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Counter.js
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Counter.js
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var roomObject = {
roomName: "Counter",
noPlayer: true,
public: false,
maxPlayers: 12
}
var colors = {
red: 0xFF0000,
yellow: 0xFFFF00,
green: 0x00FF00,
blue: 0x0000FF,
cyan: 0x00FFFF,
magenta: 0xFF00FF,
white: 0xFFFFFF
}
var fonts = {
normal: "normal",
bold: "bold",
italic: "italic",
small: "small",
smallbold: "small-bold",
smallitalic: "small-italic"
}
var sounds = {
nothing: 0,
normal: 1,
highlight: 2
}
var room = HBInit({ roomName: roomObject.roomName, noPlayer: roomObject.noPlayer, public: roomObject.public, maxPlayers: roomObject.maxPlayers });
function counter(startMessage, counterStart, variation, counterEnd, endMessage) {
room.sendAnnouncement(`${startMessage}`, null, colors.white, fonts.normal, sounds.normal); //At the zero moment
if (Math.sign(variation) < 0) { //timeout (after the countdown) = (counterStart + |variation| - t) / |variation| * 1000
for (var t = counterStart; t >= counterEnd; t += variation) sendTimedAnnouncement(`${t}`, null, colors.white, fonts.normal, sounds.normal, (counterStart + Math.abs(variation) - t) / Math.abs(variation) * 1000);
//timeout (after the countup) = (|counterEnd - counterStart| + 2 * |variation|) / |variation| * 1000
sendTimedAnnouncement(`${endMessage}`, null, colors.white, fonts.normal, sounds.normal, (Math.abs(counterEnd - counterStart) + 2 * Math.abs(variation)) / Math.abs(variation) * 1000);
}
else if (Math.sign(variation) > 0) { //timeout (in for loop) = (t + variation - counterStart) / variation * 1000
for (var t = counterStart; t <= counterEnd; t += variation) sendTimedAnnouncement(`${t}`, null, colors.white, fonts.normal, sounds.normal, (t + variation - counterStart) / variation * 1000);
//timeout (after the countup) = (counterEnd - counterStart + 2 * variation) / variation * 1000
sendTimedAnnouncement(`${endMessage}`, null, colors.white, fonts.normal, sounds.normal, (counterEnd - counterStart + 2 * variation) / variation * 1000);
}
else return false;
}
function sendTimedAnnouncement(message, target, color, font, sound, timeout) {
setTimeout(function () { room.sendAnnouncement(`${message}`, target, color, font, sound) }, timeout);
}