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Atari's 1972 classic, implemented in Lua with LÖVE

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pong

Atari's 1972 classic, implemented in Lua with LÖVE

About The Code

Most of the code has been forked from the "games50/pong" repository for CS50x Online Course offered by Harvard.

The goal of this repository is to develop my skills as a Lua programmer given that I don't have much experience with the language or with Löve (game engine).

Goals

  1. Have the ability to cycle between:
    • PVP
    • AI vs Player
    • AI vs AI
  2. Levels
  3. AI Difficulty
  4. Color Scheme Change

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Atari's 1972 classic, implemented in Lua with LÖVE

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  • Lua 100.0%