zdoom-mods
Here are 30 public repositories matching this topic...
GZDoom add-on for forced pistol starts
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May 7, 2022 - Shell
A ZDoom Deathmatch project
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Aug 19, 2021
Continuous play through the Ultimate Doom episodes without ending the game or stuck to just one episode upon completion.
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Aug 21, 2021
A significantly updated ZScript port of the Nuke Launcher submission from Realm667.
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Aug 14, 2021
Continuous play through the Heretic episodes without ending the game or stuck to just one episode upon completion.
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Aug 22, 2021
My personal Reskin addon for Hideous Destructor
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Jul 30, 2024
Pomodoro Timer for GZDoom
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Mar 10, 2019 - Shell
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Nov 6, 2018 - Java
A ZDoom Deathmatch project
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Aug 16, 2021
Gameplay overhaul for GZDoom
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Jan 24, 2024 - ZenScript
Doom 2 WADs, GZDoom mod-list and Obsidian configuration for tactics-oriented gameplay.
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May 12, 2024
A ZDoom Cooperative project
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Aug 21, 2021
An AI library for GZDoom made for use on my own (And other peoples') projects.
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Jul 4, 2024
Compacts all assets of the project into ZDoom's ZIP filesystem standards. Useful for creating PK3 or PK7, as an alternative of a WAD file.
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Apr 7, 2024 - PowerShell
Core library used for several of Ace's mods. Load it after HD but before all other mods. To check if a mod requires this, see its readme.
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Feb 23, 2024 - ZenScript
Checkpoint system for ZDoom Ports
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Jul 27, 2024 - C
Weapon selection menu mod for GZDoom
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Aug 22, 2020 - Shell
Miscellaneous libraries for GZDoom's ZScript scripting language
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May 7, 2024
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