A geometry processing project to make objects balance
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Updated
Mar 9, 2021 - C++
A geometry processing project to make objects balance
This project aims to provide a simple viewer application using the libigl and ImGui libraries to visualize 3D objects and perform various post-processing tasks.
CPU implementation of SPH and FLIP method using Eigen and libigl
Some handy command line tools for geometry processing using the awesome libigl.
tori-decomposition
A physics-based animation project that simulates smoke
A vector field library for libigl
A GDNative C++ plugin for ARAP deformable meshes
Iterative Closest Point algorithm for scans/mesh alignment (with subsampling and point to plane improvements).
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
(Old college project) Symmetric detection in meshes
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