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3 changes: 3 additions & 0 deletions
3
app/src/main/kotlin/com/d4rk/cleaner/data/model/ButtonState.kt
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package com.d4rk.cleaner.data.model | ||
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enum class ButtonState { Pressed , Idle } |
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app/src/main/kotlin/com/d4rk/cleaner/data/model/InternalStorageInfo.kt
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package com.d4rk.cleaner.data.model | ||
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data class InternalStorageInfo( | ||
val totalStorage: Long, | ||
val freeStorage: Long, | ||
val usedStorage: Long | ||
) |
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package com.d4rk.cleaner.data.model | ||
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data class RamInfo( | ||
val totalRam: Long = 0, | ||
val availableRam: Long = 0, | ||
val usedRam: Long = 0 | ||
) |
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app/src/main/kotlin/com/d4rk/cleaner/data/model/StorageInfo.kt
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package com.d4rk.cleaner.data.model | ||
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data class StorageInfo( | ||
val totalStorage: Long = 0, | ||
val freeStorage: Long = 0, | ||
val usedStorage: Long = 0, | ||
val storageBreakdown: Map<String, Long> = emptyMap() | ||
) |
228 changes: 0 additions & 228 deletions
228
app/src/main/kotlin/com/d4rk/cleaner/ui/memory/MemoryFragment.kt
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47 changes: 47 additions & 0 deletions
47
app/src/main/kotlin/com/d4rk/cleaner/utils/AnimationUtils.kt
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package com.d4rk.cleaner.utils | ||
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import android.annotation.SuppressLint | ||
import androidx.compose.animation.core.animateFloatAsState | ||
import androidx.compose.foundation.clickable | ||
import androidx.compose.foundation.gestures.awaitFirstDown | ||
import androidx.compose.foundation.gestures.waitForUpOrCancellation | ||
import androidx.compose.foundation.interaction.MutableInteractionSource | ||
import androidx.compose.runtime.Composable | ||
import androidx.compose.runtime.getValue | ||
import androidx.compose.runtime.mutableStateOf | ||
import androidx.compose.runtime.remember | ||
import androidx.compose.runtime.setValue | ||
import androidx.compose.ui.Modifier | ||
import androidx.compose.ui.composed | ||
import androidx.compose.ui.graphics.graphicsLayer | ||
import androidx.compose.ui.input.pointer.pointerInput | ||
import com.d4rk.cleaner.data.model.ButtonState | ||
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@SuppressLint("ReturnFromAwaitPointerEventScope") | ||
@Composable | ||
fun Modifier.bounceClick() = composed { | ||
var buttonState by remember { mutableStateOf(ButtonState.Idle) } | ||
val scale by animateFloatAsState( | ||
if (buttonState == ButtonState.Pressed) 0.95f else 1f , label = "" | ||
) | ||
this | ||
.graphicsLayer { | ||
scaleX = scale | ||
scaleY = scale | ||
} | ||
.clickable(interactionSource = remember { MutableInteractionSource() } , | ||
indication = null , | ||
onClick = { }) | ||
.pointerInput(buttonState) { | ||
awaitPointerEventScope { | ||
buttonState = if (buttonState == ButtonState.Pressed) { | ||
waitForUpOrCancellation() | ||
ButtonState.Idle | ||
} | ||
else { | ||
awaitFirstDown(false) | ||
ButtonState.Pressed | ||
} | ||
} | ||
} | ||
} |
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