A tic-tac-toe game engine written in Elixir.
This is an MVP. My intention is to build a working product and then improve upon it on each iteration.
The first version will consist of a single player mode.
The second version of the game will add a two-player mode. Users will gain the ability to play against a choosen or random opponent.
The third version of the game will include an option for choosing the difficulty level of the computer. A single player will choose between easy
, average
, and hard
modes.
If available in Hex, the package can be installed
by adding xxo
to your list of dependencies in mix.exs
:
def deps do
[
{:xxo, "~> 1.0.0"}
]
end
The Documentation can be found at https://hexdocs.pm/xxo.
Xxo
is a game engine for tic-tac-toe. While it is possible to play the game entirely from the command line the recommended method of play is using xxo_ui, a Phoenix application that provides a user-friendly front-end.
Start a new game by calling Xxo.new_game("name")
, where "name" is the name of the player initiating the game. This call will return {:ok, pid}
, where pid
is the process id of the game. You can verify the game has started successfully by calling Xxo.GameSupervisor.children()
, which will return the details of the current games under supervision.
Retrieve the current state of the game by calling Xxo.GameServer.get_state("name")
, passing in the same name that was used to start the game. This will return a struct that includes the following:
%Xxo.Game{
action_on: "mia",
board: %{
{0, 0} => " ",
{0, 1} => "x",
{0, 2} => " ",
{1, 0} => " ",
{1, 1} => " ",
{1, 2} => " ",
{2, 0} => " ",
{2, 1} => " ",
{2, 2} => " "
},
finished: false,
game_name: "mia",
winner: nil
}
Here is an example game played with version 1:
iex(1)> Xxo.new_game("mia")
17:40:44.395 [info] Process created... Game name: mia
{:ok, #PID<0.188.0>}
iex(2)> GameServer.get_state("mia")
%Xxo.Game{
action_on: "mia",
board: %{
{0, 0} => " ",
{0, 1} => " ",
{0, 2} => " ",
{1, 0} => " ",
{1, 1} => " ",
{1, 2} => " ",
{2, 0} => " ",
{2, 1} => " ",
{2, 2} => " "
},
finished: false,
game_name: "mia",
winner: nil
}
iex(3)> GameServer.whereis("mia")
#PID<0.188.0>
iex(4)> GameServer.player_move("mia", "o", {0, 0})
17:46:08.901 [info] Player o has made a move. Check game status
{:ok,
%Xxo.Game{
action_on: "computer",
board: %{
{0, 0} => "o",
{0, 1} => " ",
{0, 2} => " ",
{1, 0} => " ",
{1, 1} => " ",
{1, 2} => " ",
{2, 0} => " ",
{2, 1} => " ",
{2, 2} => " "
},
finished: false,
game_name: "mia",
winner: nil
}}
iex(5)> GameServer.computer_move("mia", "x")
17:49:35.067 [info] Player x has made a move. Check game status
{:ok,
%Xxo.Game{
action_on: "computer",
board: %{
{0, 0} => "o",
{0, 1} => "x",
{0, 2} => " ",
{1, 0} => " ",
{1, 1} => " ",
{1, 2} => " ",
{2, 0} => " ",
{2, 1} => " ",
{2, 2} => " "
},
finished: false,
game_name: "mia",
winner: nil
}}
iex(6)> GameServer.player_move("mia", "o", {1, 1})
17:53:12.703 [info] Player o has made a move. Check game status
{:ok,
%Xxo.Game{
action_on: "computer",
board: %{
{0, 0} => "o",
{0, 1} => "x",
{0, 2} => " ",
{1, 0} => " ",
{1, 1} => "o",
{1, 2} => " ",
{2, 0} => " ",
{2, 1} => " ",
{2, 2} => " "
},
finished: false,
game_name: "mia",
winner: nil
}}
iex(7)> GameServer.computer_move("mia", "x")
17:53:34.888 [info] Player x has made a move. Check game status
{:ok,
%Xxo.Game{
action_on: "computer",
board: %{
{0, 0} => "o",
{0, 1} => "x",
{0, 2} => "x",
{1, 0} => " ",
{1, 1} => "o",
{1, 2} => " ",
{2, 0} => " ",
{2, 1} => " ",
{2, 2} => " "
},
finished: false,
game_name: "mia",
winner: nil
}}
iex(8)> GameServer.player_move("mia", "o", {2, 2})
17:54:21.341 [info] Player o has made a move. Check game status
{:game_over, "Player o Wins!"}
iex(9)> GameServer.get_state("mia")
%Xxo.Game{
action_on: "computer",
board: %{
{0, 0} => "o",
{0, 1} => "x",
{0, 2} => "x",
{1, 0} => " ",
{1, 1} => "o",
{1, 2} => " ",
{2, 0} => " ",
{2, 1} => " ",
{2, 2} => "o"
},
finished: true,
game_name: "mia",
winner: "o"
}
iex(10)>