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build/ | ||
include/ | ||
Releases/* | ||
Releases/*.* | ||
!Releases/build.bat |
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{ | ||
"version": "2.0.0", | ||
"tasks": [ | ||
{ | ||
"label": "dotnet: debug build", | ||
"type": "process", | ||
"command": "dotnet", | ||
"args": [ | ||
"build", | ||
"${workspaceFolder}/Coroner.sln", | ||
"-c Release", | ||
"/property:GenerateFullPaths=true", | ||
"/consoleloggerparameters:NoSummary", | ||
"--no-dependencies" | ||
], | ||
"problemMatcher": [ | ||
"$msCompile" | ||
] | ||
} | ||
] | ||
} |
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{ | ||
"name": "Coroner", | ||
"version_number": "1.0.0", | ||
"website_url": "https://github.com/EliteMasterEric/Coroner", | ||
"description": "Rework the Performance Report with new info, including cause of death.", | ||
"dependencies": [] | ||
} |
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# Changelog | ||
|
||
## 1.0.0 | ||
Initial release. | ||
- Added cause of death to the results screen. | ||
- Added advanced cause-of-death tracking for specific enemies, falling back to built-in tracking on failure. |
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|
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.5.002.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Coroner", "Coroner\Coroner.csproj", "{04FD6926-5D80-4206-8FDF-1ACC140E9DD7}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{04FD6926-5D80-4206-8FDF-1ACC140E9DD7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{04FD6926-5D80-4206-8FDF-1ACC140E9DD7}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{04FD6926-5D80-4206-8FDF-1ACC140E9DD7}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{04FD6926-5D80-4206-8FDF-1ACC140E9DD7}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {9973961F-F45A-4406-8788-DFF58FC1CA65} | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Collections.Generic; | ||
using GameNetcodeStuff; | ||
using Steamworks; | ||
|
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namespace Coroner { | ||
class AdvancedDeathTracker { | ||
private static readonly Dictionary<int, AdvancedCauseOfDeath> PlayerCauseOfDeath = new Dictionary<int, AdvancedCauseOfDeath>(); | ||
|
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public static void ClearDeathTracker() { | ||
PlayerCauseOfDeath.Clear(); | ||
} | ||
|
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public static void SetCauseOfDeath(int playerIndex, AdvancedCauseOfDeath causeOfDeath) { | ||
PlayerCauseOfDeath[playerIndex] = causeOfDeath; | ||
} | ||
|
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public static void SetCauseOfDeath(int playerIndex, CauseOfDeath causeOfDeath) { | ||
SetCauseOfDeath(playerIndex, ConvertCauseOfDeath(causeOfDeath)); | ||
} | ||
|
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public static void SetCauseOfDeath(PlayerControllerB playerController, CauseOfDeath causeOfDeath) { | ||
SetCauseOfDeath((int) playerController.playerClientId, ConvertCauseOfDeath(causeOfDeath)); | ||
} | ||
|
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public static void SetCauseOfDeath(PlayerControllerB playerController, AdvancedCauseOfDeath causeOfDeath) { | ||
SetCauseOfDeath((int) playerController.playerClientId, causeOfDeath); | ||
} | ||
|
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public static AdvancedCauseOfDeath GetCauseOfDeath(int playerIndex) { | ||
PlayerControllerB playerController = StartOfRound.Instance.allPlayerScripts[playerIndex]; | ||
|
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return GetCauseOfDeath(playerController); | ||
} | ||
|
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public static AdvancedCauseOfDeath GetCauseOfDeath(PlayerControllerB playerController) { | ||
if (!PlayerCauseOfDeath.ContainsKey((int) playerController.playerClientId)) { | ||
return GuessCauseOfDeath(playerController); | ||
} | ||
return PlayerCauseOfDeath[(int) playerController.playerClientId]; | ||
} | ||
|
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public static AdvancedCauseOfDeath GuessCauseOfDeath(PlayerControllerB playerController) { | ||
if (playerController.isPlayerDead) { | ||
if (playerController.causeOfDeath == CauseOfDeath.Suffocation && playerController.isSinking) { | ||
return AdvancedCauseOfDeath.Quicksand; | ||
} else if (IsHoldingJetpack(playerController)) { | ||
if (playerController.causeOfDeath == CauseOfDeath.Gravity) { | ||
return AdvancedCauseOfDeath.Jetpack_Gravity; | ||
} else if (playerController.causeOfDeath == CauseOfDeath.Blast) { | ||
return AdvancedCauseOfDeath.Jetpack_Blast; | ||
} | ||
} | ||
|
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return ConvertCauseOfDeath(playerController.causeOfDeath); | ||
} else { | ||
return AdvancedCauseOfDeath.Unknown; | ||
} | ||
} | ||
|
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public static bool IsHoldingJetpack(PlayerControllerB playerController) { | ||
var heldObject = playerController.currentlyHeldObjectServer.gameObject.GetComponent<GrabbableObject>(); | ||
if (heldObject == null) { | ||
return false; | ||
} | ||
if (heldObject is JetpackItem) { | ||
return true; | ||
} else { | ||
return false; | ||
} | ||
} | ||
|
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public static AdvancedCauseOfDeath ConvertCauseOfDeath(CauseOfDeath causeOfDeath) { | ||
switch (causeOfDeath) { | ||
case CauseOfDeath.Unknown: | ||
return AdvancedCauseOfDeath.Unknown; | ||
case CauseOfDeath.Bludgeoning: | ||
return AdvancedCauseOfDeath.Bludgeoning; | ||
case CauseOfDeath.Gravity: | ||
return AdvancedCauseOfDeath.Gravity; | ||
case CauseOfDeath.Blast: | ||
return AdvancedCauseOfDeath.Blast; | ||
case CauseOfDeath.Strangulation: | ||
return AdvancedCauseOfDeath.Strangulation; | ||
case CauseOfDeath.Suffocation: | ||
return AdvancedCauseOfDeath.Suffocation; | ||
case CauseOfDeath.Mauling: | ||
return AdvancedCauseOfDeath.Mauling; | ||
case CauseOfDeath.Gunshots: | ||
return AdvancedCauseOfDeath.Gunshots; | ||
case CauseOfDeath.Crushing: | ||
return AdvancedCauseOfDeath.Crushing; | ||
case CauseOfDeath.Drowning: | ||
return AdvancedCauseOfDeath.Drowning; | ||
case CauseOfDeath.Abandoned: | ||
return AdvancedCauseOfDeath.Abandoned; | ||
case CauseOfDeath.Electrocution: | ||
return AdvancedCauseOfDeath.Electrocution; | ||
default: | ||
return AdvancedCauseOfDeath.Unknown; | ||
} | ||
} | ||
|
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public static string StringifyCauseOfDeath(CauseOfDeath causeOfDeath) { | ||
return StringifyCauseOfDeath(ConvertCauseOfDeath(causeOfDeath)); | ||
} | ||
|
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public static string StringifyCauseOfDeath(AdvancedCauseOfDeath causeOfDeath) { | ||
switch (causeOfDeath) { | ||
case AdvancedCauseOfDeath.Bludgeoning: | ||
return "Bludgeoned to death."; | ||
case AdvancedCauseOfDeath.Gravity: | ||
return "Fell to their death."; | ||
case AdvancedCauseOfDeath.Blast: | ||
return "Exploded."; | ||
case AdvancedCauseOfDeath.Strangulation: | ||
return "Strangled to death."; | ||
case AdvancedCauseOfDeath.Suffocation: | ||
return "Suffocated to death."; | ||
case AdvancedCauseOfDeath.Mauling: | ||
return "Mauled to death."; | ||
case AdvancedCauseOfDeath.Gunshots: | ||
return "Shot to death by a turret."; | ||
case AdvancedCauseOfDeath.Crushing: | ||
return "Crushed to death."; | ||
case AdvancedCauseOfDeath.Drowning: | ||
return "Drowned to death."; | ||
case AdvancedCauseOfDeath.Abandoned: | ||
return "Abandoned by their coworkers."; | ||
case AdvancedCauseOfDeath.Electrocution: | ||
return "Electrocuted to death."; | ||
|
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case AdvancedCauseOfDeath.Enemy_DepositItemsDesk: | ||
return "Received a demotion."; | ||
case AdvancedCauseOfDeath.Enemy_Bracken: | ||
return "Had their neck snapped by a Bracken."; | ||
case AdvancedCauseOfDeath.Enemy_EyelessDog: | ||
return "Was eaten by an Eyeless Dog."; | ||
case AdvancedCauseOfDeath.Enemy_ForestGiant: | ||
return "Swallowed whole by a Forest Giant."; | ||
case AdvancedCauseOfDeath.Enemy_CircuitBees: | ||
return "Electro-stung to death by Circuit Bees."; | ||
case AdvancedCauseOfDeath.Enemy_GhostGirl: | ||
return "Died a mysterious death."; | ||
case AdvancedCauseOfDeath.Enemy_EarthLeviathan: | ||
return "Swallowed whole by an Earth Leviathan."; | ||
case AdvancedCauseOfDeath.Enemy_BaboonHawk: | ||
return "Was eaten by a Baboon Hawk."; | ||
case AdvancedCauseOfDeath.Enemy_Jester: | ||
return "Was the butt of a joke."; | ||
|
||
case AdvancedCauseOfDeath.Quicksand: | ||
return "Got stuck in quicksand."; | ||
case AdvancedCauseOfDeath.Jetpack_Gravity: | ||
return "Flew too close to the sun."; | ||
case AdvancedCauseOfDeath.Jetpack_Blast: | ||
return "Went up in a fiery blaze."; | ||
|
||
case AdvancedCauseOfDeath.Unknown: | ||
return "Died somehow."; | ||
default: | ||
return "Died somehow."; | ||
} | ||
} | ||
|
||
internal static void SetCauseOfDeath(PlayerControllerB playerControllerB, object enemy_BaboonHawk) | ||
{ | ||
throw new NotImplementedException(); | ||
} | ||
} | ||
|
||
enum AdvancedCauseOfDeath { | ||
// Basic causes of death | ||
Unknown, | ||
Bludgeoning, | ||
Gravity, | ||
Blast, | ||
Strangulation, | ||
Suffocation, | ||
Mauling, | ||
Gunshots, | ||
Crushing, | ||
Drowning, | ||
Abandoned, | ||
Electrocution, | ||
|
||
// Custom causes (enemies) | ||
Enemy_DepositItemsDesk, | ||
Enemy_Bracken, // Also known as Flowerman | ||
Enemy_EyelessDog, // Also known as MouthDog | ||
Enemy_ForestGiant, | ||
Enemy_CircuitBees, // Also known as RedLocustBees | ||
Enemy_GhostGirl, // Also known as DressGirl | ||
Enemy_EarthLeviathan, // Also known as SandWorm | ||
Enemy_BaboonHawk, // Also known as BaboonBird | ||
|
||
// Custom causes (other) | ||
Quicksand, | ||
Enemy_Jester, | ||
Jetpack_Gravity, | ||
Jetpack_Blast, | ||
} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
|
||
<PropertyGroup> | ||
<TargetFramework>netstandard2.1</TargetFramework> | ||
|
||
<Company>EliteMasterEric</Company> | ||
<AssemblyName>Coroner</AssemblyName> | ||
<GUID>com.elitemastereric.coroner</GUID> | ||
<Version>1.0.0</Version> | ||
|
||
<Title>Coroner</Title> | ||
<Description>Rework the Performance Report with new info, including cause of death.</Description> | ||
|
||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
<LangVersion>latest</LangVersion> | ||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" /> | ||
<PackageReference Include="BepInEx.Core" Version="5.*" /> | ||
<PackageReference Include="HarmonyX" Version="2.10.2" /> | ||
<!-- <PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" /> --> | ||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" /> | ||
</ItemGroup> | ||
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'"> | ||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<Reference Include="Assembly-CSharp"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="DissonanceVoip"> | ||
<Private>false</Private> | ||
<HintPath>..\include\DissonanceVoip.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Facepunch Transport for Netcode for GameObjects"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Facepunch Transport for Netcode for GameObjects.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Facepunch.Steamworks.Win64"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Facepunch.Steamworks.Win64.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.Collections"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Unity.Collections.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.RenderPipelines.HighDefinition.Config.Runtime"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Unity.RenderPipelines.HighDefinition.Config.Runtime.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.Netcode.Components"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Unity.Netcode.Components.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.Netcode.Runtime"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Unity.Netcode.Runtime.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.TextMeshPro"> | ||
<Private>false</Private> | ||
<HintPath>..\include\Unity.TextMeshPro.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UI"> | ||
<Private>false</Private> | ||
<HintPath>..\include\UnityEngine.UI.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<!-- | ||
<EmbeddedResource Include="..\Bundles\**\*.*"> | ||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link> | ||
</EmbeddedResource> | ||
--> | ||
<EmbeddedResource Include="..\Bundles\**\*"> | ||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link> | ||
</EmbeddedResource> | ||
</ItemGroup> | ||
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<!-- Fuck you. --> | ||
<Target Name="PostBuild" BeforeTargets="PostBuildEvent"> | ||
<Exec Command="del %22$(TargetDir)$(TargetName).deps.json%22" /> | ||
<Exec Command="del %22$(TargetDir)$(TargetName).pdb%22" /> | ||
</Target> | ||
</Project> |
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<Project> | ||
<PropertyGroup> | ||
<BaseOutputPath>./build/bin</BaseOutputPath> | ||
<BaseIntermediateOutputPath>./build/obj</BaseIntermediateOutputPath> | ||
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