COMP 469 Artificial Intelligence + COMP 565 Advanced Computer Graphics, CSUN Spring 2018
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Updated
Jun 16, 2018
A subgenre of shooter games in which the player character is visible on-screen during gaming, and the gameplay consists primarily of shooting.
COMP 469 Artificial Intelligence + COMP 565 Advanced Computer Graphics, CSUN Spring 2018
Third-person shooter featuring modular AI and procedural dungeon
A multiplayer top-down shooter example project in Unity using the SocketWeaver SDK
Third-person, bacon-themed shooter game made with UE4
A third-person shooter in cube style made with Unity3D.
Repositório para o desenvolvimento de um jogo no meio da guerra civil espanhola(1936-1939)
A fangame I made for SAGE 2019, staring (in a roundabout way) Megaman from the Megaman Universe. This is a sequel to Megaman Adventure.
A Transformers Fangame I made that inevitably got cancelled. Originally called Transformers Battlegrounds, but that name has recently been taken by an official title
Player basic mechanics and camera tps control for tps game .
Code samples from one of my Unreal Engine 4 projects.
Simple third person shooter made with Unreal Engine 4.
Survival shooter is a isometric 3d game made with Unity. 🎮 👾
Base third person shooter game built with modular scripting components for customizability and easy expansion.
Unity Third Person Shooter Tool - Character Controller
Recreation of Unreal's Spring Arm Component in Unity.
A third-person shooter made in Unreal Engine 4
3D third-person shooter game built using Unity and C#. Project for TPA Game Programming.
Third person shooter set in a futuristic world filled with zombified aliens.