lcu-api
League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. The game is available for Microsoft Windows and macOS.
Community & Support
Here are 16 public repositories matching this topic...
A TypeScript library for the League of Legends Client API (LCU) with full auto-generated types.
-
Updated
Jul 31, 2024 - TypeScript
🎮 Enhancement suite for the League of Legends Client
-
Updated
Apr 3, 2024 - TypeScript
-
Updated
May 8, 2024 - TypeScript
A cross-platform desktop app with many League Client exploits (e.g profile customization)
-
Updated
Feb 9, 2024 - TypeScript
LOL隐藏战绩查询小助手
-
Updated
Jan 3, 2024 - TypeScript
An extension to display League of Legends player respawn time in Visual Studio Code.
-
Updated
Dec 6, 2023 - TypeScript
LCU API wrapper for League of Legends
-
Updated
Dec 6, 2023 - TypeScript
Official Pengu Loader docs
-
Updated
Nov 17, 2023 - TypeScript
Champion Select WebSocket Overlay app. Demo/mvp example for Hexgate.
-
Updated
Oct 19, 2023 - TypeScript
-
Updated
Aug 29, 2023 - TypeScript
Save in game settings and bindings for league of legends
-
Updated
Feb 4, 2023 - TypeScript
An application that lets you make specific requests to the LCU api to change how your profile looks
-
Updated
Jul 19, 2022 - TypeScript
OBS Widget to make League of Legends streaming even more fun!
-
Updated
Apr 28, 2022 - TypeScript
Get informations about your LoL friendlist using LCU
-
Updated
Feb 18, 2022 - TypeScript
Created by Riot Games
Released October 27, 2009
- Followers
- 141 followers
- Website
- www.leagueoflegends.com
- Wikipedia
- Wikipedia