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game.h
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game.h
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#ifndef GAME_H
#define GAME_H
class Game
{
public:
Game();
void dayBegin();
void nightbegin();
enum daytime {night, day};
int getDayDiscussionTime() const;
void setDayDiscussionTime(int value);
int getDayVotingTime() const;
void setDayVotingTime(int value);
int getNightTime() const;
void setNightTime(int value);
int getNightCount() const;
void setNightCount(int value);
bool getRevealRolesAfterDeath() const;
void setRevealRolesAfterDeath(bool value);
daytime getDaytime() const;
void setDaytime(const daytime &value);
int getGunnerShots() const;
void setup();
private:
daytime daytime;
int dayDiscussionTime,dayVotingTime,nightTime,nightCount;
bool revealRolesAfterDeath, highlightBadVoters;
int gunnerShots;
int playercount,maxplayercount;
};
#endif // GAME_H