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Fixes a bug where the beam and decays were both being generated in a single event.
This also has some initial work (used to fix bug) to more fully separate out "reaction" generators from "beam" generators. The reaction generators now all derive from a single class, and that class manages when the generators can add particles to the stack. If all is working properly, the user can ignore the two event structure and assume that if we are calling their
GenerateReaction()
function, then they should be producing particles.