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Emscripten port of the https://www.artsoft.org/rocksndiamonds/levels/martijnmooij/2010-03-16/www.bd-fans.com/Files/FreewareClones/Unix/Lizards_v1.4.tgz game
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ICTylor/lizards
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This is just a lazy Emscripten port of Lizards, a game that I remember from old versions of Slackware. I am NOT the original author of the game, only the port. Part of the code is written by LLM (most of the "svgalib compat" code for example). This port has some issues / bugs. But it is somewhat playable at least. ORIGINAL README BELOW: About Lizards. Lizards is a clone of R*pt*n from the old BBC Micro and B**ld*rd*sh from the C64/spectrum. It's a run-around-collect-em-up type game, running under Linux using the most excellent SVGAlib and Brad Pitzel's excellent soundIt library (included in this release). This release runs in 640x480x256 mode. If your system is unable to handle this, drop me an e-mail and I can provide a (mega fast, but inferior) 320x200 version. No-one needs gameplay instructions, but here are some features: A few pre-designed levels Built-in level editor (any volunteers want to design any more levels? I'm no good at it :( ) Cool noises Bizarre Knitted monsters (a scottish trait - we knit our relatives here) Hideous leathery eggs Bloody irritating square things and much more...... ****************************************************************************** Anyway, here's what you do. Control Keys: Cursors for movement, alternatively QAOP may also be used. Escape commits suicide - in case you get stuck somewhere. NOTE: This does *not* reset the level, as it did on previous versions. This makes the game slightly less frustrating, but creates endless possibilites of screwing the level up and being unable to finish without..... X which resets the level, but costs you a life. M Shows the map, if you have it. Smily-ometer, is your score. The ultimate goal is to have four blazing white smileys with shades. ******************************************************************************* Level Editor. Not much of a front end here, but functional. The cursor is simply a copy of the current block. The current block can be cycled by using the UP and DOWN cursor keys (NOT on the numeric keypad). The cursor may be moved using QAOP, and a blcok placed by pressing the Spacebar. You can move to next and previous levels using the Numeric Keypad UP and DOWN. NOTE: There is no validity checking - if anyone thinks it's worthwhile, let me know and I'll do it. A valid level must have (1) One incident of the character. (2) At least One diamond. And that's about it, except for.... ****************************************************************************** This game was basically written in 4 days. I am one of those unfortunates with only 8Mb of memory and am therefore somewhat reluctant to run X. I decided to produce a wheen-load of games to run on the linux console. This is the first of these games (and in fact the first game I've ever written!). Before I go any further, my e-mail address is [email protected] and my snail mail address is John M Dow Flat 17 15 Cowgatehead Greyfriars Edinburgh Scotland UK This software is provided under the GNU General Public License. Please read the file COPYING in this directory.
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Emscripten port of the https://www.artsoft.org/rocksndiamonds/levels/martijnmooij/2010-03-16/www.bd-fans.com/Files/FreewareClones/Unix/Lizards_v1.4.tgz game
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