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Este readme está escrito en INGLÉS. Si lo prefieres, puedes leerlo en español.

Guardian Of Friend-Ship

0 Gravity asteroid defender videogame. Made in Unity, C#, for the Nerdearla JAM (1 Week long).

You can download and play the game on my itch.io.

Technologies

Developed using:

  • C# Language
  • Unity 2022.3.7f1

You can see the code here.

Idea and development

This video game was designed based on the chosen theme for the game jam, which was "physical body, inner body".

The interpretation of the theme for the game was to enclose the player's "physical body" in an environment where they cannot do anything, and to direct the gameplay and interaction with the environment to the player's ability to move their "inner body", with the goal of defending the integrity of their main body."

Implementation

The game's design and theme result in an experience where the player is trapped in a fragment of a spaceship that breaks off during an asteroid shower.

In this scenario, the player must strive to catch the asteroids before they impact their fragment of the ship, which has few hit points.

If the ship receives enough hits, all its panels will separate, leaving the player stranded in space.

Image gallery

Github_GuardianOfFriend-Ship_01 Github_GuardianOfFriend-Ship_02 Github_GuardianOfFriend-Ship_03 Github_GuardianOfFriend-Ship_04 Github_GuardianOfFriend-Ship_05

Links and credits

The art and some SFX used in the game belong to an asset pack from Kenney

The UI of the game was made by me and a collaborator of the project, in some cases created from elements of the assets pack.

The music and some SFX of the game was made particularly for this project by another collaborator.

About

Unity Videogame - 0 Gravity asteroid defender made in one week for the Nerdearla JAM

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