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Releases: Big-Onche/Cube-Conflict

Bêta 0.9.7

04 Apr 20:07
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Bêta 0.9.7 Pre-release
Pre-release

Beta v0.9.7

Additions / New Features:

  • Added the map "Island"
  • Added an end-of-game screen with various statistics and XP and Cisla Coins bonuses.
  • Possibility to disable classes in solo play
  • Added an animation (can be disabled) after death that allows seeing which player killed us in action.
  • Added a visual effect visible on players who have taken mushrooms.
  • Added a bleeding particle effect when health is below 15
  • Added an effect of losing assisted armor pieces when assisted armor is below 75
  • Added a graphical effect when a bouncing object (debris, rocks, shells) plunges into the water.
  • Added various sound effects for bouncing objects (debris, rocks, shells)
  • Removed invisible walls to delimit maps
  • Implemented a 10-second delay to return to the game field if leaving a map.
  • Improved refresh rate display with the display of the average rate and milliseconds

Improvements:

  • Improved player physics management, movements, and player velocity in the air are now more logical.
  • The physics of bouncing objects (debris, rocks, shells) has been improved.
  • Increased the contrast between allies (yellow) and enemies (red).
  • Improved rendering of the health or mana bar displayed above players.
  • Improved the graphical effect of bullet impacts.
  • The sounds players make (sorting, footsteps, etc.) will now follow the player, instead of being played where the player was located.
  • The pitch of sounds for gunfire will be proportionally higher in case of abilities or boosts that speed up the firing rate
  • The GAU-8 will go brrrrrt!
  • AIs are now capable of firing at judgment or aim.
  • AIs will be less likely to jump all the time like idiots.
  • AIs will now be more tempted to steal the enemy flag than before.
  • AIs will be less likely to shoot half their ammo into walls.
  • Bullet impacts in water will no longer have an illogical effect of sparks or smoke.
  • Improved the graphical effect of bullets for the Mossberg-500 and Hydra.
  • Significant damage to a player wearing assisted armor will result in the effect of losing assisted armor pieces.
  • Possibility to automatically equip the weapon (A key by default) that a base regenerates in the base capture-regeneration game mode.
  • Aiming speed is now correlated with game speed.
  • Aiming is now smoother; the aiming scope also appears more smoothly.
  • AI waypoints has been optimized on all maps, and slowdowns are now reduced when there are many AIs in the game.
  • Added a distant sound for players using EPO.
  • Possibility to adjust weather effects rather than dealing with prefabricated ones.

Bug Fixes:

  • Fixed a bug where the damage values given to enemies continued to rise when the game was paused.
  • Fixed sounds of different spells of the Shoshone ability that were not correct.
  • Fixed game crash during an attempt to screenshot on the main menu.
  • Fixed a bad text identifier for an error message of unowned customization.
  • Fixed particle effects of different spells of the Shoshone ability that were no longer the right size.
  • Fixed a bug where some sound effects could remain in a loop if a player or bot was disconnected
  • Fixed weather effect lightning passing through the ground.
  • Fixed a bug where automatic weapons no longer worked unless re-clicked after the explosion of assisted armor.
  • Fixed poor synchronization of the type of weapon carried when another player (non-AI) picked up a weapon in multiplayer.
  • Fixed a slowdown of the game when a first-person player equipped assisted armor.
  • Fixed duration and effects of boosts for the junkie class which were (again) not calculated correctly.
  • Fixed bullet shells that appeared to float above the ground.
  • Fixed certain sound effects played in a loop when the game was paused (again!).
  • Fixed the density of particle effects (projectile trails, map decorations, weather) that were influenced by the refresh rate.
  • Fixed SMAW and Mini-rockets explosion debris that got stuck in walls.
  • Fixed the player's tomb that was half in the ground if the player died crouched.
  • Fixed the display of grass at a distance that could be buggy when the 3D rendering graphic settings were set to maximum.
  • Fixed the display of volumetric lighting when water or lava was displayed behind.
  • Fixed a bug where the death screen's color filter was disabled when another player finished using mushrooms.
  • Fixed a rounding bug of health or armor that could be displayed on the HUD with the value 0.
  • Fixed the death screen camera that was no longer centered on the player when the first-person view was enabled.
  • Fixed a LOD of a plant model that was not displayed at the same size as the original 3D model.
  • Fixed a weapon change message with the "Identical" mutator that was displayed unnecessarily at the end of a game.
  • Fixed particle effects of abilities that were continuously renewed when the game was paused.
  • Fixed sound effects of some weapons whose position was no longer updated when a player with the spy ability was disguised.
  • Fixed the texture of 3D models of beached boats that were not correctly loaded.
  • Fixed the scoreboard that was displayed over other information when the number of players was high.
  • Fixed map sounds that continued to be played when the sound entity was deleted in the map editor.
  • Fixed the height of map ambiance sounds that were not updated when changing game speed.
  • Fixed the "Power of the Atom" achievement that had become impossible to unlock.
  • Fixed a bug where debris or particles were played at the edge of the map when its origin was not visible.

Buffs and Nerfs:

  • Damage and its radius have been increased for the SMAW.
  • The damage radius for the grenade has been slightly increased.
  • The class 'American' will now have the right to launch two atomic bombs when picking up a superweapon.
  • Crouching will now increase accuracy by 30% against 50% previously.
  • Crouching will no longer reduce the spread of the flamethrower, Mossberg 500, and Hydra.
  • Medics now only regenerate 5 health points per second to themselves instead of 10 (they continue to regenerate 10 health points per second to other allies)
  • The grilled pig will no longer be improved for the medic class, but will now be for the junkie class.

Engine:

  • Some optimizations have been made in managing dynamic 3D models in the game (players, customizations, shields, debris, ...) with a performance gain of 5 to 10% on parts with many players or AIs.
  • Significant optimizations have been made in the management of sound effects, with an additional performance gain of 20 to 30%
  • Possibility to display the game in a higher screen resolution than the desktop.
  • The save system has been completely reworked, allowing adding new customizations and statistics.
  • Improvement in managing the database of sound effects, music, and ambiance sounds of maps.
  • The occlusion effect of sound effects is now progressive, avoiding abrupt and unpleasant changes.
  • The occlusion effect of sound effects is now dynamic, preventing the occlusion effect from persisting if the sound is no longer occluded.
  • The velocity of players, projectiles, and other sounds is now calculated dynamically, with a more realistic Doppler effect.
  • Added reverberation effects according to map areas (up to 5).
  • Improved performance for shooting graphical effects without degrading quality.