Atari's 1972 classic, implemented in Lua with LÖVE
Most of the code has been forked from the "games50/pong" repository for CS50x Online Course offered by Harvard.
The goal of this repository is to develop my skills as a Lua programmer given that I don't have much experience with the language or with Löve (game engine).
- Have the ability to cycle between:
- PVP
- AI vs Player
- AI vs AI
- Levels
- AI Difficulty
- Color Scheme Change