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AlexeySmolenchuk committed Dec 9, 2023
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# Let's bring Houdini proceduralism to RenderMan!
![exampleimage](docs/img1.jpg) ![exampleimage](docs/img2.jpg) ![exampleimage](docs/img3.jpg)
[![exampleimage](docs/img1.jpg) ![exampleimage](docs/img2.jpg) ![exampleimage](docs/img3.jpg)](https://alexeysmolenchuk.github.io/hGeoPatterns/)

### What is hGeoPatterns
**hGeoPatterns** is a collection of RenderMan plugins for sampling Houdini geometry. This project is a mixture of **RIS** and **HDK** functionality to make operations like sampling and reading arbitrary Houdini Geometry Data in RenderMan shading networks. Similar to familiar **xyzdist**, **prim_attribute**, **nearpoints** VEX functions. OSL shaders, headers and VOP definitions are included to make shader authoring easy.
**hGeoPatterns** is a collection of RenderMan plugins for sampling Houdini geometry. This project is a mixture of **RIS** and **HDK** functionality to make operations like sampling and reading arbitrary Houdini Geometry Data in RenderMan shading networks. Similar to familiar *xyzdist()*, *prim_attribute()*, *nearpoints()* VEX functions. OSL shaders, headers and VOP definitions are included to make shader authoring easy.

### [Building and Installation](docs/Building.md)

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### Limitations
* XPU not supported

Thanks to SideFX for the extensive library and Pixar RenderMan for supporting the RixPattern interface.
Thanks to **SideFX** for the extensive library and **Pixar RenderMan** for supporting the RixPattern interface.

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