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sonic3air-main/framework/external/sdl/SDL2/src/render/vitagxm/SDL_render_vita_gxm_shaders.h
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2022 Sam Lantinga <[email protected]> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef SDL_RENDER_VITA_GXM_SHADERS_H | ||
#define SDL_RENDER_VITA_GXM_SHADERS_H | ||
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#include <psp2/gxm.h> | ||
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#define gxm_shader_clear_f_size 232 | ||
static const unsigned char gxm_shader_clear_f[gxm_shader_clear_f_size] = { | ||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, | ||
0xe8, 0x00, 0x00, 0x00, 0xa2, 0x55, 0x22, 0x3e, | ||
0xc6, 0x7e, 0x77, 0xf1, 0x01, 0x00, 0x18, 0x00, | ||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
0xa4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, | ||
0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, | ||
0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x68, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
0x5c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, | ||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xf0, | ||
0x7e, 0x0d, 0x80, 0x40, 0x0e, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, | ||
0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x75, 0x43, 0x6c, 0x65, | ||
0x61, 0x72, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, | ||
}; | ||
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#define gxm_shader_clear_v_size 252 | ||
static const unsigned char gxm_shader_clear_v[gxm_shader_clear_v_size] = { | ||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, | ||
0xfa, 0x00, 0x00, 0x00, 0xdc, 0x25, 0x34, 0x74, | ||
0x53, 0x4a, 0x7a, 0x5b, 0x04, 0x00, 0x19, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
0xb8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, | ||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x78, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x04, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, | ||
0x01, 0x00, 0x04, 0x90, 0x85, 0x11, 0xa5, 0x08, | ||
0x01, 0x80, 0x56, 0x90, 0x81, 0x11, 0x83, 0x08, | ||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, | ||
0x10, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, | ||
0x6e, 0x00, 0x00, 0x00, | ||
}; | ||
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#define gxm_shader_color_f_size 212 | ||
static const unsigned char gxm_shader_color_f[gxm_shader_color_f_size] = { | ||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, | ||
0xd4, 0x00, 0x00, 0x00, 0x9c, 0xd6, 0x9b, 0xf7, | ||
0x78, 0x00, 0x5d, 0x31, 0x01, 0x10, 0x18, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0xac, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, | ||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, | ||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x6c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, | ||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
0x0f, 0xa0, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00, | ||
0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xa0, | ||
0x7e, 0x0d, 0x80, 0x40, | ||
}; | ||
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#define gxm_shader_color_v_size 368 | ||
static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = { | ||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, | ||
0x6d, 0x01, 0x00, 0x00, 0x09, 0xce, 0x4e, 0xc2, | ||
0xe1, 0xcd, 0x24, 0xbc, 0x00, 0x00, 0x19, 0x00, | ||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, | ||
0x00, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, | ||
0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00, | ||
0x98, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, | ||
0x74, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, | ||
0xb8, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0xf3, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x06, 0x43, 0x00, 0x61, | ||
0x86, 0x81, 0xa2, 0x00, 0x07, 0x53, 0x40, 0x61, | ||
0x86, 0x81, 0xa2, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, | ||
0x80, 0x00, 0x08, 0x83, 0x21, 0x1d, 0x80, 0x38, | ||
0x00, 0x00, 0xf0, 0x83, 0x20, 0x0d, 0x80, 0x38, | ||
0x0a, 0x84, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40, | ||
0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18, | ||
0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, | ||
0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18, | ||
0x40, 0x00, 0x10, 0x41, 0x09, 0x05, 0x82, 0x38, | ||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, | ||
0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, | ||
0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, | ||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, | ||
0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72, | ||
0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00, | ||
}; | ||
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#define gxm_shader_texture_f_size 288 | ||
static const unsigned char gxm_shader_texture_f[gxm_shader_texture_f_size] = { | ||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, | ||
0x20, 0x01, 0x00, 0x00, 0xeb, 0x4f, 0xb5, 0xba, | ||
0x60, 0xb2, 0xd0, 0x8d, 0x05, 0x18, 0x18, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
0xc4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, | ||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x01, 0x00, 0x05, 0x00, 0x00, 0x00, | ||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x84, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, | ||
0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, | ||
0x01, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
0x00, 0xa9, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00, | ||
0xf0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00, | ||
0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x99, 0xaf, | ||
0xbc, 0x0d, 0xc0, 0x40, 0x06, 0x82, 0xb9, 0xaf, | ||
0xbc, 0x0d, 0x80, 0x40, 0x7c, 0x0f, 0x04, 0x00, | ||
0x86, 0x47, 0xa4, 0x10, 0x30, 0x00, 0x00, 0x00, | ||
0x02, 0x04, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00, | ||
}; | ||
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#define gxm_shader_texture_v_size 400 | ||
static const unsigned char gxm_shader_texture_v[gxm_shader_texture_v_size] = { | ||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, | ||
0x8f, 0x01, 0x00, 0x00, 0x60, 0x1e, 0x69, 0x97, | ||
0x82, 0x7e, 0x0c, 0xac, 0x00, 0x00, 0x19, 0x00, | ||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
0x08, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, | ||
0x0c, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x01, 0x00, 0x0a, 0x00, 0x00, 0x00, | ||
0x98, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, | ||
0x74, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, | ||
0xc0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x33, 0x0f, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x0a, | ||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x06, 0x43, 0x00, 0x61, | ||
0x86, 0x81, 0xa2, 0x00, 0x07, 0x53, 0x40, 0x61, | ||
0x86, 0x81, 0xa2, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, | ||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, | ||
0x01, 0x0e, 0x01, 0x01, 0x02, 0x00, 0x10, 0xfa, | ||
0x80, 0x00, 0x08, 0x83, 0x21, 0x25, 0x80, 0x38, | ||
0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x14, 0xfa, | ||
0x00, 0x00, 0xf0, 0x83, 0x20, 0x0d, 0x80, 0x38, | ||
0x0a, 0x84, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40, | ||
0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18, | ||
0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, | ||
0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18, | ||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, | ||
0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, | ||
0x40, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x3a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, | ||
0x34, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, | ||
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, | ||
0x2b, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, | ||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, | ||
0x6e, 0x00, 0x61, 0x54, 0x65, 0x78, 0x63, 0x6f, | ||
0x6f, 0x72, 0x64, 0x00, 0x61, 0x43, 0x6f, 0x6c, | ||
0x6f, 0x72, 0x00, 0x77, 0x76, 0x70, 0x00, 0x00, | ||
}; | ||
|
||
static const SceGxmProgram *const clearVertexProgramGxp = (const SceGxmProgram *)gxm_shader_clear_v; | ||
static const SceGxmProgram *const clearFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_clear_f; | ||
static const SceGxmProgram *const colorVertexProgramGxp = (const SceGxmProgram *)gxm_shader_color_v; | ||
static const SceGxmProgram *const colorFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_color_f; | ||
static const SceGxmProgram *const textureVertexProgramGxp = (const SceGxmProgram *)gxm_shader_texture_v; | ||
static const SceGxmProgram *const textureFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_f; | ||
|
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#endif // SDL_RENDER_VITA_GXM_SHADERS_H | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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