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Add a parameter: restart_label_name. That will be started when the Quest is restarted. This can be useful for changing values that have something to do with the Quest.
Create a function in the Quest class that will set all values to 0 and start the Quest (if it is possible to reuse functions already present) and that eventually starts the previous label.
Add a a button to reset the Quest
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The text was updated successfully, but these errors were encountered:
Give the ability to reset a quest:
The text was updated successfully, but these errors were encountered: