Skip to content

Latest commit

 

History

History
50 lines (29 loc) · 2.35 KB

CHANGELOG.md

File metadata and controls

50 lines (29 loc) · 2.35 KB

Switchboard -- Change Log

NOTE: Version 1.9 and all later versions are not posted to the Vera App Marketplace. Please install from Github directly. OpenLuup users can still use the AltAppStore to install Switchboard.

Version 1.9 (released, 22203)

  • Make dimmer ImpulseTime work.
  • For non-integer ramp rates, make sure LoadLevelStatus only stores (rounded) integer.
  • Support for ALTUI 2.52
  • Fix docs for creating new virtual devices.

Version 1.8 (released, 20179)

  • Timer availability is now per-device-type, and removed from UI where not applicable.
  • Completely restructure inits at switch startup.

Version 1.7 (released)

  • Tri-state switches will now timer-reset to the TimerResetState when set to any state other than that (not just "on" as in 1.6).
  • New virtual Scene Controller! Set the Values state variable to the (comma-separated) list of button values. You can do this directly, or through the device's own UI (not the Switchboard master device--go into the device control panel on the virtual scene controller). See the README for more.

Version 1.6 (released)

  • Add Lock, Water Valve, and Relay virtual devices. Note that lock has a separate service for Target and Status from all other binary on/off devices — it does not use urn:upnp-org:serviceId:SwitchPower1, but rather urn:micasaverde-com:serviceId:DoorLock1.
  • Make post-timer return state configurable via TimerResetState; this enables TriState virtual switches to return to off or void.

Version 1.5 (released)

  • Fix an issue with window covering ramp rate not properly handling zero value (disable ramp).

Version 1.4 (released)

  • Add support for virtual window covering (Vera implements these as dimmers, so while it seems an odd thing to do here, it's a natural for Vera).

Version 1.3 (released)

  • Fix TriState initialization

Version 1.2 (released)

  • Support repeat triggering. By default, the virtual switch will only set its status if it changes, and as a result, scenes will only trigger on changes in status. In some cases, it is useful to trigger scenes/watches whenever the switch state is set, regardless of whether or not that results in a change in status (repeat triggering), so add a new flag for this purpose.
  • Fix notices and links in copyright area.

Version 1.1 (released)

  • Maintenance/fixes

Version 1.0 (released)

  • Initial public release.