Choice
icon generic
---
Sliding is no longer a risk but the heavy legs sink easily in the terrain. Slowing down the automatons movement and requiring a fuel boost.
---
change [] fuel -2
> Continue...
[] home
end
event null_9
title Lucky Find
icon generic
---
A skewed large metal sign emerges from the tall grass. It looks like a signpost to the remnants of a service station.
---
> Investigate
[] null_9_1
> It’s clearly a waste of time, move along
[] home
end
event null_9_1
title Nothing Here
icon generic
---
The half submerged tanks are dry. Grass and other thin bushes are growing at the bottom of one of the gas tanks.
---
change [] fuel -1
> Nothing useful here
[] home
end
event null_10
title Lucky Find
icon human
---
A lonely hut stands atop a nearby hill, a little away from the current course.
The sensors do not not detect any sign of life.
---
> Approach the building
[] null_10_1
> Ignore the hut and continue on the journey
[] home
end
event null_10_1
title Nothing Here
icon human
---
Barely standing under its own weight, the small building trembles as the automaton approaches.
Whoever lived in the hut, has long since left, and now only dust remains.
---
change [] fuel -1
> Continue
[] home
end
event null_11
title Lucky Find
icon human
---
A thin column of smoke grabs the automaton’s attention. At its source, a group of four mud huts and metal shacks, placed in a circle, can be seen in the distance.
---
> Approach the tiny settlement
[] null_11_1
> Avoid this interaction
[] home
end
event null_11_1
title Nothing Here
icon human
---
Lifeless bodies are put on display around the settlement. Raiders must have made it here first.
---
change [] fuel -1
> Help arrived too late
[] home
end
event null_12
title Mystery
icon human
---
A tall, slender tower stands in the distance.
The sensors read a faint signal coming from the ancient construction.
---
> [100 * inhabitants] Ask the humans about the structure
[] null_12_1
> Approach
[] null_12_2
> Ignore the structure and continue on the journey
[] home
end
event null_12_1
title Mystery
icon human
---
The superstitious humans advise you to avoid the place. Stories tell that nothing good ever came out of it.
---
> Approach anyway
[] null_12_2
> Acknowledge the advice and leave
[] home
end
event null_12_2
title Nothing Here
icon human
---
The menacing tower loses more of its appeal at each step. Holes and gaps become more and more visible. No inquiry is needed, the silence suffices to reveal there is nothing left here.
---
change [] fuel -1
> The monument reminds of better times now functions only as a landmark for bearing.
[] home
end
event null_13
title Mystery
icon generic
---
Skeletons of broken buildings appear in the distance. What used to be tall towers and blocks are not almost entirely leveled with the ground.
---
> Inspect the ghost buildings
[] null_13_1
> Do not disturb the ancient graveyard
[] home
end
event null_13_1
title Nothing Here
icon generic
---
As expected, no human life can be found. Small rodents take shelter in holes in the concrete, waiting for the automaton to leave.
---
change [] fuel -1
>
[] home
end
event null_14
title Mystery
icon generic
---
As the metal creature reaches the top of a hill, a large crater can be seen in the distance. A short detour could get you close enough to see if there’s anything interesting.
---
> Take the detour
[] null_14_1
> Ignore the crater
[] home
end
event null_14_1
title Nothing Here
icon generic
---
Grass grows at the bottom of the crater, roughly 1km in diameter. Blocks of stone, or maybe smoothed cement, pop out of the tall grass, especially around the small ponds that have formed here and there.
---
change [] fuel -1
> Maybe a city used to be here, hard to tell
[] home
end