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added individual size particle rendering plus some fixes
- advanced particles can now be rendered to individual sizes. It is computationally intensive but it works well for up to 15 very large particles and more smaller ones - added collision handling for individual sizes (walls and collisions) - fixed bugs in particlebox - fixed fire not transitioning properly (flickering) when frame skip is active - removed 'wraparound' function as it can easily be done by casting to an unsigned and then modulo - fixed ballpit particles wandering left and right very fast if wrapX is set
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