-
Notifications
You must be signed in to change notification settings - Fork 0
HaZardModding/_EF2-GAME-SOURCE
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
This code has been patched by GSIO to work with VisualC++, tested in VS 2005 and VS 2010. Patched by Chrissstrahl to work with Visual Studio Community 2022 - 2022.03.20 This is the game source for Star Trek Elite Force II. The package contains all of the server side game code for singleplayer and multi-player and it includes all of the changes up to and including the 1.10 patch. How To Use ---------- When compiled it will create the file gamex86.dll which will be placed in the .\executable\Debug directory or the .\executable\release directory depending on if you are creating a debug or a release build of the dll. You can either replace the old gamex86.dll from the full game (although you should back it up) or you can change which game dll the executable uses by specifing which one to use at the command line. ex. EF2 +set gamedll c:\projects\EF2\executable\debug\gamex86.dll NOTE: the code has only been tested under Visual Studio 6.0. Quick layout of the code ------------------------ multiplayer code: mp_manager - manages all of the multiplayer code mp_modeBase - the base class for all of the modes (dm, team, ctf, etc.) mp_modeTeamBase - code that is shared between for all team related modes mp_modeDM - all deathmatch related code mp_modeTeamDM - all team deathmatch specific code mp_modeCtf - all CTF related code mp_modifiers - all of the code for the various modifiers (action hero, disintegration, etc.) main class hierarchy: class - base class, allows safe pointers listener - adds event handling entity - basic entity class sentient - anything that thinks on its own actor - AI creatures player - the player(s) of course trigger - a host of different kind of entities that are turned on in some manner (touch, damaged, etc) to do a specific task item - your basic item weapon - weapons that can be used by sentients (players or actors) powerups - special items that can be picked up, are automatically used, and usually last a specific amount of time This hierarchy only shows a small portion of the code base but it is a fairly good start at understanding it. Restrictions ------------ This code and the dll that it will build will only work with a full copy of Star Trek Elite Force II. All code and contents included in this package are Copyright (C) 1998 by Ritual Entertainment, Inc. All rights reserved. This entire package is supplied as is. Ritual and Activision will not provide any support. See the file licenseAgreement.txt in this package for the full license agreement.
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Packages 0
No packages published