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Blackstone-Code-Style-Guide

Table of Contents

  1. Eslint and Prettier
  2. References
  3. Objects
  4. Arrays
  5. Destructuring
  6. Strings
  7. Functions
  8. Arrow Functions
  9. Modules
  10. Iterators and Generators
  11. Variables
  12. Comparison Operators & Equality
  13. Blocks
  14. Control Statements
  15. Comments
  16. Naming Conventions

Eslint and Prettier

Normally all projects use eslint and prettier, install the respective plugins in your favorite IDE.

  • If your project does not have a prettier configuration, use the basic configuration:

      {
          arrowParens: 'always',
          bracketSameLine: false,
          bracketSpacing: true,
          embeddedLanguageFormatting: 'auto',
          htmlWhitespaceSensitivity: 'css',
          insertPragma: false,
          jsxSingleQuote: false,
          printWidth: 100,
          proseWrap: 'preserve',
          quoteProps: 'as-needed',
          requirePragma: false,
          semi: true,
          singleQuote: true,
          tabWidth: 2,
          trailingComma: 'es5',
          useTabs: false,
          vueIndentScriptAndStyle: false,
      }

References

  • Use const for all of your references; avoid using var. eslint: prefer-const, no-const-assign

    Why? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.

    // bad
    var a = 1;
    var b = 2;
    
    // good
    const a = 1;
    const b = 2;
  • If you must reassign references, use let instead of var. eslint: no-var

    Why? let is block-scoped rather than function-scoped like var.

    // bad
    var count = 1;
    if (true) {
      count += 1;
    }
    
    // good, use the let.
    let count = 1;
    if (true) {
      count += 1;
    }

Objects

  • Use the literal syntax for object creation. eslint: no-new-object

    // bad
    const item = new Object();
    
    // good
    const item = {};
  • Use object method shorthand. eslint: object-shorthand

    // bad
    const atom = {
      value: 1,
    
      addValue: function (value) {
        return atom.value + value;
      },
    };
    
    // good
    const atom = {
      value: 1,
    
      addValue(value) {
        return atom.value + value;
      },
    };
  • Use property value shorthand. eslint: object-shorthand

    Why? It is shorter and descriptive.

    const lukeSkywalker = 'Luke Skywalker';
    
    // bad
    const obj = {
      lukeSkywalker: lukeSkywalker,
    };
    
    // good
    const obj = {
      lukeSkywalker,
    };
  • Group your shorthand properties at the beginning of your object declaration.

    Why? It’s easier to tell which properties are using the shorthand.

    const anakinSkywalker = 'Anakin Skywalker';
    const lukeSkywalker = 'Luke Skywalker';
    
    // bad
    const obj = {
      episodeOne: 1,
      twoJediWalkIntoACantina: 2,
      lukeSkywalker,
      episodeThree: 3,
      mayTheFourth: 4,
      anakinSkywalker,
    };
    
    // good
    const obj = {
      lukeSkywalker,
      anakinSkywalker,
      episodeOne: 1,
      twoJediWalkIntoACantina: 2,
      episodeThree: 3,
      mayTheFourth: 4,
    };
  • Only quote properties that are invalid identifiers. eslint: quote-props

    Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.

    // bad
    const bad = {
      'foo': 3,
      'bar': 4,
      'data-blah': 5,
    };
    
    // good
    const good = {
      foo: 3,
      bar: 4,
      'data-blah': 5,
    };
  • Prefer the object spread syntax over Object.assign to shallow-copy objects. Use the object rest parameter syntax to get a new object with certain properties omitted. eslint: prefer-object-spread

    // very bad
    const original = { a: 1, b: 2 };
    const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ
    delete copy.a; // so does this
    
    // bad
    const original = { a: 1, b: 2 };
    const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }
    
    // good
    const original = { a: 1, b: 2 };
    const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }
    
    const { a, ...noA } = copy; // noA => { b: 2, c: 3 }

Arrays

  • Use the literal syntax for array creation. eslint: no-array-constructor

    // bad
    const items = new Array();
    
    // good
    const items = [];
  • Use Array#push instead of direct assignment to add items to an array.

    const someStack = [];
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');
  • Use array spreads ... to copy arrays.

    // bad
    const len = items.length;
    const itemsCopy = [];
    let i;
    
    for (i = 0; i < len; i += 1) {
      itemsCopy[i] = items[i];
    }
    
    // good
    const itemsCopy = [...items];
  • To convert an iterable object to an array, use spreads ... instead of Array.from.

    const foo = document.querySelectorAll('.foo');
    
    // good
    const nodes = Array.from(foo);
    
    // best
    const nodes = [...foo];
  • Use Array.from for converting an array-like object to an array.

    const arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 };
    
    // bad
    const arr = Array.prototype.slice.call(arrLike);
    
    // good
    const arr = Array.from(arrLike);

Destructuring

  • Use object destructuring when accessing and using multiple properties of an object. eslint: prefer-destructuring

    Why? Destructuring saves you from creating temporary references for those properties, and from repetitive access of the object. Repeating object access creates more repetitive code, requires more reading, and creates more opportunities for mistakes. Destructuring objects also provides a single site of definition of the object structure that is used in the block, rather than requiring reading the entire block to determine what is used.

    // bad
    function getFullName(user) {
      const firstName = user.firstName;
      const lastName = user.lastName;
    
      return `${firstName} ${lastName}`;
    }
    
    // good
    function getFullName(user) {
      const { firstName, lastName } = user;
      return `${firstName} ${lastName}`;
    }
    
    // best
    function getFullName({ firstName, lastName }) {
      return `${firstName} ${lastName}`;
    }
  • Use array destructuring. eslint: prefer-destructuring

    const arr = [1, 2, 3, 4];
    
    // bad
    const first = arr[0];
    const second = arr[1];
    
    // good
    const [first, second] = arr;
  • Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

    // bad
    function processInput(input) {
      // then a miracle occurs
      return [left, right, top, bottom];
    }
    
    // the caller needs to think about the order of return data
    const [left, __, top] = processInput(input);
    
    // good
    function processInput(input) {
      // then a miracle occurs
      return { left, right, top, bottom };
    }
    
    // the caller selects only the data they need
    const { left, top } = processInput(input);

Strings

  • Use single quotes '' for strings. eslint: quotes

    // bad
    const name = "Capt. Janeway";
    
    // bad - template literals should contain interpolation or newlines
    const name = `Capt. Janeway`;
    
    // good
    const name = 'Capt. Janeway';
  • When programmatically building up strings, use template strings instead of concatenation. eslint: prefer-template template-curly-spacing

    Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

    // bad
    function sayHi(name) {
      return 'How are you, ' + name + '?';
    }
    
    // bad
    function sayHi(name) {
      return ['How are you, ', name, '?'].join();
    }
    
    // bad
    function sayHi(name) {
      return `How are you, ${ name }?`;
    }
    
    // good
    function sayHi(name) {
      return `How are you, ${name}?`;
    }
  • Do not unnecessarily escape characters in strings. eslint: no-useless-escape

    Why? Backslashes harm readability, thus they should only be present when necessary.

    // bad
    const foo = '\'this\' \i\s \"quoted\"';
    
    // good
    const foo = '\'this\' is "quoted"';
    const foo = `my name is '${name}'`;

Functions

  • Use named function expressions instead of function declarations. eslint: func-style

    Why? Function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module! Don’t forget to explicitly name the expression, regardless of whether or not the name is inferred from the containing variable (which is often the case in modern browsers or when using compilers such as Babel). This eliminates any assumptions made about the Error’s call stack. (Discussion)

    // bad
    function foo() {
      // ...
    }
    
    // bad
    const foo = function () {
      // ...
    };
    
    // good
    // lexical name distinguished from the variable-referenced invocation(s)
    const short = function longUniqueMoreDescriptiveLexicalFoo() {
      // ...
    };
  • Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

    // bad
    function foo(name, options, arguments) {
      // ...
    }
    
    // good
    function foo(name, options, args) {
      // ...
    }
  • Never use arguments, opt to use rest syntax ... instead. eslint: prefer-rest-params

    Why? ... is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like like arguments.

    // bad
    function concatenateAll() {
      const args = Array.prototype.slice.call(arguments);
      return args.join('');
    }
    
    // good
    function concatenateAll(...args) {
      return args.join('');
    }
  • Use default parameter syntax rather than mutating function arguments.

    // really bad
    function handleThings(opts) {
      // No! We shouldn’t mutate function arguments.
      // Double bad: if opts is falsy it'll be set to an object which may
      // be what you want but it can introduce subtle bugs.
      opts = opts || {};
      // ...
    }
    
    // still bad
    function handleThings(opts) {
      if (opts === void 0) {
        opts = {};
      }
      // ...
    }
    
    // good
    function handleThings(opts = {}) {
      // ...
    }
  • Always put default parameters last. eslint: default-param-last

    // bad
    function handleThings(opts = {}, name) {
      // ...
    }
    
    // good
    function handleThings(name, opts = {}) {
      // ...
    }
  • Never reassign parameters. eslint: no-param-reassign

    Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the arguments object. It can also cause optimization issues, especially in V8.

    // bad
    function f1(a) {
      a = 1;
      // ...
    }
    
    function f2(a) {
      if (!a) { a = 1; }
      // ...
    }
    
    // good
    function f3(a) {
      const b = a || 1;
      // ...
    }
    
    function f4(a = 1) {
      // ...
    }
  • Prefer the use of the spread syntax ... to call variadic functions. eslint: prefer-spread

    Why? It’s cleaner, you don’t need to supply a context, and you can not easily compose new with apply.

    // bad
    const x = [1, 2, 3, 4, 5];
    console.log.apply(console, x);
    
    // good
    const x = [1, 2, 3, 4, 5];
    console.log(...x);
    
    // bad
    new (Function.prototype.bind.apply(Date, [null, 2016, 8, 5]));
    
    // good
    new Date(...[2016, 8, 5]);
  • Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself, with a trailing comma on the last item. eslint: function-paren-newline

    // bad
    function foo(bar,
                 baz,
                 quux) {
      // ...
    }
    
    // good
    function foo(
      bar,
      baz,
      quux,
    ) {
      // ...
    }
    
    // bad
    console.log(foo,
      bar,
      baz);
    
    // good
    console.log(
      foo,
      bar,
      baz,
    );
  • When developing functions or methods that require the use of more than three arguments, consider grouping these arguments into one object. This practice helps improve code readability and maintainability. The following are the advantages of this strategy.

    // bad
    function createUser(name, age, email, isAdmin, isActive) {
      // ...
    }
    
    // good
    function createUser(userDetails) {
      // ...
    }
    
    // Example of function call
    const user = createUser({
      name: "Pepe",
      age: 30,
      email: "[email protected]",
      isAdmin: false,
      isActive: true,
    });
    

Arrow Functions

  • When you must use an anonymous function (as when passing an inline callback), use arrow function notation. eslint: prefer-arrow-callback, arrow-spacing

    Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.

    Why not? If you have a fairly complicated function, you might move that logic out into its own named function expression.

    // bad
    [1, 2, 3].map(function (x) {
      const y = x + 1;
      return x * y;
    });
    
    // good
    [1, 2, 3].map((x) => {
      const y = x + 1;
      return x * y;
    });
  • If the function body consists of a single statement returning an expression without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a return statement. eslint: arrow-parens, arrow-body-style

    Why? Syntactic sugar. It reads well when multiple functions are chained together.

    // bad
    [1, 2, 3].map((number) => {
      const nextNumber = number + 1;
      `A string containing the ${nextNumber}.`;
    });
    
    // good
    [1, 2, 3].map((number) => `A string containing the ${number + 1}.`);

Modules

  • Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

    Why? Modules are the future, let’s start using the future now.

    // bad
    const AirbnbStyleGuide = require('./AirbnbStyleGuide');
    module.exports = AirbnbStyleGuide.es6;
    
    // ok
    import AirbnbStyleGuide from './AirbnbStyleGuide';
    export default AirbnbStyleGuide.es6;
    
    // best
    import { es6 } from './AirbnbStyleGuide';
    export default es6;
  • Do not use wildcard imports.

    Why? This makes sure you have a single default export.

    // bad
    import * as AirbnbStyleGuide from './AirbnbStyleGuide';
    
    // good
    import AirbnbStyleGuide from './AirbnbStyleGuide';
  • And do not export directly from an import.

    Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

    // bad
    // filename es6.js
    export { es6 as default } from './AirbnbStyleGuide';
    
    // good
    // filename es6.js
    import { es6 } from './AirbnbStyleGuide';
    export default es6;
  • Only import from a path in one place. eslint: no-duplicate-imports

    Why? Having multiple lines that import from the same path can make code harder to maintain.

    // bad
    import foo from 'foo';
    // … some other imports … //
    import { named1, named2 } from 'foo';
    
    // good
    import foo, { named1, named2 } from 'foo';
    
    // good
    import foo, {
      named1,
      named2,
    } from 'foo';
  • Put all imports above non-import statements. eslint: import/first

    Why? Since imports are hoisted, keeping them all at the top prevents surprising behavior.

    // bad
    import foo from 'foo';
    foo.init();
    
    import bar from 'bar';
    
    // good
    import foo from 'foo';
    import bar from 'bar';
    
    foo.init();
  • Do not include JavaScript filename extensions eslint: import/extensions

    Why? Including extensions inhibits refactoring, and inappropriately hardcodes implementation details of the module you're importing in every consumer.

    // bad
    import foo from './foo.js';
    import bar from './bar.jsx';
    import baz from './baz/index.jsx';
    
    // good
    import foo from './foo';
    import bar from './bar';
    import baz from './baz';

Iterators and Generators

  • Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops like for-in or for-of. eslint: no-iterator no-restricted-syntax

    Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.

    Use map() / every() / filter() / find() / findIndex() / reduce() / some() / ... to iterate over arrays, and Object.keys() / Object.values() / Object.entries() to produce arrays so you can iterate over objects.

    const numbers = [1, 2, 3, 4, 5];
    
    // bad
    let sum = 0;
    for (let num of numbers) {
      sum += num;
    }
    sum === 15;
    
    // good
    let sum = 0;
    numbers.forEach((num) => {
      sum += num;
    });
    sum === 15;
    
    // best (use the functional force)
    const sum = numbers.reduce((total, num) => total + num, 0);
    sum === 15;
    
    // bad
    const increasedByOne = [];
    for (let i = 0; i < numbers.length; i++) {
      increasedByOne.push(numbers[i] + 1);
    }
    
    // good
    const increasedByOne = [];
    numbers.forEach((num) => {
      increasedByOne.push(num + 1);
    });
    
    // best (keeping it functional)
    const increasedByOne = numbers.map((num) => num + 1);

Variables

  • Always use const or let to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that. eslint: no-undef prefer-const

    // bad
    superPower = new SuperPower();
    
    // good
    const superPower = new SuperPower();
  • Group all your consts and then group all your lets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previously assigned variables.

    // bad
    let i, len, dragonball,
        items = getItems(),
        goSportsTeam = true;
    
    // bad
    let i;
    const items = getItems();
    let dragonball;
    const goSportsTeam = true;
    let len;
    
    // good
    const goSportsTeam = true;
    const items = getItems();
    let dragonball;
    let i;
    let length;
  • Avoid using unary increments and decrements (++, --). eslint no-plusplus

    Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like num += 1 instead of num++ or num ++. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.

    // bad
    
    const array = [1, 2, 3];
    let num = 1;
    num++;
    --num;
    
    let sum = 0;
    let truthyCount = 0;
    for (let i = 0; i < array.length; i++) {
      let value = array[i];
      sum += value;
      if (value) {
        truthyCount++;
      }
    }
    
    // good
    
    const array = [1, 2, 3];
    let num = 1;
    num += 1;
    num -= 1;
    
    const sum = array.reduce((a, b) => a + b, 0);
    const truthyCount = array.filter(Boolean).length;
  • Disallow unused variables. eslint: no-unused-vars

    Why? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

    // bad
    
    var some_unused_var = 42;
    
    // Write-only variables are not considered as used.
    var y = 10;
    y = 5;
    
    // A read for a modification of itself is not considered as used.
    var z = 0;
    z = z + 1;
    
    // Unused function arguments.
    function getX(x, y) {
        return x;
    }
    
    // good
    
    function getXPlusY(x, y) {
      return x + y;
    }
    
    var x = 1;
    var y = a + 2;
    
    alert(getXPlusY(x, y));
    
    // 'type' is ignored even if unused because it has a rest property sibling.
    // This is a form of extracting an object that omits the specified keys.
    var { type, ...coords } = data;
    // 'coords' is now the 'data' object without its 'type' property.

Comparison Operators & Equality

  • Use === and !== over == and !=. eslint: eqeqeq

  • Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0] && []) {
      // true
      // an array (even an empty one) is an object, objects will evaluate to true
    }
  • Use shortcuts for booleans, but explicit comparisons for strings and numbers.

    // bad
    if (isValid === true) {
      // ...
    }
    
    // good
    if (isValid) {
      // ...
    }
    
    // bad
    if (name !== '') {
      // ...
    }
    
    // good
    if (name) {
      // ...
    }
    
    // bad
    if (collection.length > 0) {
      // ...
    }
    
    // good
    if (collection.length) {
      // ...
    }
  • Ternaries should not be nested and generally be single line expressions. eslint: no-nested-ternary

    // bad
    const foo = maybe1 > maybe2
      ? "bar"
      : value1 > value2 ? "baz" : null;
    
    // split into 2 separated ternary expressions
    const maybeNull = value1 > value2 ? 'baz' : null;
    
    // better
    const foo = maybe1 > maybe2
      ? 'bar'
      : maybeNull;
    
    // best
    const foo = maybe1 > maybe2 ? 'bar' : maybeNull;
  • Avoid unneeded ternary statements. eslint: no-unneeded-ternary

    // bad
    const foo = a ? a : b;
    const bar = c ? true : false;
    const baz = c ? false : true;
    
    // good
    const foo = a || b;
    const bar = !!c;
    const baz = !c;
  • When mixing operators, enclose them in parentheses. The only exception is the standard arithmetic operators: +, -, and ** since their precedence is broadly understood. We recommend enclosing / and * in parentheses because their precedence can be ambiguous when they are mixed. eslint: no-mixed-operators

    Why? This improves readability and clarifies the developer’s intention.

    // bad
    const foo = a && b < 0 || c > 0 || d + 1 === 0;
    
    // bad
    const bar = a ** b - 5 % d;
    
    // bad
    // one may be confused into thinking (a || b) && c
    if (a || b && c) {
      return d;
    }
    
    // bad
    const bar = a + b / c * d;
    
    // good
    const foo = (a && b < 0) || c > 0 || (d + 1 === 0);
    
    // good
    const bar = a ** b - (5 % d);
    
    // good
    if (a || (b && c)) {
      return d;
    }
    
    // good
    const bar = a + (b / c) * d;

Blocks

  • Use braces with all multiline blocks. eslint: nonblock-statement-body-position

    // bad
    if (test)
      return false;
    
    // good
    if (test) return false;
    
    // good
    if (test) {
      return false;
    }
    
    // bad
    function foo() { return false; }
    
    // good
    function bar() {
      return false;
    }
  • If you’re using multiline blocks with if and else, put else on the same line as your if block’s closing brace. eslint: brace-style

    // bad
    if (test) {
      thing1();
      thing2();
    }
    else {
      thing3();
    }
    
    // good
    if (test) {
      thing1();
      thing2();
    } else {
      thing3();
    }
  • If an if block always executes a return statement, the subsequent else block is unnecessary. A return in an else if block following an if block that contains a return can be separated into multiple if blocks. eslint: no-else-return

    // bad
    function foo() {
      if (x) {
        return x;
      } else {
        return y;
      }
    }
    
    // bad
    function cats() {
      if (x) {
        return x;
      } else if (y) {
        return y;
      }
    }
    
    // bad
    function dogs() {
      if (x) {
        return x;
      } else {
        if (y) {
          return y;
        }
      }
    }
    
    // good
    function foo() {
      if (x) {
        return x;
      }
    
      return y;
    }
    
    // good
    function cats() {
      if (x) {
        return x;
      }
    
      if (y) {
        return y;
      }
    }
    
    // good
    function dogs(x) {
      if (x) {
        if (z) {
          return y;
        }
      } else {
        return z;
      }
    }

Control Statements

  • In case your control statement (if, while etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line.

    Why? Requiring operators at the beginning of the line keeps the operators aligned and follows a pattern similar to method chaining. This also improves readability by making it easier to visually follow complex logic.

    // bad
    if ((foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) {
      thing1();
    }
    
    // bad
    if (foo === 123 &&
      bar === 'abc') {
      thing1();
    }
    
    // bad
    if (foo === 123
      && bar === 'abc') {
      thing1();
    }
    
    // bad
    if (
      foo === 123 &&
      bar === 'abc'
    ) {
      thing1();
    }
    
    // good
    if (
      foo === 123
      && bar === 'abc'
    ) {
      thing1();
    }
    
    // good
    if (
      (foo === 123 || bar === 'abc')
      && doesItLookGoodWhenItBecomesThatLong()
      && isThisReallyHappening()
    ) {
      thing1();
    }
    
    // good
    if (foo === 123 && bar === 'abc') {
      thing1();
    }
  • Don't use selection operators in place of control statements.

    // bad
    !isRunning && startRunning();
    
    // good
    if (!isRunning) {
      startRunning();
    }
  • The first function is a bad practice because it uses an else if string that makes the code more difficult to read and can complicate the addition or modification of conditions in the future. The second approach is a better practice because it improves clarity and maintainability: by eliminating the else, each condition is handled independently, making the code more readable and facilitating future modifications.

    let isFirstStepWorking  = true;
    let isSecondStepWorking = true;
    let isThirdStepWorking  = true;
    let isFourthStepWorking = false;
    
      // bad
      const workingSteps = () => {
        if (isFirstStepWorking === true) {
          if (isSecondStepWorking === true) {
            if (isThirdStepWorking === true) {
              if (isFourthStepWorking === true) {
                return "Working properly!";
              } else {
                return "Fourth step broken.";
              }
            } else {
              return "Third step broken.";
            }
          } else {
            return "Second step broken.";
          }
        } else {
          return "First step broken.";
        }
      }
    
      // good
      const workingSteps = () => {
        if (!isFirstStepWorking) return "First step broken.";
    
        if (!isSecondStepWorking) return "Second step broken.";
    
        if (!isThirdStepWorking) return "Third step broken.";
    
        if (!isFourthStepWorking) return "Fourth step broken.";
    
        return "Working properly!";
      }
    
      // bad
       const getPayAmount = ({ isDead = false, isSeparated = true, isRetired = false }) => {
        let result;
        if ( isDead ) {
            result = 1500;
        } else {
            if ( isSeparated ) {
                result = 2500;
            } else {
                if ( isRetired ) {
                    result = 3000;
                } else {
                    result = 4000; 
                }
            }
        }
        
        return result;
      } 
    
       // good
       const getPayAmount = ({ isDead = false, isSeparated = true, isRetired = false }) => {
       if ( isDead ) return 1500;
    
       if ( isSeparated ) return 2500;
    
       if ( isRetired ) return 3000;
    
       return 4000;
      }
    
       // best
       const getPayAmount = ({ isDead = false, isSeparated = true, isRetired = false }) => {
       if ( isDead ) return 1500;
    
       if ( isSeparated ) return 2500;
    
       return isRetired ? 3000 : 4000;
      }
  • Each of the three versions of the getFruitsByColor function aims to do the same thing: return a list of fruits based on the given color or throw an error if the color is not among the expected ones. However, they differ in their clarity, brevity, and maintainability.

    Version ('bad', if-else)

    Pros: This version is straightforward and easy to understand. Cons: However, using multiple if-else statements can make the code harder to read, especially if more colors and conditions are added in the future. As the list grows, it becomes more cumbersome to follow the logic and maintain the code.

    Version ('good', switch-case)

    Pros: Using a switch slightly improves readability compared to multiple if-else statements, and it's a bit easier to maintain as it has a clearer structure for handling multiple conditions based on a single variable. Cons: Still, adding or removing colors requires changing the switch structure, which could be seen as more work than simply adding or removing properties from an object.

    Version ('best', lookup object)

    Pros: This version is more concise and easier to maintain. The logic of mapping colors to fruits is managed through a literal object, which makes adding or removing colors as easy as modifying the fruitsByColor object. There are no complex control flow structures (like if or switch), and the line that throws the error is very short and clear. Efficiency: Accessing an object's property is generally faster than a switch statement or multiple if-else statements, especially if the list of cases is long. Cons: One might argue that for someone not accustomed to working with operators like ?? or the error handling style using throw in expressions, this version could be slightly less readable. However, this is a common pattern in modern TypeScript and JavaScript.

     // bad
      const getFruitsByColor = ( color ) => {
    
        if ( color === 'red' ) {
            return ['manzana','fresa'];
        } else if ( color === 'yellow') {
            return ['piña','banana'];
        } else if ( color === 'purple') {
            return ['moras','uvas']
        } else {
            throw Error('the color must be: red, yellow, purple');
        }
    }
    
    
    // good 
    const getFruitsByColor = ( color ) => {
    
        switch( color ) {
             case 'red':
                 return ['manzana','fresa'];
             case 'yellow':
                 return ['piña','banana'];
             case 'purple':
                 return ['moras','uvas'];
             default:
                 throw Error('the color must be: red, yellow, purple');
         }
    }
    
    
    // best
    const getFruitsByColor = ( color ) => {
    
        const fruitsByColor = {
            red:    ['manzana','fresa'],
            yellow: ['piña','banana'],
            purple: ['moras','uvas'],
        };
    
         return fruitsByColor[color] ?? throw new Error('the color must be: red, yellow, purple');
    }
  • Version ('bad')

    The first block of code (bad) uses multiple logical operators || to compare the variable color with a list of values. This makes the code:

    Verbose: There's a lot of repeated text, which makes the code longer and less readable. Hard to maintain: If you need to add or remove a color, you have to modify the condition and make sure you do not make mistakes while manipulating the logical operators.

    Version ('good')

    The second block of code (good) improves upon the former by utilizing the Array.includes() method. This makes the code:

    More readable: By placing all the colors into an array and using includes(), the code's purpose becomes clearer. Easier to maintain: Adding or removing colors from the array is straightforward and less error-prone.

    Version ('best' first version)

    The third block of code (best) further improves by reorganizing the logic:

    Less complex: It inverts the logic of the condition, returning immediately if the color is not included, which reduces a level of nesting and enhances clarity. Cleaner code: Eliminates the unnecessary else because if the condition is met, the function ends with a return.

    Version ('best')

    The last version uses a ternary expression, which is a concise way to write an if-else statement.

     // bad
     const colorForRainbow = (color) => {
         if (
           color === "red" ||
           color === "orange" ||
           color === "yellow" ||
           color === "green" ||
           color === "blue" ||
           color === "indigo" ||
           color === "violet"
         ) {
           return "yes, it is a valid color";
         } else {
           return "no, it is not a valid color";
         }
       };
    
     // good
     const colorForRainbow = (color) => {
       if (
         ["red", "orange", "yellow", "green", "blue", "indigo", "violet"].includes(
           color
         )
       ) {
         return "yes, it is a valid color";
       } else {
         return "no, it is not a valid color";
       }
     };
    
     // best
     const colorForRainbow = (color) => {
       if (
         !["red", "orange", "yellow", "green", "blue", "indigo", "violet"].includes(
           color
         )
       ) {
         return "no, it is not a valid color";
       }
       return "yes, it is a valid color";
     };
    
     // best
     const colorForRainbow = (color) =>
       ["red", "orange", "yellow", "green", "blue", "indigo", "violet"].includes(
         color
       )
         ? "yes, it is a valid color"
         : "no, it is not a valid color";
    

Comments

  • Use /** ... */ for multiline comments.

    // bad
    // make() returns a new element
    // based on the passed in tag name
    //
    // @param {String} tag
    // @return {Element} element
    function make(tag) {
    
      // ...
    
      return element;
    }
    
    // good
    /**
     * make() returns a new element
     * based on the passed-in tag name
     */
    function make(tag) {
    
      // ...
    
      return element;
    }
  • Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it’s on the first line of a block.

    // bad
    const active = true;  // is current tab
    
    // good
    // is current tab
    const active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }
    
    // also good
    function getType() {
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }
  • Start all comments with a space to make it easier to read. eslint: spaced-comment

    // bad
    //is current tab
    const active = true;
    
    // good
    // is current tab
    const active = true;
    
    // bad
    /**
     *make() returns a new element
     *based on the passed-in tag name
     */
    function make(tag) {
    
      // ...
    
      return element;
    }
    
    // good
    /**
     * make() returns a new element
     * based on the passed-in tag name
     */
    function make(tag) {
    
      // ...
    
      return element;
    }
  • Prefixing your comments with FIXME or TODO helps other developers quickly understand if you’re pointing out a problem that needs to be revisited, or if you’re suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME: -- need to figure this out or TODO: -- need to implement.

  • Use // FIXME: to annotate problems.

    class Calculator extends Abacus {
      constructor() {
        super();
    
        // FIXME: shouldn’t use a global here
        total = 0;
      }
    }
  • Use // TODO: to annotate solutions to problems.

    class Calculator extends Abacus {
      constructor() {
        super();
    
        // TODO: total should be configurable by an options param
        this.total = 0;
      }
    }

Naming Conventions

  • Avoid single letter names. Be descriptive with your naming. eslint: id-length

    // bad
    function q() {
      // ...
    }
    
    // good
    function query() {
      // ...
    }
  • Use camelCase when naming objects, functions, and instances. eslint: camelcase

    // bad
    const OBJEcttsssss = {};
    const this_is_my_object = {};
    function c() {}
    
    // good
    const thisIsMyObject = {};
    function thisIsMyFunction() {}
  • Use PascalCase only when naming constructors or classes. eslint: new-cap

    // bad
    function user(options) {
      this.name = options.name;
    }
    
    const bad = new user({
      name: 'nope',
    });
    
    // good
    class User {
      constructor(options) {
        this.name = options.name;
      }
    }
    
    const good = new User({
      name: 'yup',
    });
  • Do not use trailing or leading underscores. eslint: no-underscore-dangle

    Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won’t count as breaking, or that tests aren’t needed. tl;dr: if you want something to be “private”, it must not be observably present.

    // bad
    this.__firstName__ = 'Panda';
    this.firstName_ = 'Panda';
    this._firstName = 'Panda';
    
    // good
    this.firstName = 'Panda';
    
    // good, in environments where WeakMaps are available
    // see https://kangax.github.io/compat-table/es6/#test-WeakMap
    const firstNames = new WeakMap();
    firstNames.set(this, 'Panda');
  • A base filename should exactly match the name of its default export.

    // file 1 contents
    class CheckBox {
      // ...
    }
    export default CheckBox;
    
    // file 2 contents
    export default function fortyTwo() { return 42; }
    
    // file 3 contents
    export default function insideDirectory() {}
    
    // in some other file
    // bad
    import CheckBox from './checkBox'; // PascalCase import/export, camelCase filename
    import FortyTwo from './FortyTwo'; // PascalCase import/filename, camelCase export
    import InsideDirectory from './InsideDirectory'; // PascalCase import/filename, camelCase export
    
    // bad
    import CheckBox from './check_box'; // PascalCase import/export, snake_case filename
    import forty_two from './forty_two'; // snake_case import/filename, camelCase export
    import inside_directory from './inside_directory'; // snake_case import, camelCase export
    import index from './inside_directory/index'; // requiring the index file explicitly
    import insideDirectory from './insideDirectory/index'; // requiring the index file explicitly
    
    // good
    import CheckBox from './CheckBox'; // PascalCase export/import/filename
    import fortyTwo from './fortyTwo'; // camelCase export/import/filename
    import insideDirectory from './insideDirectory'; // camelCase export/import/directory name/implicit "index"
    // ^ supports both insideDirectory.js and insideDirectory/index.js
  • Use camelCase when you export-default a function. Your filename should be identical to your function’s name.

    function makeStyleGuide() {
      // ...
    }
    
    export default makeStyleGuide;
  • Use PascalCase when you export a constructor / class / singleton / function library / bare object.

    const AirbnbStyleGuide = {
      es6: {
      },
    };
    
    export default AirbnbStyleGuide;
  • Acronyms and initialisms should always be all uppercased, or all lowercased.

    Why? Names are for readability, not to appease a computer algorithm.

    // bad
    import SmsContainer from './containers/SmsContainer';
    
    // bad
    const HttpRequests = [
      // ...
    ];
    
    // good
    import SMSContainer from './containers/SMSContainer';
    
    // good
    const HTTPRequests = [
      // ...
    ];
    
    // also good
    const httpRequests = [
      // ...
    ];
    
    // best
    import TextMessageContainer from './containers/TextMessageContainer';
    
    // best
    const requests = [
      // ...
    ];
  • You may optionally uppercase a constant only if it (1) is exported, (2) is a const (it can not be reassigned), and (3) the programmer can trust it (and its nested properties) to never change.

    Why? This is an additional tool to assist in situations where the programmer would be unsure if a variable might ever change. UPPERCASE_VARIABLES are letting the programmer know that they can trust the variable (and its properties) not to change.

    • What about all const variables? - This is unnecessary, so uppercasing should not be used for constants within a file. It should be used for exported constants however.
    • What about exported objects? - Uppercase at the top level of export (e.g. EXPORTED_OBJECT.key) and maintain that all nested properties do not change.
    // bad
    const PRIVATE_VARIABLE = 'should not be unnecessarily uppercased within a file';
    
    // bad
    export const THING_TO_BE_CHANGED = 'should obviously not be uppercased';
    
    // bad
    export let REASSIGNABLE_VARIABLE = 'do not use let with uppercase variables';
    
    // ---
    
    // allowed but does not supply semantic value
    export const apiKey = 'SOMEKEY';
    
    // better in most cases
    export const API_KEY = 'SOMEKEY';
    
    // ---
    
    // bad - unnecessarily uppercases key while adding no semantic value
    export const MAPPING = {
      KEY: 'value'
    };
    
    // good
    export const MAPPING = {
      key: 'value'
    };

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