My first RayCaster with miniLibX
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Updated
Aug 6, 2024 - C
My first RayCaster with miniLibX
Transformed a 2D Map into Immersive 3D Environment with Textured Walls
Trying to learn to use OpenCL/GPU by implementing it on old project.
A ray-casting game inspired by Wolfenstein 3D.
Ray Casting Engine on C (simple Wolfenstein 3D implementation) (project from school 42)
Clone of Wolfenstein 3D game
Simple untextured raycasting engine written in C using SDL2
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
Modification of Wolf3D for DOS to use modern WASD control scheme
[ 42 project ] My version of Wolfenstein 3D.
Wolfenstein 3d, 42 school project
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