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Releases: Hadi77KSA/Plutonium-T6-Any-Player-EE-Scripts-For-Speedrunning

Official Version

27 Jul 10:42
1dbd9fe
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For a list of what the mods change, check the repository’s README file.

This mod's Zombies scripts directory:
%localappdata%\Plutonium\storage\t6\mods\zm_any_player_ee\scripts\zm

Plutonium T6's general Zombies scripts directory: %localappdata%\Plutonium\storage\t6\scripts\zm

TranZit

tranzit_any_player_ee.gsc to go in scripts\zm\zm_transit

Die Rise

Choose one of the following:

  • die_rise_any_player_ee.gsc to go in scripts\zm\zm_highrise
  • die_rise_any_player_ee-no_reset.gsc is a version with a patch implemented into it and can be found in zm_any_player_ee\scripts\zm\Patches.
    The file goes in scripts\zm\zm_highrise

Buried

  • buried_any_player_ee.gsc to go in scripts\zm\zm_buried
  • buried_body_fix.gsc is a patch and can be found in zm_any_player_ee\scripts\zm\Patches.
    The file goes in scripts\zm\zm_buried
    This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.

Super Easter Egg

super_ee_any_player.gsc to go in zm_buried

Patches

Can be found in zm_any_player_ee\scripts\zm\Patches

  • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
    The file goes in scripts\zm\zm_highrise
    This version makes the floor symbols not reset once an incorrect symbol is stepped on.
  • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
    The file goes in scripts\zm\zm_buried
    This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.
  • nav_autocomplete.gsc to go in scripts\zm
    This patch builds the Nav Table on the current Victis map and applies the Navcards to all maps for all players.

(old) 1.3.1

02 Feb 17:09
a56288d
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For a list of what the mods change, check the repository’s README file.

This mod's Zombies scripts directory:
%localappdata%\Plutonium\storage\t6\mods\zm_any_player_ee\scripts\zm

Plutonium T6's general Zombies scripts directory: %localappdata%\Plutonium\storage\t6\scripts\zm

TranZit

The tranzit_maxis_solo.gsc file provided in ZWR's website is satisfactory for the Maxis side: https://mega.nz/folder/vAAglToA#hFXVAXH2IsW19OzgqMJCLw
However, Plutonium might drop support for precompiled scripts, thus I have provided an alternative version—obtained from the creator's mod page and minimally modified for Plutonium compatibility—that should work even without precompiled script support.
The file goes in scripts\zm\zm_transit

Die Rise

Choose one of the following:

  • die_rise_any_player_ee.gsc to go in scripts\zm\zm_highrise
  • die_rise_any_player_ee-no_reset.gsc is a version with a patch implemented into it and can be found in zm_any_player_ee\scripts\zm\Patches.
    The file goes in scripts\zm\zm_highrise

Buried

  • buried_any_player_ee.gsc to go in scripts\zm\zm_buried
  • buried_body_fix.gsc is a patch and can be found in zm_any_player_ee\scripts\zm\Patches.
    The file goes in scripts\zm\zm_buried
    This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.

Super Easter Egg

super_ee_any_player.gsc to go in zm_buried

Patches

Can be found in zm_any_player_ee\scripts\zm\Patches

  • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
    The file goes in scripts\zm\zm_highrise
    This version makes the floor symbols not reset once an incorrect symbol is stepped on.
  • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
    The file goes in scripts\zm\zm_buried
    This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.
  • nav_autocomplete.gsc to go in scripts\zm
    This patch builds the Nav Table on the current Victis map and applies the Navcards to all maps for all players.

(old) 1.2

06 Nov 04:20
fdd42e5
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For a list of what the mods change, check the repository’s README file.

Plutonium T6 Zombies scripts directory: %localappdata%\Plutonium\storage\t6\scripts\zm

TranZit

The tranzit_maxis_solo.gsc file provided in ZWR's website is satisfactory for the Maxis side: https://mega.nz/folder/vAAglToA#hFXVAXH2IsW19OzgqMJCLw
However, Plutonium might drop support for precompiled scripts, thus I have provided an alternative version—obtained from the creator's mod page and minimally modified for Plutonium compatibility—that should work even without precompiled script support.
The file goes in zm_transit

Die Rise

Choose one of the following:

  • die_rise_any_player_ee.gsc to go in zm_highrise
  • die_rise_any_player_ee-no_reset.gsc to go in zm_highrise
    This version makes the floor symbols not reset once an incorrect symbol is stepped on.

Buried

Choose one of the following:

  • buried_any_player_ee.gsc to go in zm_buried
  • buried_any_player_ee-body_fix.gsc to go in zm_buried
    This version makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This change was made due to a bug that sometimes doesn't make all bodies spawn in.

Super Easter Egg

super_ee_any_player.gsc to go in zm_buried

(old) No Dev Script

21 Aug 14:59
bc883f6
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Alternative of the 1.1 version. Only difference is that this is missing dev scripts (script inside of /# #/)