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Update to 1.7.1 to Support for large meshes #8
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Hi, do you wanna make a PR? It should be as simple as to upgrade CImGuiBuilder to 1.71 and then regenerate wrappers using Clang.jl. I don't have time to do this until Sep. 15.(sorry, I'm quite addicted to WoW Classic.) |
Hi @inkydragon, I just pushed 1.72b to master. Sorry for the postpone, it took me one more week to level up my priest to 60. :P |
There must be something wrong. When
Julia test code: Jui.jl/LargeMeshTest.jl imgui test code: examples/example_glfw_opengl3 @ 1.72b + code snippet Issue #2591 |
Oops, I forgot to update the backend, could you give #12 a try? @inkydragon |
ref: ImDrawList: Support for large meshes (64k+ vertices) with 16-bits indices · Issue #2591 · ocornut/imgui
When I'm trying to draw some Fractals, It's easy to touch this limit.
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