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Fix for 1D & remove segment ID
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blazoncek authored and TripleWhy committed Jan 20, 2024
1 parent b97186c commit 29af62f
Showing 1 changed file with 18 additions and 28 deletions.
46 changes: 18 additions & 28 deletions wled00/FX.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1933,49 +1933,39 @@ uint16_t mode_palette() {
using mathType = int32_t;
using wideMathType = int64_t;
using angleType = uint16_t;
constexpr mathType sInt16Scale = 0x7FFF;
constexpr mathType maxAngle = 0xFFFF;
constexpr mathType staticRotationScale = 256;
constexpr mathType animatedRotationScale = 1;
constexpr mathType sInt16Scale = 0x7FFF;
constexpr mathType maxAngle = 0xFFFF;
constexpr mathType staticRotationScale = 256;
constexpr mathType animatedRotationScale = 1;
constexpr int16_t (*sinFunction)(uint16_t) = &sin16;
constexpr int16_t (*cosFunction)(uint16_t) = &cos16;
#else
using mathType = float;
using wideMathType = float;
using angleType = float;
constexpr mathType sInt16Scale = 1.0f;
constexpr mathType maxAngle = M_TWOPI / 256.0;
constexpr mathType staticRotationScale = 1.0f;
constexpr mathType sInt16Scale = 1.0f;
constexpr mathType maxAngle = M_TWOPI / 256.0;
constexpr mathType staticRotationScale = 1.0f;
constexpr mathType animatedRotationScale = M_TWOPI / double(0xFFFF);
constexpr float (*sinFunction)(float) = &sin_t;
constexpr float (*cosFunction)(float) = &cos_t;
constexpr float (*sinFunction)(float) = &sin_t;
constexpr float (*cosFunction)(float) = &cos_t;
#endif
const bool isMatrix = strip.isMatrix;
const int cols = SEGMENT.virtualWidth();
const int rows = isMatrix ? SEGMENT.virtualHeight() : strip.getSegmentsNum();

const int inputShift = SEGMENT.speed;
const int inputSize = SEGMENT.intensity;
const int inputRotation = SEGMENT.custom1;
const bool inputAnimateShift = SEGMENT.check1;
const int inputShift = SEGMENT.speed;
const int inputSize = SEGMENT.intensity;
const int inputRotation = SEGMENT.custom1;
const bool inputAnimateShift = SEGMENT.check1;
const bool inputAnimateRotation = SEGMENT.check2;
const bool inputAssumeSquare = SEGMENT.check3;
const bool inputAssumeSquare = SEGMENT.check3;

const int paletteOffset = (!inputAnimateShift) ? (inputShift) : (((strip.now * ((inputShift >> 3) +1)) & 0xFFFF) >> 8);

mathType sinTheta;
mathType cosTheta;
if (rows <= 1) {
sinTheta = 0;
cosTheta = sInt16Scale;
} else if (cols <= 1) {
sinTheta = sInt16Scale;
cosTheta = 0;
} else {
const angleType theta = (!inputAnimateRotation) ? (inputRotation * maxAngle / staticRotationScale) : (((strip.now * ((inputRotation >> 4) +1)) & 0xFFFF) * animatedRotationScale);
sinTheta = sinFunction(theta);
cosTheta = cosFunction(theta);
}
const angleType theta = (!inputAnimateRotation) ? (inputRotation * maxAngle / staticRotationScale) : (((strip.now * ((inputRotation >> 4) +1)) & 0xFFFF) * animatedRotationScale);
const mathType sinTheta = sinFunction(theta);
const mathType cosTheta = cosFunction(theta);

const mathType maxX = std::max(1, cols-1);
const mathType maxY = std::max(1, rows-1);
Expand Down Expand Up @@ -2011,7 +2001,7 @@ uint16_t mode_palette() {
}
return FRAMETIME;
}
static const char _data_FX_MODE_PALETTE[] PROGMEM = "Palette@Shift,Size,Rotation,,,Animate Shift,Animate Rotation,Physical Square;;!;12;o1=1,o2=1";
static const char _data_FX_MODE_PALETTE[] PROGMEM = "Palette@Shift,Size,Rotation,,,Animate Shift,Animate Rotation,Physical Square;;!;12;c1=64,o1=1,o2=1,o3=0";


// WLED limitation: Analog Clock overlay will NOT work when Fire2012 is active
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