A collection of systems and macros for Twine.
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Updated
Aug 9, 2024 - JavaScript
A collection of systems and macros for Twine.
Twine2 is a great tool for beginners to make games, but there aren't customization options out of the box, and the way to use CSS is not well documented. This template is a well-commented basic reset that allows you to make your game look unique without knowing too much about CSS.
Collection of SugarCube 2 macros and goodies
An inventory system for Twine 2/SugarCube 2.
Universal Inventory System (UInv) for Twine 2 / SugarCube 2
An RPG functionality library for Twine's SugarCube format.
A SugarCube2 modification for scrolling passage navigation
Syntax-highlighting for Sugarcube 2.0 in Notepad++
TypeScript definitions for the SugarCube Twine format
A debug tool for SugarCube v2, to be used primarily with Twee Compilers. Displays a list of all story variables, and allows editing their current values.
Twine related works: tools and stories. Running examples and other: https://kronwiz.github.io/twineworks
My Interactive Fiction attempt during Ludum Dare 49 - themed "Unstable"
Detective/crime interactive fiction piece, created during Ludum Dare 50.
A Vim syntax highlighter for Twee/Twine's SugarCube 2 format.
Orientation and Mobility, a Twine (Twee/Sugarcube2) game about adapting to vision loss.
Text Adventure Command Input macro for SugarCube 2 and Twine. A sort of simple Twine parser.
A bunch of random mostly self-contained modules and macros for SugarCube 2, in Twee format
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