A game-playing AI that uses Deep-Q Networks to play Checkers
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Updated
Feb 8, 2024
A game-playing AI that uses Deep-Q Networks to play Checkers
Game Play implementation of American Checkers using Alpha Beta Pruning
A game playing AI agent developed as part of the course Foundations of Artificial Intelligence CSCI561
Game Playing using Minimax Algorithm in Artificial Intelligence using Python
A Blooms implementation for the AlphaZero General library.
Created an AI that beats human opponents in the game of Isolation using Minimax, Alpha-Beta Search, and Iterative Deepening.
Reinforcement Learning Research Lab
ARTIFICIAL INTELLIGENCE: Introduction to computer systems that exhibit intelligent behavior, in particular, perceptual and robotic systems. Topics include human-computer interfaces, computer vision, robotics, game playing, pattern recognition, knowledge representation, planning.
Parallel implementation of game-playing algorithms
IS-MCTS agent for Legends of Code and Magic (WIP)
A heuristic tetris player, fined tuned using genetic algorithms.
an AI designed to play "Codenames"
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
Artificial Intelligence Projects for Udacity Nanodegree
Similar to candy crush game. Make the move to score more points than the opponent.
Artificial Intelligence
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