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main.c
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main.c
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#include "render.h"
#include "game.h"
#include <SDL.h>
int window_w, window_h;
SDL_Window *window;
SDL_GLContext gl_context;
int input_fwd, input_bwd, input_left, input_right;
#pragma GCC diagnostic ignored "-Wswitch"
static int handleevents()
{
SDL_Event ev;
while(SDL_PollEvent(&ev))
{
if(ev.type == SDL_QUIT) return 0;
if(ev.type == SDL_KEYDOWN)
{
extern struct tile *tiles;
extern int current_tile;
extern int god;
extern void nextlevel();
switch(ev.key.keysym.scancode)
{
/*
case SDL_SCANCODE_A:
if(tiles[current_tile].west != -1)
current_tile = tiles[current_tile].west;
break;
case SDL_SCANCODE_W:
if(tiles[current_tile].north != -1)
current_tile = tiles[current_tile].north;
break;
case SDL_SCANCODE_D:
if(tiles[current_tile].east != -1)
current_tile = tiles[current_tile].east;
break;
case SDL_SCANCODE_S:
if(tiles[current_tile].south != -1)
current_tile = tiles[current_tile].south;
break;
*/
case SDL_SCANCODE_G:
god ^= 1;
break;
case SDL_SCANCODE_N:
nextlevel();
break;
case SDL_SCANCODE_UP:
input_fwd = 1;
break;
case SDL_SCANCODE_DOWN:
input_bwd = 1;
break;
case SDL_SCANCODE_LEFT:
input_left = 1;
break;
case SDL_SCANCODE_RIGHT:
input_right = 1;
break;
}
}
if(ev.type == SDL_KEYUP)
{
switch(ev.key.keysym.scancode)
{
case SDL_SCANCODE_UP:
input_fwd = 0;
break;
case SDL_SCANCODE_DOWN:
input_bwd = 0;
break;
case SDL_SCANCODE_LEFT:
input_left = 0;
break;
case SDL_SCANCODE_RIGHT:
input_right = 0;
break;
}
}
}
const Uint8 *state = SDL_GetKeyboardState(NULL);
extern float camera_angle;
camera_angle += state[SDL_SCANCODE_Q] - state[SDL_SCANCODE_E];
return 1;
}
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_VIDEO);
window_w = 1280;
window_h = 720;
window = SDL_CreateWindow("indigo", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, window_w, window_h, SDL_WINDOW_OPENGL);
gl_context = SDL_GL_CreateContext(window);
renderinit();
initgame();
for(;;)
{
if(handleevents() == 0) break;
updategame();
render();
SDL_GL_SwapWindow(window);
SDL_Delay(16);
}
SDL_GL_DeleteContext(gl_context);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}