Releases: Hadi77KSA/Plutonium-T6-Any-Player-EE-Scripts-For-Speedrunning
Official Version
For a list of what the mods change, check the repository’s README file.
This mod's Zombies scripts directory:
%localappdata%\Plutonium\storage\t6\mods\zm_any_player_ee\scripts\zm
Plutonium T6's general Zombies scripts directory: %localappdata%\Plutonium\storage\t6\scripts\zm
TranZit
tranzit_any_player_ee.gsc
to go in scripts\zm\zm_transit
Die Rise
Choose one of the following:
die_rise_any_player_ee.gsc
to go inscripts\zm\zm_highrise
die_rise_any_player_ee-no_reset.gsc
is a version with a patch implemented into it and can be found inzm_any_player_ee\scripts\zm\Patches
.
The file goes inscripts\zm\zm_highrise
Buried
buried_any_player_ee.gsc
to go inscripts\zm\zm_buried
buried_body_fix.gsc
is a patch and can be found inzm_any_player_ee\scripts\zm\Patches
.
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.
Super Easter Egg
super_ee_any_player.gsc
to go in zm_buried
Patches
Can be found in zm_any_player_ee\scripts\zm\Patches
die_rise_any_player_ee-no_reset.gsc
to avoid conflict, not to be used withdie_rise_any_player_ee.gsc
The file goes inscripts\zm\zm_highrise
This version makes the floor symbols not reset once an incorrect symbol is stepped on.buried_body_fix.gsc
can be used along withburied_any_player_ee.gsc
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.nav_autocomplete.gsc
to go inscripts\zm
This patch builds the Nav Table on the current Victis map and applies the Navcards to all maps for all players.
(old) 1.3.1
For a list of what the mods change, check the repository’s README file.
This mod's Zombies scripts directory:
%localappdata%\Plutonium\storage\t6\mods\zm_any_player_ee\scripts\zm
Plutonium T6's general Zombies scripts directory: %localappdata%\Plutonium\storage\t6\scripts\zm
TranZit
The tranzit_maxis_solo.gsc
file provided in ZWR's website is satisfactory for the Maxis side: https://mega.nz/folder/vAAglToA#hFXVAXH2IsW19OzgqMJCLw
However, Plutonium might drop support for precompiled scripts, thus I have provided an alternative version—obtained from the creator's mod page and minimally modified for Plutonium compatibility—that should work even without precompiled script support.
The file goes in scripts\zm\zm_transit
Die Rise
Choose one of the following:
die_rise_any_player_ee.gsc
to go inscripts\zm\zm_highrise
die_rise_any_player_ee-no_reset.gsc
is a version with a patch implemented into it and can be found inzm_any_player_ee\scripts\zm\Patches
.
The file goes inscripts\zm\zm_highrise
Buried
buried_any_player_ee.gsc
to go inscripts\zm\zm_buried
buried_body_fix.gsc
is a patch and can be found inzm_any_player_ee\scripts\zm\Patches
.
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.
Super Easter Egg
super_ee_any_player.gsc
to go in zm_buried
Patches
Can be found in zm_any_player_ee\scripts\zm\Patches
die_rise_any_player_ee-no_reset.gsc
to avoid conflict, not to be used withdie_rise_any_player_ee.gsc
The file goes inscripts\zm\zm_highrise
This version makes the floor symbols not reset once an incorrect symbol is stepped on.buried_body_fix.gsc
can be used along withburied_any_player_ee.gsc
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.nav_autocomplete.gsc
to go inscripts\zm
This patch builds the Nav Table on the current Victis map and applies the Navcards to all maps for all players.
(old) 1.2
For a list of what the mods change, check the repository’s README file.
Plutonium T6 Zombies scripts directory: %localappdata%\Plutonium\storage\t6\scripts\zm
TranZit
The tranzit_maxis_solo.gsc
file provided in ZWR's website is satisfactory for the Maxis side: https://mega.nz/folder/vAAglToA#hFXVAXH2IsW19OzgqMJCLw
However, Plutonium might drop support for precompiled scripts, thus I have provided an alternative version—obtained from the creator's mod page and minimally modified for Plutonium compatibility—that should work even without precompiled script support.
The file goes in zm_transit
Die Rise
Choose one of the following:
die_rise_any_player_ee.gsc
to go inzm_highrise
die_rise_any_player_ee-no_reset.gsc
to go inzm_highrise
This version makes the floor symbols not reset once an incorrect symbol is stepped on.
Buried
Choose one of the following:
buried_any_player_ee.gsc
to go inzm_buried
buried_any_player_ee-body_fix.gsc
to go inzm_buried
This version makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This change was made due to a bug that sometimes doesn't make all bodies spawn in.
Super Easter Egg
super_ee_any_player.gsc
to go in zm_buried
(old) No Dev Script
Alternative of the 1.1 version. Only difference is that this is missing dev scripts (script inside of /# #/)