Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Updated
Sep 8, 2024 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
A Red Alert 2 mod for the OpenRA game engine
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
Polygonal RTS/MOBA Game Engine (Outdated)
A simple grid-based building system prototype for Unity3D
Banished-like voxel game.
RTS - real-time strategy sample game project. Here are all the necessary scripts and prepared settings for controlling the camera, selecting and destroying objects, units movements, building placement and much more.
C# implementation of Somfy RTS protocol for Signalduino.