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Releases: BrutPitt/virtualGizmo3D

virtualGizmo3D v2.1.3

15 Mar 02:18
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Fixes and bug fixed from v. 2.1

Comple/Build issues fixed

  • MinGW/GCC compiler issue when compiled w/o -DVGM_USES_TEMPLATE: #2
  • CMake issue with CMAKE_FIND_LIBRARY_PREFIXES, when compiles example
  • CMake issue when build with GLFW in windows, when compiles example

Example fixes/improvement

  • CMake improvement: use of built-in macro_lib

virtualGizmo3D v2.1

01 Dec 07:09
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Changes from v. 2.02

Now the math library has been inserted in a proper repository, so I changed its name from vGizmoMath.h in vgMath.h.
Anyway users no need to change anything in own source code, if they don't want, a vGizmoMath.h "frontend" has been created to load vgMath.h.
(although I recommend to change anyway the #include name in your code)

The vGizmoConfig.h file name also changes in vgConfig.h, but it's used only internally: you don't have to do anything.

Is need only to copy your changes made in vGizmoConfig.h in the new file vgConfig.h.
It contains also 2 new options described in Configure virtualGizmo3D section to homepage

Also two #defines name are changed to do explicit reference to VGM and not more to VGIZMO:
VGIZMO_USES_LEFT_HAND_AXES ==> VGM_USES_LEFT_HAND_AXES
VGIZMO_USES_TEMPLATE ==> VGM_USES_TEMPLATE
(it's important if you have used external defines to pass to compiler)

In vgMath the following constructors change:

  • Vec3(const VEC2_T& v, T s=T(0)) ==> Vec3(const VEC2_T& v, T s)
  • Vec4(const VEC3_T& v, T s=T(0)) ==> Vec4(const VEC3_T& v, T s)

(to avoid errors has been removed default assignment: now you explicitly need to add the "scalar".)

  • added MAT4_T scale(MAT4_T const& m, VEC3_T const& v) function
  • correct a typing error in frustum function name

virtualGizmo3D v2.02

01 Dec 06:13
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Changes from v. 1.0

Users of the previous version need:

  • change #include <virtualGizmo3D.h>   ==>   #include <vGizmo3D.h>
  • adding using namespace vg
  • change typedef vfGizmoClass/vfGizmoClass3D   ==>   vGizmo/vGizmo3D
    • now declare: vg::vGizmo3D gizmo;
  • in file vgConfig.h uncomment #define VGIZMO_USES_GLM to continue to use glm, or add VGIZMO_USES_GLM to compiler preprocessor defines.

virtualGizmo3D v1.0

02 Oct 16:53
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Release 1.0

In anticipation of some and future changes, I freeze and make available this release