Declarations for anim8, a small animation library for LÖVE.
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Updated
May 28, 2022
Declarations for anim8, a small animation library for LÖVE.
TypeScript types for Klayton Kowalski's Persist, a simple interface for saving and loading data in a Defold game engine project
Declarations for tiny-ecs, Entity Component System for Lua that's simple, flexible, and useful.
TypeScriptToLua plugin that performs inline expansion to simple functions
TypeScriptToLua plugin that sets annotated local functions to nil
Types for @britzl's boom, a game framework built on top of Defold
TypeScriptToLua plugin that transforms all exported variables to global declarations
Types for @thejustinwalsh's xmath, a Defold Math eXtention Library that avoids allocations
Declarations for flux, a fast, lightweight tweening library for Lua.
TypeScriptToLua plugin that performs constant folding for simple numeric expressions
TypeScriptToLua plugin that performs constant propagation and constant folding
TypeScriptToLua plugin that removes debugging expressions
TypeScriptToLua plugin that replaces calls to the TSTL `delete` function with a statement setting a value to `nil`.
TypeScriptToLua plugin that renames the `___exports` variable
Types for subsoap's defos, extra native OS functions for games written using the Defold game engine
TypeScript-to-Lua plugin that strips the final extension from files with nested extensions. Dedicated to @ts-defold
Plugin for TSTL which provides various low-level extensions
Declarations for roomy, a small screen-management lua module.
TypeScript definitions for the game engine Defold, with hand-written additions
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