NeatECS is a clean and easy to use Entity Component System (ECS) framework.
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Updated
May 6, 2024 - C#
NeatECS is a clean and easy to use Entity Component System (ECS) framework.
A data-oriented ECS game engine built on top of MonoGame for my CS undergrad A+ dissertation
Bachelor Thesis Project: a reimplementation of the tower defence game in a data oriented design paradigm
KECS Unity integration package
Port of a project from Unity GameObjects/MonoBehaviours to Unity DOTS. This project ports a simulation of Ants following pheromones to a food source
NET 6.0 ECS Game Engine
The Solace Toolkit (TK) for Game Development offers a Data-Oriented Framework to build and design games - This Service is the API that facilitates the data operations.
A tiny bevy-like archetype-style ECS library for dotnet
Bachelor's degree thesis on Unity DOTS architecture
Hierarchy-Based Entity Component System (ECS) Framework
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Full 🌑🛸👾🚀 co-op game-loop in Bursted Dots 1.0 2023-URP-DOTS-ECS-Graphics-Physics
Data-oriented C# Game Engine with libraries & shaders hot-reloading.
Converting UGUI to be DOTS compliant
A C# wrapper for flecs
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