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Added Pinwheel Expand 1D Effect #3961
Commits on May 7, 2024
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Commits on May 10, 2024
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cosf/sinf changed to cos_t/sin_t. int_fast32_t and int_fast_16_t changed to int.
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Removed holes on 31x31 and 32x32 grids.
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Commits on May 11, 2024
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Pinwheel Expand 1D Optimizations
Added small pinwheel size. Adjusts medium and large values.
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Commits on May 12, 2024
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Pinwheel optimization: do nor repaint "same" pixels in a line
avoids back to back duplicates within the same line
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Pinwheel Expand 1D Optimization
Changed method for drawing odd numbered rays.
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* minor cleanup, moved prevRay into setPixelColor * removed experimental code (too slow) * comments cleanup
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pinwheel - parameter tuning to fix some holes
fixing holes that appeared during testing * at 52x52 (big 296 -> 304) * at 24x32 (medium 192 -> 208) * at 12x16 (small 72 -> 82) ... there is still one hole at 14x16 ... well wtf
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Jump distance for odd rays fixed. Removed holes on rectangular matrices.
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Commits on May 13, 2024
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* setPixelColor: ensure that 0/0 is used * getPixelColor: accuracy improvements unfortunately, "scrolling" audioreactive effects are still not working properly - they end after 1/4 of the circle. Could be due to limited resolution of getPixelColor.
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Commits on May 14, 2024
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reducing code duplication between sPC and gPC
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pinwheel : fix holes on large matrix, minor code cleanup
there were still two holes in my 52x52 setup --> added "XL" size for bigger than 50x50 - achieves 18fps on 52x52
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