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Ender Trigon 翻译提交 (#4501)
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* create zh_cn for ender-trigon mod

* 删去了死亡标题中多余的空格,修改了配置文本中的错译

* Apply suggestions from code review

* 修改部分错译
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xb10123 committed Jul 23, 2024
1 parent 56aedcd commit 39662a1
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29 changes: 29 additions & 0 deletions projects/1.20/assets/ender-trigon/endertrigon/lang/en_us.json
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{
"block.endertrigon.baby_dragon_egg": "Baby Dragon Egg",
"block.endertrigon.baby_dragon_egg.use": "Place down to spawn a tamed, baby Ender Dragon",
"block.endertrigon.dragon_horn.use": "Use to call tamed baby Ender Dragons",
"death.attack.dragonFlame": "%1$s was incinerated by %2$s",
"death.attack.dragonFlame.item": "%1$s was incinerated by %2$s using %3$s",
"endertrigon.subtitle.baby_dragon_egg_breaks": "Baby Dragon Egg Breaks",
"endertrigon.subtitle.dragon_horn": "Dragon horn plays",
"endertrigon.subtitle.dragon_lays_egg": "Ender Dragon Lays Egg",
"entity.endertrigon.baby_ender_dragon": "Baby Ender Dragon",
"entity.endertrigon.dragon_flame": "Dragon Flame",
"gui.endertrigon.config.attacksUntilPerch.description": "Specifies the amount of special attacks, plus the amount of remaining end crystals, the dragon must do until it can potentially perch.\nRange: 1 ~ 16",
"gui.endertrigon.config.attacksUntilPerch.title": "Attacks Until Perch",
"gui.endertrigon.config.category.enabled_custom_phases.title": "Enabled Custom Phases",
"gui.endertrigon.config.crashPhaseDestroysBlocks.description": "Specifies if the crash phase should cause blocks to be flung.",
"gui.endertrigon.config.crashPhaseDestroysBlocks.title": "Crash Phase Destroys Blocks",
"gui.endertrigon.config.enableCrashPlayer.description": "Specifies if this custom dragon phase should be enabled or not",
"gui.endertrigon.config.enableCrashPlayer.title": "Enable Crash Player",
"gui.endertrigon.config.enableDiveBombPlayer.description": "Specifies if this custom dragon phase should be enabled or not",
"gui.endertrigon.config.enableDiveBombPlayer.title": "Enable Dive Bomb Player",
"gui.endertrigon.config.enableSnatchPlayer.description": "Specifies if this custom dragon phase should be enabled or not",
"gui.endertrigon.config.enableSnatchPlayer.title": "Enable Snatch Player",
"gui.endertrigon.config.maxBabyEnderDragons.description": "Specifies the max amount of baby ender dragons the Ender Dragon can spawn during its hatching (dive bomb) phase.\nRange: 1 ~ 16",
"gui.endertrigon.config.maxBabyEnderDragons.title": "Max Baby Ender Dragons",
"gui.endertrigon.config.skipLandingPhase.description": "Specifies if the landing phase should have a much higher chance to be skipped. Makes the fight quicker by avoiding long dull periods where the Ender Dragon is flying for a long time, before it perches.",
"gui.endertrigon.config.skipLandingPhase.title": "Skip Landing Phase",
"instrument.endertrigon.dragon_horn": "Dragon Calling",
"item.endertrigon.dragon_horn": "Dragon Horn"
}
29 changes: 29 additions & 0 deletions projects/1.20/assets/ender-trigon/endertrigon/lang/zh_cn.json
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{
"block.endertrigon.baby_dragon_egg": "幼年龙蛋",
"block.endertrigon.baby_dragon_egg.use": "放置以生成一个驯服的幼年末影龙",
"block.endertrigon.dragon_horn.use": "吹响它以召回驯服的幼年末影龙",
"death.attack.dragonFlame": "%1$s被%2$s烧成了灰烬",
"death.attack.dragonFlame.item": "%1$s被%2$s用%3$s烧成了灰烬",
"endertrigon.subtitle.baby_dragon_egg_breaks": "幼年龙蛋:碎裂",
"endertrigon.subtitle.dragon_horn": "龙之号角:吹响",
"endertrigon.subtitle.dragon_lays_egg": "末影龙:产卵",
"entity.endertrigon.baby_ender_dragon": "幼年末影龙",
"entity.endertrigon.dragon_flame": "龙焰",
"gui.endertrigon.config.attacksUntilPerch.description": "在完成“该值加剩余末地水晶数”次特殊攻击后,末影龙才能做下一次栖息。\n范围:1 ~ 16",
"gui.endertrigon.config.attacksUntilPerch.title": "栖息前的攻击次数",
"gui.endertrigon.config.category.enabled_custom_phases.title": "已启用的自定义阶段",
"gui.endertrigon.config.crashPhaseDestroysBlocks.description": "指定冲撞阶段是否能撞开方块。",
"gui.endertrigon.config.crashPhaseDestroysBlocks.title": "冲撞阶段可以破坏方块",
"gui.endertrigon.config.enableCrashPlayer.description": "指定是否应启用此自定义龙阶段。",
"gui.endertrigon.config.enableCrashPlayer.title": "启用向玩家冲撞",
"gui.endertrigon.config.enableDiveBombPlayer.description": "指定是否应启用此自定义龙阶段",
"gui.endertrigon.config.enableDiveBombPlayer.title": "启用向玩家俯冲轰炸",
"gui.endertrigon.config.enableSnatchPlayer.description": "指定是否应启用此自定义龙阶段",
"gui.endertrigon.config.enableSnatchPlayer.title": "启用抓取玩家",
"gui.endertrigon.config.maxBabyEnderDragons.description": "指定末影龙在孵化(俯冲轰炸)阶段中最多能生成的幼年末影龙的数量。\n范围:1 ~ 16",
"gui.endertrigon.config.maxBabyEnderDragons.title": "幼年末影龙的最大数量",
"gui.endertrigon.config.skipLandingPhase.description": "指定着陆阶段是否应该有更大的可能性跳过。通过避免末影龙在栖息前冗长的飞行阶段,使战斗变得更加迅捷。",
"gui.endertrigon.config.skipLandingPhase.title": "跳过着陆阶段",
"instrument.endertrigon.dragon_horn": "龙之召唤",
"item.endertrigon.dragon_horn": "龙之号角"
}

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