-
Notifications
You must be signed in to change notification settings - Fork 18
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
9639e81
commit c9e27bb
Showing
15 changed files
with
425 additions
and
16 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,132 @@ | ||
# Architecture Learning Journey | ||
|
||
In this learning journey you will learn about the Cinemax app architecture: its layers, key classes | ||
and the interactions between them. | ||
|
||
## Goals and requirements | ||
|
||
The goals for the app architecture are: | ||
|
||
- Follow the [official architecture guidance](https://developer.android.com/jetpack/guide) as | ||
closely as possible. | ||
- Easy for developers to understand, nothing too experimental. | ||
- Support multiple developers working on the same codebase. | ||
- Facilitate local and instrumented tests, both on the developer’s machine and using Continuous | ||
Integration (CI). | ||
- Minimize build times. | ||
|
||
## Architecture overview | ||
|
||
The app architecture has three layers: | ||
a [UI layer](https://developer.android.com/jetpack/guide/ui-layer), | ||
a [data layer](https://developer.android.com/jetpack/guide/data-layer) and | ||
a [domain layer](https://developer.android.com/jetpack/guide/domain-layer). | ||
|
||
![Architecture graph](images/architecture-1-overall.png) | ||
|
||
The architecture follows a reactive programming model | ||
with [unidirectional data flow](https://developer.android.com/jetpack/guide/ui-layer#udf). With the | ||
data layer at the bottom, the key concepts are: | ||
|
||
- Higher layers react to changes in lower layers. | ||
- Events flow down. | ||
- Data flows up. | ||
|
||
The data flow is achieved using streams, implemented | ||
using [Kotlin Flows](https://developer.android.com/kotlin/flow). | ||
|
||
## Data layer | ||
|
||
The data layer is implemented as an offline-first source of app data and business logic. It is the | ||
source of truth for all data in the app. | ||
|
||
### Reading data | ||
|
||
Data is exposed as data streams. This means each client of the repository must be prepared to react | ||
to data changes. | ||
|
||
### Writing data | ||
|
||
To write data, the repository provides suspend functions. It is up to the caller to ensure that | ||
their execution is suitably scoped. | ||
|
||
### Data sources | ||
|
||
A repository may depend on one or more data sources. For example, the `MovieRepositoryImpl` | ||
depends on the following data sources: | ||
|
||
<table> | ||
<tr> | ||
<td><strong>Name</strong> | ||
</td> | ||
<td><strong>Backed by</strong> | ||
</td> | ||
<td><strong>Purpose</strong> | ||
</td> | ||
</tr> | ||
<tr> | ||
<td>MovieDatabaseDataSource | ||
</td> | ||
<td><a href="https://developer.android.com/training/data-storage/room">Room/SQLite</a> | ||
</td> | ||
<td>Persistent relational data associated with Movies. | ||
</td> | ||
</tr> | ||
<tr> | ||
<td>MovieNetworkDataSource | ||
</td> | ||
<td>Remote API accessed using Retrofit | ||
</td> | ||
<td>Data for movies, provided through REST API endpoints as JSON. | ||
</td> | ||
</tr> | ||
</table> | ||
|
||
## Domain Layer | ||
|
||
Each repository has its own models. For example, the `MovieRepository` has a `MovieModel` model and | ||
the `TvShowRepository` has a `TvShowModel` model. | ||
|
||
Each repository method has its own use case. For example, the `GetMoviesUseCase` and | ||
the `GetTvShowsUseCase`. | ||
|
||
Use cases are the public API for other layers, they provide the _only_ way to access the app data. | ||
The use cases typically offer one or more methods for reading and writing data. | ||
|
||
## UI Layer | ||
|
||
The [UI layer](https://developer.android.com/topic/architecture/ui-layer) comprises: | ||
|
||
- UI elements built using [Jetpack Compose](https://developer.android.com/jetpack/compose) | ||
- [Android ViewModels](https://developer.android.com/topic/libraries/architecture/viewmodel) | ||
|
||
The ViewModels receive streams of data from repositories and transform them into UI state. The UI | ||
elements reflect this state, and provide ways for the user to interact with the app. These | ||
interactions are passed as events to the view model where they are processed. | ||
|
||
![UI layer architecture diagram](images/architecture-2-ui-layer.png) | ||
|
||
### Modeling UI state | ||
|
||
UI state is modeled as a sealed hierarchy using interfaces and immutable data classes. State objects | ||
are only ever emitted through the transform of data streams. This approach ensures that: | ||
|
||
- the UI state always represents the underlying app data - the app data is the source-of-truth. | ||
- the UI elements handle all possible states. | ||
|
||
### Transforming streams into UI state | ||
|
||
View models receive streams of data as | ||
cold [flows](https://kotlin.github.io/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines.flow/-flow/index.html) | ||
from one or more use cases. These are collected and the view model updates the corresponding UI | ||
state. | ||
|
||
### Processing user interactions | ||
|
||
User actions are communicated from UI elements to view models using regular method invocations. | ||
These methods are passed to the UI elements as lambda expressions. | ||
|
||
## Further reading | ||
|
||
[Guide to app architecture](https://developer.android.com/topic/architecture) | ||
[Jetpack Compose](https://developer.android.com/jetpack/compose) |
Oops, something went wrong.