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Pinned Loading

  1. Unity-BatchRendererGroup-Boids Unity-BatchRendererGroup-Boids Public

    A sample BRG project for the blog post @ https://gamedev.center

    C# 53 4

  2. Unity-GrassShader Unity-GrassShader Public

    Interactive grass shader for tutorial https://gamedev.center/tutorial-how-to-make-an-interactive-grass-shader-in-unity/

    ShaderLab 29 5

  3. Unity-SandBallsMechanic-MeshDeformationPerformanceTest Unity-SandBallsMechanic-MeshDeformationPerformanceTest Public

    The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their performance

    C# 22 5

  4. Unity-MeshDeformation-Samples Unity-MeshDeformation-Samples Public

    C# 7 5

  5. UnityEntities-AutomatedTests-Sample UnityEntities-AutomatedTests-Sample Public

    A sample how to write Unit and Performance tests for a game that uses Unity.Entities

    C# 7 1

  6. Template unlit URP shader that suppo... Template unlit URP shader that supports DOTS instancing to use as a guide to create shaders for BatchRendererGroup since BRG only works with DOTS instancing compatible shaders. Unfortunately, the official docs about it haven't helped me that much, and I thought others might face the same issues.
    1
    Shader "Universal Render Pipeline/Custom/UnlitWithDotsInstancing"
    2
    {
    3
        Properties
    4
        {
    5
            _BaseMap ("Base Texture", 2D) = "white" {}