Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
-
Updated
Sep 8, 2024 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A Red Alert 2 mod for the OpenRA game engine
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
Polygonal RTS/MOBA Game Engine (Outdated)
Banished-like voxel game.
A RTS game for GameLoop's GL-RTS class!
Unity3D Asset Store Camera Package [Deprecated]
Old school project for C# class - attempt to create RTS game for smartphones powered by Unity. Implemented multiplayer over internet using lockstep model over Google Play multiplayer.
Our second project for our CST 426 class at CSUMB. We are tasked to create and present a design document for a game we would like to create.