-
Notifications
You must be signed in to change notification settings - Fork 0
/
military_events.txt
365 lines (325 loc) · 8.16 KB
/
military_events.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
proxy military
[25] military_1
[25] military_2
[10] military_3
[15] military_4
[] military_5
end
event military_1
title Abandoned Tank
icon combat
---
You come across a large tracked vehicle from Time Immemorial.
It seems that the vehicle has been used by humans.
Holes in the armor carefully patched with wood and scrap metal, it lied abandoned in the plains.
---
> Approach the vehicle
[50] military_1_1
[] military_1_2
> Ignore the machinery and proceed on you journey
[] home
end
event military_1_1
title Abandoned Tank
icon combat
---
Upon close inspection, the vehicle has been left stranded for lack of fuel.
You salvage what little munitions have been left.
---
change [] ammo +1
change[50] ammo +1
> Proceed in your journey
[] home
end
event military_1_2
title Abandoned Tank
icon combat
---
Upon closer inspection you notice a broken track on the vehicle.
Immobilized the vehicle has been stripped bare of ammunitions and abandoned.
You salvage what you can, gathering fuel and material.
---
change [] fuel +5
change [] mats +2
> Proceed in your journey
[] home
end
event military_2
title Abandoned_Artilery
icon combat
---
The automaton encounters a large stationary gun pointed at a slight angle.
Too heavy to be easily lifted, it has been left untouched by the humans.
---
> Salvage the remains
[75 + 5 * integrity<10] military_2_1
[5 - 5 * integrity<10] military_2_2
[] military_2_3
> Ignore the machinery and proceed on you journey
[] home
end
event military_2_1
title Abandoned_Artilery
icon combat
---
You salvage what little munitions have been left.
---
change [25] ammo +1
change[25] ammo +2
> Proceed in your journey
[] home
end
event military_2_2
title Abandoned_Artilery
icon combat
---
You use the claw to uproot the machine from its place, and attach it to the hull.
The machine suffers some small damage in the process, but it is now firmly attached to the automaton.
---
change [] integrity -2
change[25] integrity -3
module [] weapon +1
> Proceed in your journey
[] home
end
event military_2_3
title Abandoned_Artilery
icon combat
---
As the claw approaches the device, a spark lights some of the munitions, triggering a large explosion and severely damaging the claw.
---
change [] integrity -3
change[25] integrity -1
> Proceed in your journey
[] home
end
event military_3
title Abandoned_bunker
icon combat
---
As the machine lumbers ahead, a sharp metallic sound interrupts the otherwise monotonous rhythm of the journey.
The foot revealed a thick metal plate, covering the ground, intact, aside from the damage just sustained.
---
> Remove the plate
[50] military_3_1
[] military_3_2
> Ignore the plate and proceed on you journey
[] home
end
event military_3_1
title Abandoned_bunker
icon combat
---
The metal door easily bends when the claw grabs it, revealing its content.
Munitions and machines of war from time immemorial are found inside.
The claw dives in the new opening to retrieve useful materials but is damaged by the tight walls.
---
change[] ammo +2
change[] integrity -1
> Proceed in your journey
[] home
end
event military_3_2
title Abandoned_bunker
icon combat
---
The metal door easily bends when the claw grabs it, revealing its content.
Munitions and machines of war from time immemorial are found inside.
As the claw dives inside to retrieve its content, a spark lights some of the munitions, triggering a large explosion and severely damaging the claw.
---
change [] integrity -3
change[25] integrity -1
> Proceed in your journey
[] home
end
event military_4
title Walled citadel
icon combat
---
You spot a walled citadel entrenched atop a nearby hill.
Seemingly abandoned, the sensors do not detect any sign of life.
---
> Approach the citadel
[50] citadel_1_1
[25] citadel_1_2
[5] citadel_1_3
[] citadel_1_4
end
event citadel_1_1
title Walled citadel
icon combat
---
Behind the crumbling walls, lie several containers of ammo and supplies.
---
change[] ammo +1
change[] mats +5
> Proceed in your journey
[] home
end
event citadel_1_2
title Walled citadel
icon combat
---
Behind the crumbling walls, lie several containers of ammo and supplies.
---
change[] ammo +1
change[] mats +5
> Proceed in your journey
[] home
end
event citadel_1_3
title Walled citadel
icon combat
---
As the gian lumbers closer to the citadel, a small group of humans hail the automaton.
---
change[] inhabitants +4
change[] mats +5
> Board the humans and continue on your journey
[] home
end
event citadel_1_4
title Walled citadel
icon combat
---
The ancient gun on the wall of the citadel suddenly turns to face the automaton.
Before the machine is able to turn direction a powerful blast echoes from the wall.
An iron shell hits the automaton directly on the upper levels.
---
change[] inhabitants -2
change[] integrity -2
> Fight the citadel
[100 * module_gun - 100 * ammo<1] citadel_1_4_1
[75] citadel_1_4_3
[25] citadel_1_4_4
> Retreat
[] citadel_1_4_5
end
event citadel_1_4_1
title Walled citadel
icon combat
---
With a powerful blast, the automaton returns fire on the citadel, destroying the ancient weapon.
---
change[] ammo -1
> Continue
[25] citadel_1_4_1_1
[] citadel_1_4_1_2
end
event citadel_1_4_1_1
title Walled citadel
icon combat
---
You approach the remains of the citadel, salvaging what is left from the rubble.
You find a large container of materials and fuel.
Utilizing its claws, the automaton lifts the container and attaches to the hull.
The stress of the newfound weight, slightly damages the automaton, but the container is now firmly attached to its body.
---
change[] ammo -1
change[] mats 5
change[] fuel 5
module [] mats 1
> Proceed in your journey
[] home
end
event citadel_1_4_1_2
title Walled citadel
icon combat
---
You approach the remains of the citadel, salvaging what is left from the rubble.
You find a large amount of materials and fuel.
---
change[] ammo -1
change[] mats 5
change[] fuel 5
> Proceed in your journey
[] home
end
event citadel_1_4_3
title Walled citadel
icon combat
---
Without any means to open fire, the automaton charges the citadel.
Another iron shell hits the automaton before it can reach its target.
---
change[] integrity -2
> Continue
[] citadel_1_4_4
end
event citadel_1_4_4
title Walled citadel
icon combat
---
The automaton crashes in the citadel before the inhabitants of are able to reload the weapon. Destroying the it.
---
change[] integrity -5
> Continue
[25] citadel_1_4_1_1
[] citadel_1_4_1_2
end
event citadel_1_4_5
title Walled citadel
icon combat
---
The automaton immediately changes course and abandones the citadel before its inhabitants are able to recharge the weapon.
---
> Escape
[] home
end
event military_5
title Bandit raid
icon combat
---
A group of bandits approach the automaton on a rusty wheeled vehicle.
---
> [100 * m_weapon - 100 * ammo>0] Shoot them
[50] enemy_1_shoot_1
[50] enemy_1_shoot_2
> Attempt to escape
[75] enemy_1_escape_1
[] enemy_1_escape_2
end
event enemy_1_shoot_1
title Bandit raid
icon combat
---
The automaton aims its gun towards the scrappy vehicle, with a deafening blast, the vehicle is destroyed in fiery explosion.
You gather some building materials from the remains
---
change [] ammo -1
change [] mats 4
> Continue on your journey
[] home
end
event enemy_1_shoot_2
title Bandit raid
icon combat
---
The automaton aims its gun towards the scrappy vehicle and immediately opens fire.
Barely missing the bandits.
Scared by the display, the aggressors immediately turn and escape into the plains.
---
change [] ammo -1
> Continue on your journey
[] home
end
event enemy_1_escape_1
title Bandit raid
icon combat
---
The bandits reach quickly reach the automaton and manage to shoot off a crate of building supplies.
---
change [] mats -5
change [] integrity -3
> Continue on your journey
[] home
end
event enemy_1_escape_2
title Bandit raid
icon combat
---
The bandits reach quickly reach the automaton but could not damage the armor of the machine.
---
> continue on your journey
[] home
end