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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.3.32819.101 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Hidden Macro", "Hidden Macro\Hidden Macro.vcxproj", "{51649380-242F-42DD-A805-DDA30A92B50E}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{51649380-242F-42DD-A805-DDA30A92B50E}.Debug|x64.ActiveCfg = Debug|x64 | ||
{51649380-242F-42DD-A805-DDA30A92B50E}.Debug|x64.Build.0 = Debug|x64 | ||
{51649380-242F-42DD-A805-DDA30A92B50E}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{51649380-242F-42DD-A805-DDA30A92B50E}.Debug|x86.Build.0 = Debug|Win32 | ||
{51649380-242F-42DD-A805-DDA30A92B50E}.Release|x64.ActiveCfg = Release|x64 | ||
{51649380-242F-42DD-A805-DDA30A92B50E}.Release|x64.Build.0 = Release|x64 | ||
{51649380-242F-42DD-A805-DDA30A92B50E}.Release|x86.ActiveCfg = Release|Win32 | ||
{51649380-242F-42DD-A805-DDA30A92B50E}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {3F7A36A9-1DF2-4AAD-8AFE-8B407FF83D81} | ||
EndGlobalSection | ||
EndGlobal |
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#pragma once | ||
#include <iostream> | ||
#include <Windows.h> // Needed for GetAsyncKeyState(key) in macro.cpp & binds.cpp | ||
#include <thread> // Needed for the threads to run in main.cpp | ||
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#include "Vector.h" // Where the Vector2 & Vector3 are defined | ||
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// So i dont have to add std:: infront of some functions | ||
using namespace std; | ||
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// All settings for the macro | ||
class HM_Settings | ||
{ | ||
public: | ||
// Is HM enabled? | ||
bool enabled = false; | ||
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// Values passed into the move mouse function | ||
Vector3 movementValues{0,0,13}; | ||
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// Function keys | ||
Vector2 enableDisableKeys{VK_F1,VK_F2}; | ||
Vector2 moveKeys{ VK_LBUTTON,VK_RBUTTON }; | ||
Vector2 valueKeys{ VK_UP, VK_DOWN }; | ||
Vector2 smoothKeys{ VK_RIGHT,VK_LEFT }; | ||
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// Keybind to close HM | ||
int killProcKey = VK_F8; | ||
}; | ||
inline HM_Settings s; | ||
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// Threads that run see main.cpp | ||
namespace threads | ||
{ | ||
void macro(); | ||
void binds(); | ||
} | ||
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// Mouse move funtion | ||
namespace mouse | ||
{ | ||
void move(Vector3 value); | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<Keyword>Win32Proj</Keyword> | ||
<ProjectGuid>{51649380-242f-42dd-a805-dda30a92b50e}</ProjectGuid> | ||
<RootNamespace>HiddenMacro</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v143</PlatformToolset> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v143</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v143</PlatformToolset> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v143</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="Shared"> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<LanguageStandard>stdcpp20</LanguageStandard> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
</Link> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<LanguageStandard>stdcpp20</LanguageStandard> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemGroup> | ||
<ClCompile Include="binds.cpp" /> | ||
<ClCompile Include="macro.cpp" /> | ||
<ClCompile Include="main.cpp" /> | ||
<ClCompile Include="mosue.cpp" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="Globals.h" /> | ||
<ClInclude Include="Vector.h" /> | ||
</ItemGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup> | ||
<Filter Include="Source Files"> | ||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | ||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions> | ||
</Filter> | ||
<Filter Include="Header Files"> | ||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> | ||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions> | ||
</Filter> | ||
<Filter Include="Functions"> | ||
<UniqueIdentifier>{f6d38c14-b629-4a07-bc5b-5b9a430baabb}</UniqueIdentifier> | ||
</Filter> | ||
<Filter Include="HM Threads"> | ||
<UniqueIdentifier>{4cc55604-7b45-437b-99e0-ae703581ecd9}</UniqueIdentifier> | ||
</Filter> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="main.cpp"> | ||
<Filter>Source Files</Filter> | ||
</ClCompile> | ||
<ClCompile Include="mosue.cpp"> | ||
<Filter>Functions</Filter> | ||
</ClCompile> | ||
<ClCompile Include="binds.cpp"> | ||
<Filter>HM Threads</Filter> | ||
</ClCompile> | ||
<ClCompile Include="macro.cpp"> | ||
<Filter>HM Threads</Filter> | ||
</ClCompile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="Globals.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
<ClInclude Include="Vector.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
</ItemGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup /> | ||
</Project> |
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#pragma once | ||
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// Used for storing keybinds | ||
struct Vector2 | ||
{ | ||
int x, y; | ||
}; | ||
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// Used for passing the values to mouse::move() function | ||
struct Vector3 | ||
{ | ||
int x, y, s; | ||
}; |
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#include "Globals.h" | ||
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void threads::binds() | ||
{ | ||
while (1) | ||
{ | ||
// Enable & Disable HM keybinds | ||
if (GetAsyncKeyState(s.enableDisableKeys.x) & 1 && !s.enabled) s.enabled = true; | ||
if (GetAsyncKeyState(s.enableDisableKeys.y) & 1 && s.enabled) s.enabled = false; | ||
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// Change Value For Movement | ||
if (GetAsyncKeyState(s.valueKeys.x) & 1 && s.movementValues.y != 50) s.movementValues.y++; | ||
if (GetAsyncKeyState(s.valueKeys.y) & 1 && s.movementValues.y != 0) s.movementValues.y--; | ||
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// Change sleep value lower = smoother | ||
if (GetAsyncKeyState(s.smoothKeys.x) & 1 && s.movementValues.s != 100) s.movementValues.s++; | ||
if (GetAsyncKeyState(s.smoothKeys.y) & 1 && s.movementValues.s != 1) s.movementValues.s--; | ||
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// Close HM keybind | ||
if (GetAsyncKeyState(s.killProcKey)) { MessageBox(0, "Threads Killed.\nPress Ok To Close Macro.", "Closing Hidden Macro", MB_OK); exit(0); } | ||
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// Delay for preformace reasons | ||
Sleep(1); | ||
} | ||
} |
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#include "Globals.h" | ||
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void threads::macro() | ||
{ | ||
while (1) | ||
{ | ||
while (GetAsyncKeyState(s.moveKeys.x) && GetAsyncKeyState(s.moveKeys.y) && s.enabled) | ||
{ | ||
mouse::move(s.movementValues); | ||
} | ||
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Sleep(1); | ||
} | ||
} |
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#include "Globals.h" | ||
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int main() | ||
{ | ||
// Threads that make the macro & keybinds work | ||
thread(threads::macro).detach(); | ||
thread(threads::binds).detach(); | ||
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// Hides the console window | ||
HWND Stealth; | ||
AllocConsole(); | ||
Stealth = FindWindowA("ConsoleWindowClass", NULL); | ||
ShowWindow(Stealth, 0); | ||
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// Begining message box for showing keybinds | ||
MessageBox(0, "Macro Threads Started.\nClick Ok To Hide Message Box.\n\nKeybinds:\n F1: Enable\n F2: Disable\n F8: Kill Process\n Up Arrow: More Control\n Down Arrow: Less Control\n Right Arrow: Less Smoothing\n Left Arrow: More Smoothing", "Hidden Macro Binds", MB_OK); | ||
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while (1) | ||
{ | ||
// This is only here to keep the program running all the features are running in threads | ||
} | ||
} |
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#include "Globals.h" | ||
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void mouse::move(Vector3 value) | ||
{ | ||
mouse_event(0x0001, value.x, value.y, 0, 0); | ||
Sleep(value.s); | ||
} |