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* create zh_cn for ender-trigon mod * 删去了死亡标题中多余的空格,修改了配置文本中的错译 * Apply suggestions from code review * 修改部分错译
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projects/1.20/assets/ender-trigon/endertrigon/lang/en_us.json
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{ | ||
"block.endertrigon.baby_dragon_egg": "Baby Dragon Egg", | ||
"block.endertrigon.baby_dragon_egg.use": "Place down to spawn a tamed, baby Ender Dragon", | ||
"block.endertrigon.dragon_horn.use": "Use to call tamed baby Ender Dragons", | ||
"death.attack.dragonFlame": "%1$s was incinerated by %2$s", | ||
"death.attack.dragonFlame.item": "%1$s was incinerated by %2$s using %3$s", | ||
"endertrigon.subtitle.baby_dragon_egg_breaks": "Baby Dragon Egg Breaks", | ||
"endertrigon.subtitle.dragon_horn": "Dragon horn plays", | ||
"endertrigon.subtitle.dragon_lays_egg": "Ender Dragon Lays Egg", | ||
"entity.endertrigon.baby_ender_dragon": "Baby Ender Dragon", | ||
"entity.endertrigon.dragon_flame": "Dragon Flame", | ||
"gui.endertrigon.config.attacksUntilPerch.description": "Specifies the amount of special attacks, plus the amount of remaining end crystals, the dragon must do until it can potentially perch.\nRange: 1 ~ 16", | ||
"gui.endertrigon.config.attacksUntilPerch.title": "Attacks Until Perch", | ||
"gui.endertrigon.config.category.enabled_custom_phases.title": "Enabled Custom Phases", | ||
"gui.endertrigon.config.crashPhaseDestroysBlocks.description": "Specifies if the crash phase should cause blocks to be flung.", | ||
"gui.endertrigon.config.crashPhaseDestroysBlocks.title": "Crash Phase Destroys Blocks", | ||
"gui.endertrigon.config.enableCrashPlayer.description": "Specifies if this custom dragon phase should be enabled or not", | ||
"gui.endertrigon.config.enableCrashPlayer.title": "Enable Crash Player", | ||
"gui.endertrigon.config.enableDiveBombPlayer.description": "Specifies if this custom dragon phase should be enabled or not", | ||
"gui.endertrigon.config.enableDiveBombPlayer.title": "Enable Dive Bomb Player", | ||
"gui.endertrigon.config.enableSnatchPlayer.description": "Specifies if this custom dragon phase should be enabled or not", | ||
"gui.endertrigon.config.enableSnatchPlayer.title": "Enable Snatch Player", | ||
"gui.endertrigon.config.maxBabyEnderDragons.description": "Specifies the max amount of baby ender dragons the Ender Dragon can spawn during its hatching (dive bomb) phase.\nRange: 1 ~ 16", | ||
"gui.endertrigon.config.maxBabyEnderDragons.title": "Max Baby Ender Dragons", | ||
"gui.endertrigon.config.skipLandingPhase.description": "Specifies if the landing phase should have a much higher chance to be skipped. Makes the fight quicker by avoiding long dull periods where the Ender Dragon is flying for a long time, before it perches.", | ||
"gui.endertrigon.config.skipLandingPhase.title": "Skip Landing Phase", | ||
"instrument.endertrigon.dragon_horn": "Dragon Calling", | ||
"item.endertrigon.dragon_horn": "Dragon Horn" | ||
} |
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projects/1.20/assets/ender-trigon/endertrigon/lang/zh_cn.json
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{ | ||
"block.endertrigon.baby_dragon_egg": "幼年龙蛋", | ||
"block.endertrigon.baby_dragon_egg.use": "放置以生成一个驯服的幼年末影龙", | ||
"block.endertrigon.dragon_horn.use": "吹响它以召回驯服的幼年末影龙", | ||
"death.attack.dragonFlame": "%1$s被%2$s烧成了灰烬", | ||
"death.attack.dragonFlame.item": "%1$s被%2$s用%3$s烧成了灰烬", | ||
"endertrigon.subtitle.baby_dragon_egg_breaks": "幼年龙蛋:碎裂", | ||
"endertrigon.subtitle.dragon_horn": "龙之号角:吹响", | ||
"endertrigon.subtitle.dragon_lays_egg": "末影龙:产卵", | ||
"entity.endertrigon.baby_ender_dragon": "幼年末影龙", | ||
"entity.endertrigon.dragon_flame": "龙焰", | ||
"gui.endertrigon.config.attacksUntilPerch.description": "在完成“该值加剩余末地水晶数”次特殊攻击后,末影龙才能做下一次栖息。\n范围:1 ~ 16", | ||
"gui.endertrigon.config.attacksUntilPerch.title": "栖息前的攻击次数", | ||
"gui.endertrigon.config.category.enabled_custom_phases.title": "已启用的自定义阶段", | ||
"gui.endertrigon.config.crashPhaseDestroysBlocks.description": "指定冲撞阶段是否能撞开方块。", | ||
"gui.endertrigon.config.crashPhaseDestroysBlocks.title": "冲撞阶段可以破坏方块", | ||
"gui.endertrigon.config.enableCrashPlayer.description": "指定是否应启用此自定义龙阶段。", | ||
"gui.endertrigon.config.enableCrashPlayer.title": "启用向玩家冲撞", | ||
"gui.endertrigon.config.enableDiveBombPlayer.description": "指定是否应启用此自定义龙阶段", | ||
"gui.endertrigon.config.enableDiveBombPlayer.title": "启用向玩家俯冲轰炸", | ||
"gui.endertrigon.config.enableSnatchPlayer.description": "指定是否应启用此自定义龙阶段", | ||
"gui.endertrigon.config.enableSnatchPlayer.title": "启用抓取玩家", | ||
"gui.endertrigon.config.maxBabyEnderDragons.description": "指定末影龙在孵化(俯冲轰炸)阶段中最多能生成的幼年末影龙的数量。\n范围:1 ~ 16", | ||
"gui.endertrigon.config.maxBabyEnderDragons.title": "幼年末影龙的最大数量", | ||
"gui.endertrigon.config.skipLandingPhase.description": "指定着陆阶段是否应该有更大的可能性跳过。通过避免末影龙在栖息前冗长的飞行阶段,使战斗变得更加迅捷。", | ||
"gui.endertrigon.config.skipLandingPhase.title": "跳过着陆阶段", | ||
"instrument.endertrigon.dragon_horn": "龙之召唤", | ||
"item.endertrigon.dragon_horn": "龙之号角" | ||
} |