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seer.cpp
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seer.cpp
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#include "seer.h"
Seer::Seer()
{
canCheck = true;
}
void Seer::check(Player *playerID)
{
if (myGame.getDaytime() == Game::night && validAction(playerID))
{
switch (getRole())
{
case seer:
if (playerID->getEnchanted())
{
//display overlay shaman
}
else
{
//overlay(target, target.role);
}
break;
case auraSeer:
if (playerID->getEnchanted())
{
//display overlay bad
}
else
{
//overlay(target, target.determineAura());
}
break;
case wolfSeer:
if (playerID->determineAura() == bad)
{
return;
}
//overlay (target, target.role);
//todo: Automatically display in wolf chat the role of the player checked by the wolf seer
break;
default: //all other cases
break; //do nothing
}
canCheck = false;
}
}
void Seer::setCanCheck(bool value)
{
canCheck = value;
}