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A lightweight real-time tracker of user interactions for WPF. Support both mouse and keyboard actions. Able to save the tracked recording to a string value and play the recorded actions for UI/UX analysis. Support full window monitoring or a specified focus on a particular element. Support saving the initial size and other states upon starting.

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Fei-Sheng-Wu/UserActivityTracker

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UserActivityTracker

C# Platform Lincense

A lightweight real-time tracker of user interactions for WPF. Support both mouse and keyboard actions. Able to save the tracked recording to a string value and play the recorded actions for UI/UX analysis. Support full window monitoring or a specified focus on a particular element. Support saving the initial size and other states upon starting.

Main Features

  • Record user actions without worrying about different types of elements
  • Record user actions with relative positionings
  • Save the recording data to a string representation
  • Play the recorded user actions whenever
  • Specify a particular element for recording
  • Save the initial size of the element upon starting
  • Save additional customized configurations upon starting
  • Save logging messages at anytime during recording
  • Analyze and graph the recorded user actions

How to Use

Use UserActivityTracker.Recorder to record user actions:

//Start upon the window is ready. The ContentRendered event can be used, for example, to start the recording automatically.
UserActivityTracker.Recorder recorder = new UserActivityTracker.Recorder(this); //Set the element to be recorded to the window.
recorder.Start(); //Start the recording. Returns true if the recording was started successfully.
//Stop upon the window is being closed. The Closing event can be used, for example, to stop the recording automatically.
recorder.Stop(); //Stop the recording. Returns true if the recording was stopped successfully.
string session = recorder.Save(); //Retrieve the string representation of the recording.

Use UserActivityTracker.Player to play user actions:

MainWindow window = new MainWindow(); //Create a new window for the user actions to be played.
UserActivityTracker.Player player = new UserActivityTracker.Player(window); //Set the element to play the user actions to the new window.
window.Show(); //Show the new window.
window.ContentRendered += async (obj, args) => //Play the user actions when the new window is ready.
{
    if (!player.IsPlaying) //Check whether the playing has been started yet.
    {
        await player.Play(session); //Play the recorded user actions from the string representation.
        window.Close(); //Close the new window as the playing is done.
    }
};

Configurable Properties

Configurable properties of UserActivityTracker.Recorder:

recorder.FrameRate = 15; //The number of basic user actions that are recorded per second, including moving the mouse. The default value is 15.
recorder.OptimizeData = true; //Indicates whether to optimize recording data based on the frame rate. The default value is true.
recorder.RecordMouseActions = true; //Indicates whether to record mouse actions from the user. The default value is true.
recorder.RecordKeyboardActions = true; //Indicates whether to record keyboard actions from the user. The default value is true.

Configurable properties of UserActivityTracker.Player:

player.PlaybackSpeed = 1.0; //The multiple that is applied to the frame rate during the playing. The default value is 1.0.

Availability Status

Check whether the recording has started yet:

bool isRecording = recorder.IsRecording; //Indicates whether the recording has started yet.

Check whether the playing has started yet:

bool isPlaying = player.IsPlaying; //Indicates whether the playing has started yet.

Check whether the operation was executed successfully:

if (!recorder.Start()) //Start(), Stop(), and Play() all return a boolean value, with true indicating success.
{
    //Something wrong happened. The operation failed to be executed successfully.
}

Customizable Starting Configuration

Store a customizable string without the character ; that can be used again upon playing:

string startingConfig = textRandom.Text; //Use the content of the TextBlock as the starting configuration. This configuration cannot include the character ";" in it.
recorder.Start(startingConfig); //Start the recording with a customized configuration that can be used upon playing. Returns true if the recording was started successfully.

Play the user actions with a callback that uses the configuration string stored:

//Play the recorded user actions from the string representation with a callback that retrieves and uses the saved starting configuration.
await player.Play(session, (startingConfig) =>
{
    if (window.FindName("textRandom") is TextBlock textBlock)
    {
        textBlock.Text = startingConfig; //Use the retrieved configuration on the TextBlock.
    }
});

Log Information

Add a custom string message without the characters ; and ' to the recording that can be outputted to the logs during the playing:

//When a button is clicked.
recorder.LogMessage("Sample Button Clicked!"); //Log a custom string message into the recording.

Receive the current output of logs that have already been outputted during the playing:

string logOutput = player.LogOutput; //The available logs at the moment. 

Use the LogOutputUpdated event to receive log outputs at real-time:

player.LogOutputUpdated += Player_LogOutputUpdated; //Add a listener to the LogOutputUpdated event.
private void Player_LogOutputUpdated(object sender, LogOutputEventArgs e)
{
    Debug.Write(e.Update, "UserActivityTracker.Player"); //Write the received update to the debug window.
}

User Action Analysis

Analyze and graph the mouse actions within the recorded data:

Bitmap bitmap = UserActivityTracker.Analysis.TrackMouseMovements(session);

Recording Data Format

The saved string representation is in a format where attributes are separated with semicolons and include f(FrameRate), w(StartingWidth), h(StartingHeight), c(StartingConfig), and a(Actions). Each attribute uses a single-letter indication of the attribute that is followed by the value directly, minimizing the length of the string representation.

f30;w800;h500;c;aw170m351.2,328w14m384,256.8w14m397.6,237.6w14m408,220w14m412,212.8w14m414.4,208.8w14m416,205.6w13m416.8,202.4w14m418.4,197.6w14m418.4,192.8w14m418.4,188.8w14m419.2,183.2w29m419.2,180p419.2,180,0w14m419.2,180w14r419.2,180,0w186d8w60u8w45d8w77u8w14d8w60u8w14d8w61u8w30d8w60u8w124d8u8d8w46u8w248d160w186d84w13u160w14u84w61d69w45d83w61u69u83w107d84w45u84w717m419.2,178.4w14m419.2,172w14m419.2,166.4w14m418.4,162.4w14m417.6,160w14m416.8,158.4w60p416.8,157.6,0w46r416.8,157.6,0w326m417.6,157.6w14m433.6,157.6w14m453.6,157.6w14m468.8,158.4w13m480.8,158.4w14m487.2,158.4w14m493.6,158.4w14m499.2,158.4w30m504,159.2w13m507.2,159.2w14m508.8,160w77p508.8,160.8,0w232m508.8,161.6w14m508.8,168w14m508.8,174.4w14m508.8,178.4w14m508.8,180.8r508.8,181.6,0w186m506.4,181.6w14m481.6,182.4w14m467.2,182.4w201s465.6,182.4,74s465.6,182.4,17s465.6,182.4,13s465.6,182.4,14s465.6,182.4,16s465.6,182.4,14s465.6,182.4,7s465.6,182.4,7s465.6,182.4,5s465.6,182.4,5s465.6,182.4,4s465.6,182.4,2s465.6,182.4,1s465.6,182.4,2s465.6,182.4,2s465.6,182.4,2s465.6,182.4,1s465.6,182.4,4s465.6,182.4,2w263m457.6,198.4w14m421.6,254.4w14m392,293.6w14m384.8,301.6w14m377.6,314.4w14m372.8,320w14m369.6,324w14m367.2,327.2w13m364.8,328.8p364.8,328.8,0w46r364.8,328.8,0

Actions is a string representing a list of UserAction that uses single letters to indicate the type of action, then action-specific parameters seperated by commas. All coordinates are based on relative positioning to the recorded element.

Examples

w170 //Pause for 170 milliseconds.
m351.2,328 //Move the mouse cursor to 351.2 on the x-axis and 328 on the y-axis.
p419.2,180,0 //Press down the left mouse button at 419.2 on the x-axis and 180 on the y-axis.
s465.6,182.4,74 //Scroll the mouse wheel by 74 at 465.6 on the x-axis and 182.4 on the y-axis.
u8 //Release up the backspace key.

Specifications

User Action Representation Parameters Type
Message i [message (string)] Others
Pause w [time (int)] Others
Resize c [width (double), height (double)] Others
MouseMove m [x (double), y (double)] Mouse
MouseDown p [x (double), y (double), button (int)] Mouse
MouseUp r [x (double), y (double), button (int)] Mouse
MouseWheel s [x (double), y (double), delta (int)] Mouse
KeyDown d [key (int)] Keyboard
KeyUp u [key (int)] Keyboard

License

This project is under the MIT License.

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A lightweight real-time tracker of user interactions for WPF. Support both mouse and keyboard actions. Able to save the tracked recording to a string value and play the recorded actions for UI/UX analysis. Support full window monitoring or a specified focus on a particular element. Support saving the initial size and other states upon starting.

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