A 2D fighter based on Rebecca Chambers from Resident Evil Saga. Functional for the M.U.G.E.N. engine oriented to 2D fighting videogames.
-
Luis Ángel Sánchez Aguilar (Bills Dios) -> Rebecca code, Interface code, moveset, design, implementation, extraction and edit sprites, fx
-
Armin_iuf -> Original Rebecca sprites creator and editor
https://www.youtube.com/watch?v=znAxRzhAlys&ab_channel=BillsDios
-
[common1.cns]: This file is the programming code for the character's basic movements such as standing, crouching, walking, running, jumping and falling.
-
[General.cns]: This file is the programming code for the character's general skills such as plant regeneration and grenade launching. It also includes the programming of the character interface that visually indicates the amount of ammunition and other objects.
-
[Modo_Armas.cns]: This file is the programming code for the character's firearms mode.
-
[Modo_Cuchillo.cns]: This file is the programming code for the character's knife mode.
-
[Modo_Golpes.cns]: This file is the programming code for the character's unarmed mode.
-
[modocuchillo.act]: This file stores the color palette of the character's unarmed mode.
-
[Rebecca.def]: This file is the definition file and calls the rest of the character files, such as code, sprites, sounds, palettes, commands and others.
-
[Rebecca.air]: This file stores all the animations of the character.
-
[Rebecca.cmd]: This file contains the logic and the calling of certain programming blocks by means of commands, such as keyboard or joystick.
-
[Rebecca.cns]: This file is the programming code for the character's attacks and combos in the base state.
-
[Rebecca.sff]: This file stores all the sprites of the character.
-
[Rebecca.snd]: This file stores all the sounds of the character.
If you wish to hire me, please contact me at the following e-mail address: [email protected]